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	<itunes:summary>vfx, mograph, and production news</itunes:summary>
	<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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	<itunes:owner>
		<itunes:name>Jeff Heusser, John Montgomery, Mike Seymour</itunes:name>
		<itunes:email>johnmont@fxguide.com</itunes:email>
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	<managingEditor>johnmont@fxguide.com (Jeff Heusser, John Montgomery, Mike Seymour)</managingEditor>
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	<itunes:subtitle>fxguide covers the visual effects industry and software from a high-end professional vfx artists&#039; perspective.</itunes:subtitle>
	<itunes:keywords>vfx,visual effects,production,post,technology,cinematography,3D,motion graphics</itunes:keywords>
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		<item>
		<title>fxpodcast: Visual Effects Guild &#8211; the IATSE interview</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-visual-effects-guild-the-iatse-interview/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-visual-effects-guild-the-iatse-interview/#comments</comments>
		<pubDate>Sun, 13 May 2012 11:54:26 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[IATSE]]></category>
		<category><![CDATA[Labor]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=32262</guid>
		<description><![CDATA[Interview with Peter Marley, International Representative for IATSE (International Alliance of Theatrical Stage Employees). The IA represents most of the below the line crew on a film, in this exclusive interview he makes the case for a Visual Effects Guild.]]></description>
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		<slash:comments>2</slash:comments>
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			<itunes:keywords>Business,IATSE,Labor</itunes:keywords>
		<itunes:subtitle>Interview with Peter Marley, International Representative for IATSE (International Alliance of Theatrical Stage Employees). The IA represents most of the below the line crew on a film, in this exclusive interview he makes the case for a Visual Effects ...</itunes:subtitle>
		<itunes:summary>Interview with Peter Marley, International Representative for IATSE (International Alliance of Theatrical Stage Employees). The IA represents most of the below the line crew on a film, in this exclusive interview he makes the case for a Visual Effects Guild.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>54:44</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: The Avengers</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-the-avengers/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-the-avengers/#comments</comments>
		<pubDate>Mon, 07 May 2012 02:27:37 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[ILM]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=32134</guid>
		<description><![CDATA[We talk with Jeff White from ILM about Hulk, digital New York and more in the mega blockbuster hit The Avengers.]]></description>
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		<slash:comments>0</slash:comments>
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			<itunes:keywords>Avengers,ILM</itunes:keywords>
		<itunes:subtitle>We talk with Jeff White from ILM about Hulk, digital New York and more in the mega blockbuster hit The Avengers.</itunes:subtitle>
		<itunes:summary>We talk with Jeff White from ILM about Hulk, digital New York and more in the mega blockbuster hit The Avengers.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>46:40</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Marc Petit from Autodesk</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-marc-petit-from-autodesk/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-marc-petit-from-autodesk/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 12:09:58 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Autodesk]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=31786</guid>
		<description><![CDATA[A conversation with Marc Petit, Senior Vice President of Autodesk. We talk about NAB 2012 announcements and the wide range of Autodesk products.]]></description>
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		<slash:comments>0</slash:comments>
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			<itunes:keywords>Autodesk</itunes:keywords>
		<itunes:subtitle>A conversation with Marc Petit, Senior Vice President of Autodesk. We talk about NAB 2012 announcements and the wide range of Autodesk products.</itunes:subtitle>
		<itunes:summary>A conversation with Marc Petit, Senior Vice President of Autodesk. We talk about NAB 2012 announcements and the wide range of Autodesk products.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>43:19</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: NAB 2012 roundup</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-nab-2012-roundup/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-nab-2012-roundup/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 07:39:21 +0000</pubDate>
		<dc:creator>Ian Failes</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=31576</guid>
		<description><![CDATA[The fxguide crew - Mike, John, Jeff and Jason - discuss the events, announcements and happenings from NAB 2012 on the drive home from Las Vegas.]]></description>
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		<slash:comments>1</slash:comments>
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			<itunes:subtitle>The fxguide crew - Mike, John, Jeff and Jason - discuss the events, announcements and happenings from NAB 2012 on the drive home from Las Vegas.</itunes:subtitle>
		<itunes:summary>The fxguide crew - Mike, John, Jeff and Jason - discuss the events, announcements and happenings from NAB 2012 on the drive home from Las Vegas.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:48:17</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: John Textor, One on One interview</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-john-textor-one-on-one-interview/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-john-textor-one-on-one-interview/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 00:33:35 +0000</pubDate>
		<dc:creator>Mike Seymour</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Labor]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=31395</guid>
		<description><![CDATA[John Textor caused an uproar with his comments about free student labor providing up to 30% of the workers in Digital Domain Florida. We speak with him about  this and his view on our 'broken' industry in this exclusive interview.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-john-textor-one-on-one-interview/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120412-JohnTextor.mp3" length="36827700" type="audio/mpeg" />
			<itunes:keywords>Business,Labor</itunes:keywords>
		<itunes:subtitle>John Textor caused an uproar with his comments about free student labor providing up to 30% of the workers in Digital Domain Florida. We speak with him about  this and his view on our &#039;broken&#039; industry in this exclusive interview.</itunes:subtitle>
