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Shake 3.0 First Look, Part 1
Posted on Jul 05, 2003 by johnmont
Here's a quick look at a couple of the new features of shake, including Photoshop image import, the new MultiLayer compositing node, and the OSX Qmaster rendering feature. One of the first things I wanted to check out was the ability to import a Photoshop image and have it broken out into its individual layers. In order to see what information transferred, I created a test file in Photoshop which included multiple layers, blending modes, text, adjustment layers, and masks.
To import a Photoshop file into Shake, you select "Import Photoshop File" from the File.. menu (on OSX). You can also use the FileIn node, but that involves the additional setup of turning the merging feature off. What you end up with in Shake is a series of images feeding into the new MultiLayer node. The MultiLayer node is a great addition to Shake3 as it allows the artist to comp multiple layers within a single node (as opposed to the multiple atomic nodes in past releases). Each layer has its own blend mode (the AddMix, AddText, Interlace and KeyMix modes are not available in the MultiLayer node) and opacity setting. You also have the ability reorder the priority of the composites by dragging the layers up and and down. The name associated with the images in the shake node tree are inhereted from the layer names in Photoshop.
The basic Photoshop functions carry over into Shake quite nicely, including text, blending mode (with the exception of color, hue, saturation and luminosity), transparency level, and visibility. There are also well-thought out options which help Shake artists deal with the different way in which Photoshop blends layers (since Shake's transparency levels effect RGBA and Photoshop only effects A). What isn't supported? Among the biggies, layer masks and layer effects are not included in the import. Adjustment layers come across as empty image layers feeding into the MultiLayer node, but they are easily deleted from the node tree. In the future, the inclusion of layer masks would be a great improvement. I imagine the technical issues of translating the various adjustment layer effects in Photoshop to Shake would be quite daunting. Also, it would be great if the Shake software didn't always keep the Photoshop file marked as "busy" while a script using the file is active in Shake. I'd like to be able to switch quickly to Photoshop, make adjustments to the file and have them automagically reflected in Shake. The next thing I thought I'd check out with the new software is the new Rendezvous-based network rendering. How hard is it to use? Does MacOSX make things easy? It seems to.....
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