		<itunes:summary>John Textor caused an uproar with his comments about free student labor providing up to 30% of the workers in Digital Domain Florida. We speak with him about  this and his view on our &#039;broken&#039; industry in this exclusive interview.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:16:40</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: The Hunger Games</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-the-hunger-games/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-the-hunger-games/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 00:32:19 +0000</pubDate>
		<dc:creator>Mike Seymour</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Hunger Games]]></category>
		<category><![CDATA[Sheena Duggal]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=30256</guid>
		<description><![CDATA[This week we talk to <em>The Hunger Games</em> visual effects supervisor Sheena Duggal about the Gary Ross film, which looks set to become a blockbuster hit based on the Suzanne Collins novel.]]></description>
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		<slash:comments>0</slash:comments>
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			<itunes:keywords>Hunger Games,Sheena Duggal</itunes:keywords>
		<itunes:subtitle>This week we talk to The Hunger Games visual effects supervisor Sheena Duggal about the Gary Ross film, which looks set to become a blockbuster hit based on the Suzanne Collins novel.</itunes:subtitle>
		<itunes:summary>This week we talk to The Hunger Games visual effects supervisor Sheena Duggal about the Gary Ross film, which looks set to become a blockbuster hit based on the Suzanne Collins novel.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:02:37</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Dashing&#8217;s Hyundai spots</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-dashings-hyundai-spots/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-dashings-hyundai-spots/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 06:26:33 +0000</pubDate>
		<dc:creator>Ian Failes</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[Dashing Collective]]></category>
		<category><![CDATA[Rob Moggach]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=29656</guid>
		<description><![CDATA[This week we speak to Dashing Founder and Creative Director Robert Moggach about the effects and CG environments created for a group of Hyundai spots. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-dashings-hyundai-spots/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:keywords>Dashing Collective,Rob Moggach</itunes:keywords>
		<itunes:subtitle>This week we speak to Dashing Founder and Creative Director Robert Moggach about the effects and CG environments created for a group of Hyundai spots.</itunes:subtitle>
		<itunes:summary>This week we speak to Dashing Founder and Creative Director Robert Moggach about the effects and CG environments created for a group of Hyundai spots.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:06</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: VFX Oscar supervisor special</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-vfx-oscar-supervisor-special/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-vfx-oscar-supervisor-special/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 20:47:52 +0000</pubDate>
		<dc:creator>Mike Seymour</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=29254</guid>
		<description><![CDATA[Our VFX supervisor Oscar special talking to nominees from all five VFX-nominated films for this Sunday night's Academy Awards - proudly sponsored by Side Effects Software.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-vfx-oscar-supervisor-special/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>Our VFX supervisor Oscar special talking to nominees from all five VFX-nominated films for this Sunday night&#039;s Academy Awards - proudly sponsored by Side Effects Software.</itunes:subtitle>
		<itunes:summary>Our VFX supervisor Oscar special talking to nominees from all five VFX-nominated films for this Sunday night&#039;s Academy Awards - proudly sponsored by Side Effects Software.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:12:08</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: The Lowry Process</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-the-lowry-process/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-the-lowry-process/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 07:47:26 +0000</pubDate>
		<dc:creator>Ian Failes</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=28608</guid>
		<description><![CDATA[We talk to Kimball Thurston from Reliance MediaWorks about Lowry Digital's Sci-Tech Oscar - and we pay tribute to film restoration pioneer John D. Lowry who sadly passed away this week. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-the-lowry-process/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>We talk to Kimball Thurston from Reliance MediaWorks about Lowry Digital&#039;s Sci-Tech Oscar - and we pay tribute to film restoration pioneer John D. Lowry who sadly passed away this week.</itunes:subtitle>
		<itunes:summary>We talk to Kimball Thurston from Reliance MediaWorks about Lowry Digital&#039;s Sci-Tech Oscar - and we pay tribute to film restoration pioneer John D. Lowry who sadly passed away this week.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>44:41</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Rhythm &amp; Hues&#8217; polar bears</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-rhythm-hues-polar-bears/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-rhythm-hues-polar-bears/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 23:28:00 +0000</pubDate>
		<dc:creator>Ian Failes</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=28396</guid>
		<description><![CDATA[We talk to Rhythm &#038; Hues about their pioneering work on the popular Coca-Cola polar bears TVCs that began airing in the 90s. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-rhythm-hues-polar-bears/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120119-CokePolarBears.mp3" length="31038918" type="audio/mpeg" />
			<itunes:subtitle>We talk to Rhythm &amp; Hues about their pioneering work on the popular Coca-Cola polar bears TVCs that began airing in the 90s.</itunes:subtitle>
		<itunes:summary>We talk to Rhythm &amp; Hues about their pioneering work on the popular Coca-Cola polar bears TVCs that began airing in the 90s.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:04:00</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Giant Studios</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-giant-studios/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-giant-studios/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 12:52:06 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Giant Studios]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=28050</guid>
		<description><![CDATA[We talk with Matt Madden, Vice President of Production &#038; Development and performance capture supervisor at Giant Studios about motion capture. 
]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-giant-studios/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:keywords>Giant Studios</itunes:keywords>
		<itunes:subtitle>We talk with Matt Madden, Vice President of Production &amp; Development and performance capture supervisor at Giant Studios about motion capture.</itunes:subtitle>
		<itunes:summary>We talk with Matt Madden, Vice President of Production &amp; Development and performance capture supervisor at Giant Studios about motion capture.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:06:40</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: SIGGRAPH Asia rendering and rigging</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-siggraph-asia-rendering-and-rigging/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-siggraph-asia-rendering-and-rigging/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 22:37:55 +0000</pubDate>
		<dc:creator>Mike Seymour</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Siggraph Asia 2011]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=27949</guid>
		<description><![CDATA[This week we are at SIGGRAPH Asia. In part one, we examine renderers and renderfarm management including V-Ray 2.0, MI, RenderMan, Maxwell and 3delight in Nuke. In the second half of the show we focus on rigging with Seema Gopalakrishnan who was the rigging &#038; pipeline lead on Clone Wars at Lucasfilm Animation Singapore.]]></description>
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		<slash:comments>1</slash:comments>
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			<itunes:keywords>Siggraph Asia 2011</itunes:keywords>
		<itunes:subtitle>This week we are at SIGGRAPH Asia. In part one, we examine renderers and renderfarm management including V-Ray 2.0, MI, RenderMan, Maxwell and 3delight in Nuke. In the second half of the show we focus on rigging with Seema Gopalakrishnan who was the ri...</itunes:subtitle>
		<itunes:summary>This week we are at SIGGRAPH Asia. In part one, we examine renderers and renderfarm management including V-Ray 2.0, MI, RenderMan, Maxwell and 3delight in Nuke. In the second half of the show we focus on rigging with Seema Gopalakrishnan who was the rigging &amp; pipeline lead on Clone Wars at Lucasfilm Animation Singapore.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:10:31</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Another chat with Tom Walsh</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-another-chat-with-tom-walsh/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-another-chat-with-tom-walsh/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 00:25:40 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[ArtDirGuld]]></category>
		<category><![CDATA[Labor]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=27570</guid>
		<description><![CDATA[In this week&#8217;s fxpodcast we talk with the President of the Art Directors Guild, Tom Walsh. The Art Directors Guild recently announced a stepped up effort to represent previs artists and that they are now seeking to represent artists doing matte paintings. This announcement raised some eyebrows among visual effects people who see this as [...]]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-another-chat-with-tom-walsh/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-1112011-TomWalsh2.mp3" length="33688772" type="audio/mpeg" />
			<itunes:keywords>ArtDirGuld,Labor</itunes:keywords>
		<itunes:subtitle>In this week&#039;s fxpodcast we talk with the President of the Art Directors Guild, Tom Walsh. The Art Directors Guild recently announced a stepped up effort to represent previs artists and that they are now seeking to represent artists doing matte paintin...</itunes:subtitle>
		<itunes:summary>In this week&#039;s fxpodcast we talk with the President of the Art Directors Guild, Tom Walsh. The Art Directors Guild recently announced a stepped up effort to represent previs artists and that they are now seeking to represent artists doing matte paintings. This announcement raised some eyebrows among visual effects people who see this as a routine part of visual effects. 

We spoke previously with Tom Walsh in April 2010. That podcast covered a lot of the main questions one would have about unions and the history of the Art Directors Guild. If you&#039;d like to catch up on that one you can find it here: 
www.fxguide.com/quicktakes/fxpodcast-with-tom-walsh-president-of-the-art-directors-guild/.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:09:06</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Rob Legato &#8211; Hugo</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-rob-legato-hugo/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-rob-legato-hugo/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 07:03:12 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Hugo]]></category>
		<category><![CDATA[Rob Legato]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=27317</guid>
		<description><![CDATA[VFX sup. Rob Legato joins us for a discussion of the visual effects in Martin Scorsese's Hugo.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-rob-legato-hugo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-111201-Hugo.mp3" length="37958640" type="audio/mpeg" />
			<itunes:keywords>Hugo,Rob Legato</itunes:keywords>
		<itunes:subtitle>VFX sup. Rob Legato joins us for a discussion of the visual effects in Martin Scorsese&#039;s Hugo.</itunes:subtitle>
		<itunes:summary>VFX sup. Rob Legato joins us for a discussion of the visual effects in Martin Scorsese&#039;s Hugo.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:18:22</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Michael Owens and J. Edgar</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-michael-owens-and-j-edgar/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-michael-owens-and-j-edgar/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 08:51:54 +0000</pubDate>
		<dc:creator>Ian Failes</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[J. Edgar]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=27201</guid>
		<description><![CDATA[We talk to VFX supe. Michael Owens about 'J. Edgar' and his long history working with director Clint Eastwood.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-michael-owens-and-j-edgar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-111124-J_Edgar.mp3" length="26054320" type="audio/mpeg" />
			<itunes:keywords>J. Edgar</itunes:keywords>
		<itunes:subtitle>We talk to VFX supe. Michael Owens about &#039;J. Edgar&#039; and his long history working with director Clint Eastwood.</itunes:subtitle>
		<itunes:summary>We talk to VFX supe. Michael Owens about &#039;J. Edgar&#039; and his long history working with director Clint Eastwood.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>54:17</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Real Steel</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-real-steel/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-real-steel/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 06:56:05 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[DD]]></category>
		<category><![CDATA[Real Steel]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=26173</guid>
		<description><![CDATA[Erik Nash, visual effects supervisor from Digital Domain, joins us to talk about work on the film Real Steel.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-real-steel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-111013-RealSteel.mp3" length="28445312" type="audio/mpeg" />
			<itunes:keywords>DD,Real Steel</itunes:keywords>
		<itunes:subtitle>Erik Nash, visual effects supervisor from Digital Domain, joins us to talk about work on the film Real Steel.</itunes:subtitle>
		<itunes:summary>Erik Nash, visual effects supervisor from Digital Domain, joins us to talk about work on the film Real Steel.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>59:12</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: 200th episode &#8211; London Calling</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-200th-episode-london-calling/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-200th-episode-london-calling/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 19:29:48 +0000</pubDate>
		<dc:creator>Mike Seymour</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=26028</guid>
		<description><![CDATA[For our 200th fxpodcast episode, sponsored by Sohonet, we are proud to explore the success and future of the four biggest effects houses in London: Double Negative, MPC, Framestore and Cinesite.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-200th-episode-london-calling/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-111006-200th.mp3" length="54476858" type="audio/mpeg" />
			<itunes:subtitle>For our 200th fxpodcast episode, sponsored by Sohonet, we are proud to explore the success and future of the four biggest effects houses in London: Double Negative, MPC, Framestore and Cinesite.</itunes:subtitle>
		<itunes:summary>For our 200th fxpodcast episode, sponsored by Sohonet, we are proud to explore the success and future of the four biggest effects houses in London: Double Negative, MPC, Framestore and Cinesite.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:53:26</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Steven Scott &#8211; Cowboys &amp; Aliens</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-steven-scott-cowboys-aliens/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-steven-scott-cowboys-aliens/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 04:17:33 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=25432</guid>
		<description><![CDATA[As part of our ongoing series talking to the world's best colorists, in this episode we have a discussion about color correction with Steven Scott from EFILM. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-steven-scott-cowboys-aliens/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110922-SteveScott.mp3" length="28150941" type="audio/mpeg" />
			<itunes:subtitle>As part of our ongoing series talking to the world&#039;s best colorists, in this episode we have a discussion about color correction with Steven Scott from EFILM.</itunes:subtitle>
		<itunes:summary>As part of our ongoing series talking to the world&#039;s best colorists, in this episode we have a discussion about color correction with Steven Scott from EFILM.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>57:40</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: IBC 2011 Roundtable</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-ibc-2011-roundtable/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-ibc-2011-roundtable/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 16:57:00 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[IBC2011]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=25385</guid>
		<description><![CDATA[Recorded live at IBC 2011 in Amsterdam, a roundtable discussion about the show with John Montgomery, Simon Blackledge and Jeff Heusser. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-ibc-2011-roundtable/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110915-IBC2011.mp3" length="29166511" type="audio/mpeg" />
			<itunes:keywords>IBC2011</itunes:keywords>
		<itunes:subtitle>Recorded live at IBC 2011 in Amsterdam, a roundtable discussion about the show with John Montgomery, Simon Blackledge and Jeff Heusser.</itunes:subtitle>
		<itunes:summary>Recorded live at IBC 2011 in Amsterdam, a roundtable discussion about the show with John Montgomery, Simon Blackledge and Jeff Heusser.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:00:42</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Computational photography</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-computational-photography/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-computational-photography/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 01:53:55 +0000</pubDate>
		<dc:creator>Ian Failes</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=25079</guid>
		<description><![CDATA[Mike Seymour talks to Dr Kari Pulli at NVIDIA about the area of computational photography, what we have learnt from mobile device cameras and what we might expect if DSLRs embrace this new area of cutting edge research.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-computational-photography/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110909-Kari_Pulli-Fcam.mp3" length="21063748" type="audio/mpeg" />
			<itunes:subtitle>Mike Seymour talks to Dr Kari Pulli at NVIDIA about the area of computational photography, what we have learnt from mobile device cameras and what we might expect if DSLRs embrace this new area of cutting edge research.</itunes:subtitle>
		<itunes:summary>Mike Seymour talks to Dr Kari Pulli at NVIDIA about the area of computational photography, what we have learnt from mobile device cameras and what we might expect if DSLRs embrace this new area of cutting edge research.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>43:49</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Final Destination 5</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-final-destination-5/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-final-destination-5/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 04:50:51 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=24858</guid>
		<description><![CDATA[We discuss the bridge collapse sequence in Final Destination 5, with vfx by Prime Focus. Recorded in Vancouver, we talk first with VFX supervisor Chad Wiebe and then CG supervisor Todd Perry.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-final-destination-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110825-Final-Destination-5.mp3" length="22135970" type="audio/mpeg" />
			<itunes:subtitle>We discuss the bridge collapse sequence in Final Destination 5, with vfx by Prime Focus. Recorded in Vancouver, we talk first with VFX supervisor Chad Wiebe and then CG supervisor Todd Perry.</itunes:subtitle>
		<itunes:summary>We discuss the bridge collapse sequence in Final Destination 5, with vfx by Prime Focus. Recorded in Vancouver, we talk first with VFX supervisor Chad Wiebe and then CG supervisor Todd Perry.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>45:34</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Rise of the Planet of the Apes &#8211; The eyes have It</title>
		<link>http://www.fxguide.com/fxpodcasts/rise-of-the-planet-of-the-apes-the-eyes-have-it/</link>
		<comments>http://www.fxguide.com/fxpodcasts/rise-of-the-planet-of-the-apes-the-eyes-have-it/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 05:25:32 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Giant Studios]]></category>
		<category><![CDATA[Planet of the Apes]]></category>
		<category><![CDATA[Weta]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=24598</guid>
		<description><![CDATA[Dan Lemmon, vfx supervisor (WETA Digital) discusses their brilliant animation work on Rise of the Planet of the Apes.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/rise-of-the-planet-of-the-apes-the-eyes-have-it/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110815-RisePlanetApes.mp3" length="19538052" type="audio/mpeg" />
			<itunes:keywords>Giant Studios,Planet of the Apes,Weta</itunes:keywords>
		<itunes:subtitle>Dan Lemmon, vfx supervisor (WETA Digital) discusses their brilliant animation work on Rise of the Planet of the Apes.</itunes:subtitle>
		<itunes:summary>Dan Lemmon, vfx supervisor (WETA Digital) discusses their brilliant animation work on Rise of the Planet of the Apes.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>40:05</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: SIGGRAPH 2011 roundtable</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-siggraph-2011-roundtable/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-siggraph-2011-roundtable/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 20:35:05 +0000</pubDate>
		<dc:creator>John Montgomery</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=24656</guid>
		<description><![CDATA[Ian Failes, John Montgomery, and Mike Seymour cover SIGGRAPH 2011. Plus, interviews covering Cinema 4D, 3DS Max, and the upcoming release of Houdini 12.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-siggraph-2011-roundtable/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110812-siggraph2011.mp3" length="33170420" type="audio/mpeg" />
			<itunes:subtitle>Ian Failes, John Montgomery, and Mike Seymour cover SIGGRAPH 2011. Plus, interviews covering Cinema 4D, 3DS Max, and the upcoming release of Houdini 12.</itunes:subtitle>
		<itunes:summary>Ian Failes, John Montgomery, and Mike Seymour cover SIGGRAPH 2011. Plus, interviews covering Cinema 4D, 3DS Max, and the upcoming release of Houdini 12.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:08:58</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Ken Perlin Beyond the Noise</title>
		<link>http://www.fxguide.com/fxpodcasts/ken-perlin-beyond-the-noise/</link>
		<comments>http://www.fxguide.com/fxpodcasts/ken-perlin-beyond-the-noise/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 07:31:12 +0000</pubDate>
		<dc:creator>John Montgomery</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=24505</guid>
		<description><![CDATA[In this show we speak to NYU professor Ken Perlin, Oscar winner, researcher and educator about his development of Perlin Noise and about his work today in computer user interactions. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/ken-perlin-beyond-the-noise/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110809-KenPerlin.mp3" length="20262842" type="audio/mpeg" />
			<itunes:subtitle>In this show we speak to NYU professor Ken Perlin, Oscar winner, researcher and educator about his development of Perlin Noise and about his work today in computer user interactions.</itunes:subtitle>
		<itunes:summary>In this show we speak to NYU professor Ken Perlin, Oscar winner, researcher and educator about his development of Perlin Noise and about his work today in computer user interactions.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>42:07</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: The Art of Grading Harry Potter &#8211; Peter Doyle</title>
		<link>http://www.fxguide.com/fxpodcasts/the-art-of-grading-harry-potter-peter-doyle/</link>
		<comments>http://www.fxguide.com/fxpodcasts/the-art-of-grading-harry-potter-peter-doyle/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 14:19:53 +0000</pubDate>
		<dc:creator>John Montgomery</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Harry Potter]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=24401</guid>
		<description><![CDATA[Mike Seymour has a frank discussion with Peter Doyle, Senior Supervising Colorist, about Harry Potter 7: Part 2. Mike had spoken to Peter in 2009 about his work on the Potter series, and it was one of our most popular fxpodcasts. This time Peter explains how he creatively created key looks.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/the-art-of-grading-harry-potter-peter-doyle/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110803-PeterDoyle-HP7pt2.mp3" length="34641363" type="audio/mpeg" />
			<itunes:keywords>Harry Potter</itunes:keywords>
		<itunes:subtitle>Mike Seymour has a frank discussion with Peter Doyle, Senior Supervising Colorist, about Harry Potter 7: Part 2. Mike had spoken to Peter in 2009 about his work on the Potter series, and it was one of our most popular fxpodcasts.</itunes:subtitle>
		<itunes:summary>Mike Seymour has a frank discussion with Peter Doyle, Senior Supervising Colorist, about Harry Potter 7: Part 2. Mike had spoken to Peter in 2009 about his work on the Potter series, and it was one of our most popular fxpodcasts. This time Peter explains how he creatively created key looks.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:12:06</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Harry Potter 7 Part 2 &#8211; Killing &#8216;He who shall not be named&#8217;</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-hp7pt2mpc/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-hp7pt2mpc/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 00:15:24 +0000</pubDate>
		<dc:creator>John Montgomery</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Harry Potter]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=24235</guid>
		<description><![CDATA[To kick off Potter Week at fxguide, Mike Seymour has an in-depth discussion with Greg Butler, visual effects supervisor at MPC London, about Harry Potter and the Deathly Hallows: Part 2. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-hp7pt2mpc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110729-HP7pt2-MPC.mp3" length="21924918" type="audio/mpeg" />
			<itunes:keywords>Harry Potter</itunes:keywords>
		<itunes:subtitle>To kick off Potter Week at fxguide, Mike Seymour has an in-depth discussion with Greg Butler, visual effects supervisor at MPC London, about Harry Potter and the Deathly Hallows: Part 2.</itunes:subtitle>
		<itunes:summary>To kick off Potter Week at fxguide, Mike Seymour has an in-depth discussion with Greg Butler, visual effects supervisor at MPC London, about Harry Potter and the Deathly Hallows: Part 2.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>44:50</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Pirates of the Caribbean: On Stranger Tides</title>
		<link>http://www.fxguide.com/fxpodcasts/pirates-of-the-caribbean-on-stranger-tides/</link>
		<comments>http://www.fxguide.com/fxpodcasts/pirates-of-the-caribbean-on-stranger-tides/#comments</comments>
		<pubDate>Sun, 12 Jun 2011 11:54:06 +0000</pubDate>
		<dc:creator>John Montgomery</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[ILM]]></category>
		<category><![CDATA[Pirates of the Caribbean]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=23944</guid>
		<description><![CDATA[We go in depth on the mermaid sequence in Pirates of the Caribbean: On Stranger Tides with Ben Snow from ILM.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/pirates-of-the-caribbean-on-stranger-tides/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110610-Pirates-StrangerTides.mp3" length="12276329" type="audio/mpeg" />
			<itunes:keywords>ILM,Pirates of the Caribbean</itunes:keywords>
		<itunes:subtitle>We go in depth on the mermaid sequence in Pirates of the Caribbean: On Stranger Tides with Ben Snow from ILM.</itunes:subtitle>
		<itunes:summary>We go in depth on the mermaid sequence in Pirates of the Caribbean: On Stranger Tides with Ben Snow from ILM.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>25:02</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Conversation with eyeon&#8217;s Steve Roberts</title>
		<link>http://www.fxguide.com/fxpodcasts/conversation-with-eyeons-steve-roberts/</link>
		<comments>http://www.fxguide.com/fxpodcasts/conversation-with-eyeons-steve-roberts/#comments</comments>
		<pubDate>Thu, 26 May 2011 23:15:39 +0000</pubDate>
		<dc:creator>John Montgomery</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Eyeon]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=23849</guid>
		<description><![CDATA[We catch up with Steve Roberts, CEO of eyeon, for a state of the union update on their flagship Fusion compositor, as well as discuss image tech issues facing the industry.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/conversation-with-eyeons-steve-roberts/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110526-eyeon.mp3" length="15357759" type="audio/mpeg" />
			<itunes:keywords>Eyeon</itunes:keywords>
		<itunes:subtitle>We catch up with Steve Roberts, CEO of eyeon, for a state of the union update on their flagship Fusion compositor, as well as discuss image tech issues facing the industry.</itunes:subtitle>
		<itunes:summary>We catch up with Steve Roberts, CEO of eyeon, for a state of the union update on their flagship Fusion compositor, as well as discuss image tech issues facing the industry.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>31:56</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Digital Domain&#8217;s ice giants from Thor</title>
		<link>http://www.fxguide.com/fxpodcasts/digital-domains-ice-giants-from-thor/</link>
		<comments>http://www.fxguide.com/fxpodcasts/digital-domains-ice-giants-from-thor/#comments</comments>
		<pubDate>Fri, 13 May 2011 11:32:30 +0000</pubDate>
		<dc:creator>John Montgomery</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[DD]]></category>
		<category><![CDATA[Thor]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=23739</guid>
		<description><![CDATA[We speak with Kelly Port, Digital Domain VFX Supervisor, about their work on the ice giants in <em>Thor</em>]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/digital-domains-ice-giants-from-thor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110512-thor.mp3" length="16850290" type="audio/mpeg" />
			<itunes:keywords>DD,Thor</itunes:keywords>
		<itunes:subtitle>We speak with Kelly Port, Digital Domain VFX Supervisor, about their work on the ice giants in Thor</itunes:subtitle>
		<itunes:summary>We speak with Kelly Port, Digital Domain VFX Supervisor, about their work on the ice giants in Thor</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>35:02</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Saving &#8216;Saving Private Ryan&#8217;</title>
		<link>http://www.fxguide.com/fxpodcasts/saving-saving-private-ryan/</link>
		<comments>http://www.fxguide.com/fxpodcasts/saving-saving-private-ryan/#comments</comments>
		<pubDate>Sun, 01 May 2011 23:04:58 +0000</pubDate>
		<dc:creator>John Montgomery</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=23672</guid>
		<description><![CDATA[We talk to Lou Levinson from Laser Pacific about Saving Private Ryan being restored via Baselight.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/saving-saving-private-ryan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110502-RestoringPrivateRyan.mp3" length="15717205" type="audio/mpeg" />
			<itunes:subtitle>We talk to Lou Levinson from Laser Pacific about Saving Private Ryan being restored via Baselight.</itunes:subtitle>
		<itunes:summary>We talk to Lou Levinson from Laser Pacific about Saving Private Ryan being restored via Baselight.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>31:37</itunes:duration>
	</item>
		<item>
		<title>fxpodast: NAB 2011 Wrap Up</title>
		<link>http://www.fxguide.com/fxpodcasts/nab-2011-wrap-up/</link>
		<comments>http://www.fxguide.com/fxpodcasts/nab-2011-wrap-up/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 04:35:12 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[NAB2011]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=23477</guid>
		<description><![CDATA[A mobile version of our annual NAB podcast as Mike Seymour, Jeff Heusser and Jason Wingrove invite you into their post NAB chat.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/nab-2011-wrap-up/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110414_NAB2011.mp3" length="44471214" type="audio/mpeg" />
			<itunes:keywords>NAB2011</itunes:keywords>
		<itunes:subtitle>A mobile version of our annual NAB podcast as Mike Seymour, Jeff Heusser and Jason Wingrove invite you into their post NAB chat.</itunes:subtitle>
		<itunes:summary>A mobile version of our annual NAB podcast as Mike Seymour, Jeff Heusser and Jason Wingrove invite you into their post NAB chat.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:31:14</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Sucker Punch</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-sucker-punch/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-sucker-punch/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 11:54:45 +0000</pubDate>
		<dc:creator>Mike Seymour</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=23315</guid>
		<description><![CDATA[A young girl is institutionalized by her abusive stepfather. Retreating to an alternative reality as a coping strategy, she envisions a plan which will help her escape from the mental facility. Each of these 'retreats' was pretty much handled by a different effects house. We speak to Animal Logic about their role.
]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-sucker-punch/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110330-Sucker-Punch.mp3" length="11644010" type="audio/mpeg" />
			<itunes:subtitle>A young girl is institutionalized by her abusive stepfather. Retreating to an alternative reality as a coping strategy, she envisions a plan which will help her escape from the mental facility. Each of these &#039;retreats&#039; was pretty much handled by a diff...</itunes:subtitle>
		<itunes:summary>A young girl is institutionalized by her abusive stepfather. Retreating to an alternative reality as a coping strategy, she envisions a plan which will help her escape from the mental facility. Each of these &#039;retreats&#039; was pretty much handled by a different effects house. We speak to Animal Logic about their role.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>23:41</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: ILM&#8217;s Hal Hickel on Rango</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-ilms-hal-hickel-on-rango/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-ilms-hal-hickel-on-rango/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 13:54:53 +0000</pubDate>
		<dc:creator>Ian Failes</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[ILM]]></category>
		<category><![CDATA[Rango]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=23105</guid>
		<description><![CDATA[With the release of Rango, Industrial Light &#038; Magic embarks on its first full-length animated feature. We talk to animation director Hal Hickel about bringing the film to life. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-ilms-hal-hickel-on-rango/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110308-Rango.mp3" length="23385238" type="audio/mpeg" />
			<itunes:keywords>ILM,Rango</itunes:keywords>
		<itunes:subtitle>With the release of Rango, Industrial Light &amp; Magic embarks on its first full-length animated feature. We talk to animation director Hal Hickel about bringing the film to life.</itunes:subtitle>
		<itunes:summary>With the release of Rango, Industrial Light &amp; Magic embarks on its first full-length animated feature. We talk to animation director Hal Hickel about bringing the film to life.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>47:36</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Shaun Tan&#8217;s Oscar nomination for The Lost Thing</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-shaun-tans-oscar-nom-the-lost-thing/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-shaun-tans-oscar-nom-the-lost-thing/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 00:21:01 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=22960</guid>
		<description><![CDATA[This week in the lead up to the Oscar Weekend, we speak with Shaun Tan, co-director of <em>The Lost Thing</em> which has been nominated for Best Short Animated Film. This film is an act of love, taking a small team 9 years to complete. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-shaun-tans-oscar-nom-the-lost-thing/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110222-ShaunTan.mp3" length="18335237" type="audio/mpeg" />
			<itunes:subtitle>This week in the lead up to the Oscar Weekend, we speak with Shaun Tan, co-director of The Lost Thing which has been nominated for Best Short Animated Film. This film is an act of love, taking a small team 9 years to complete.</itunes:subtitle>
		<itunes:summary>This week in the lead up to the Oscar Weekend, we speak with Shaun Tan, co-director of The Lost Thing which has been nominated for Best Short Animated Film. This film is an act of love, taking a small team 9 years to complete.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>37:39</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Dr. Mark Sagar</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-dr-mark-sagar/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-dr-mark-sagar/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 08:45:38 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=22947</guid>
		<description><![CDATA[In the last of our series on the tech behind the major studios, we switch gear to facial animation and Dr. Mark Sagar of Weta Digital. Mark is a back to back 2010 and 2011 winner of the Sci-Tech Award (Scientific and Engineering Award) from the Academy. At Weta Digital he has directed the development of the performance driven facial animation system for Avatar and King Kong.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-dr-mark-sagar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110217-MarkSagar.mp3" length="28196781" type="audio/mpeg" />
			<itunes:subtitle>In the last of our series on the tech behind the major studios, we switch gear to facial animation and Dr. Mark Sagar of Weta Digital. Mark is a back to back 2010 and 2011 winner of the Sci-Tech Award (Scientific and Engineering Award) from the Academy.</itunes:subtitle>
		<itunes:summary>In the last of our series on the tech behind the major studios, we switch gear to facial animation and Dr. Mark Sagar of Weta Digital. Mark is a back to back 2010 and 2011 winner of the Sci-Tech Award (Scientific and Engineering Award) from the Academy. At Weta Digital he has directed the development of the performance driven facial animation system for Avatar and King Kong.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>57:52</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Ken Ralston</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-ken-ralston/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-ken-ralston/#comments</comments>
		<pubDate>Sun, 13 Feb 2011 19:35:50 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[iplus]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=22879</guid>
		<description><![CDATA[We speak with Ken Ralston, Senior Visual Effects Supervisor of the Oscar-nominated <em>Alice in Wonderland</em>, about the movie, Sony Pictures Imageworks' tech and creative resources,  and his career in general.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxpodcast-ken-ralston/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110212-KenRalston.mp3" length="20272784" type="audio/mpeg" />
			<itunes:subtitle>We speak with Ken Ralston, Senior Visual Effects Supervisor of the Oscar-nominated Alice in Wonderland, about the movie, Sony Pictures Imageworks&#039; tech and creative resources,  and his career in general.</itunes:subtitle>
		<itunes:summary>We speak with Ken Ralston, Senior Visual Effects Supervisor of the Oscar-nominated Alice in Wonderland, about the movie, Sony Pictures Imageworks&#039; tech and creative resources,  and his career in general.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>41:46</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: History of Animation Unions</title>
		<link>http://www.fxguide.com/fxpodcasts/tom-sito-history-of-animation-unions/</link>
		<comments>http://www.fxguide.com/fxpodcasts/tom-sito-history-of-animation-unions/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 02:26:57 +0000</pubDate>
		<dc:creator>Jeff Heusser</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[Labor]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=22794</guid>
		<description><![CDATA[We talk with Tom Sito about the history of animation unions and how that history applies to efforts to organize Visual Effects artists. Sito is an animator and the author of <em>DRAWING THE LINE: The Untold Story of the Animation Unions from Bosko to Bart Simpson</em>.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/tom-sito-history-of-animation-unions/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110208-TomSito.mp3" length="25563697" type="audio/mpeg" />
			<itunes:keywords>Labor</itunes:keywords>
		<itunes:subtitle>We talk with Tom Sito about the history of animation unions and how that history applies to efforts to organize Visual Effects artists. Sito is an animator and the author of DRAWING THE LINE: The Untold Story of the Animation Unions from Bosko to Bart ...</itunes:subtitle>
		<itunes:summary>We talk with Tom Sito about the history of animation unions and how that history applies to efforts to organize Visual Effects artists. Sito is an animator and the author of DRAWING THE LINE: The Untold Story of the Animation Unions from Bosko to Bart Simpson.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>53:12</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Disney Stereo Tools</title>
		<link>http://www.fxguide.com/fxpodcasts/robert-neuman-disney-stereo-tools/</link>
		<comments>http://www.fxguide.com/fxpodcasts/robert-neuman-disney-stereo-tools/#comments</comments>
		<pubDate>Sun, 06 Feb 2011 06:16:07 +0000</pubDate>
		<dc:creator>Mike Seymour</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[2010techbehind]]></category>
		<category><![CDATA[Stereoscopic]]></category>

		<guid isPermaLink="false">https://www.fxguide.com/?post_type=fxpodcasts&#038;p=22798</guid>
		<description><![CDATA[We talk with Robert Neuman, Stereo Supervisor from Disney, about the in house tools they use to achieve their award winning Stereo Feature films. Part of our fxpodcast "Tech behind the films" series.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/robert-neuman-disney-stereo-tools/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110206-RobertNeuman.mp3" length="27224693" type="audio/mpeg" />
			<itunes:keywords>2010techbehind,Stereoscopic</itunes:keywords>
		<itunes:subtitle>We talk with Robert Neuman, Stereo Supervisor from Disney, about the in house tools they use to achieve their award winning Stereo Feature films. Part of our fxpodcast &quot;Tech behind the films&quot; series.</itunes:subtitle>
		<itunes:summary>We talk with Robert Neuman, Stereo Supervisor from Disney, about the in house tools they use to achieve their award winning Stereo Feature films. Part of our fxpodcast &quot;Tech behind the films&quot; series.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>55:32</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: ILM Lighting Tools</title>
		<link>http://www.fxguide.com/fxpodcasts/ben-snow-ilm-lighting-tools/</link>
		<comments>http://www.fxguide.com/fxpodcasts/ben-snow-ilm-lighting-tools/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 01:36:47 +0000</pubDate>
		<dc:creator>Mike Seymour</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[2010VfxOscarNoms]]></category>
		<category><![CDATA[Ben Snow]]></category>
		<category><![CDATA[ILM]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=22525</guid>
		<description><![CDATA[Continuing the technical tools behind the big companies series that we started last week, we talk to Ben Snow of ILM about his career and the development of the energy conservation lighting model - as most recently used on Iron Man 2.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/ben-snow-ilm-lighting-tools/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110120-BenSnow.mp3" length="33721190" type="audio/mpeg" />
			<itunes:keywords>2010VfxOscarNoms,Ben Snow,ILM</itunes:keywords>
		<itunes:subtitle>Continuing the technical tools behind the big companies series that we started last week, we talk to Ben Snow of ILM about his career and the development of the energy conservation lighting model - as most recently used on Iron Man 2.</itunes:subtitle>
		<itunes:summary>Continuing the technical tools behind the big companies series that we started last week, we talk to Ben Snow of ILM about his career and the development of the energy conservation lighting model - as most recently used on Iron Man 2.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:09:26</itunes:duration>
	</item>
		<item>
		<title>fxpodcast : DNEG Tools</title>
		<link>http://www.fxguide.com/fxpodcasts/paul_franklin_dneg_tools/</link>
		<comments>http://www.fxguide.com/fxpodcasts/paul_franklin_dneg_tools/#comments</comments>
		<pubDate>Wed, 05 Jan 2011 18:28:08 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[2010techbehind]]></category>
		<category><![CDATA[Dneg]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=22108</guid>
		<description><![CDATA[We talk with Paul Franklin, vfx supervisor from Double Negative, about the in house tools they use to enhance their pipeline.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/paul_franklin_dneg_tools/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-110105-PaulFranklin.mp3" length="1312000" type="audio/mpeg" />
			<itunes:keywords>2010techbehind,Dneg</itunes:keywords>
		<itunes:subtitle>We talk with Paul Franklin, vfx supervisor from Double Negative, about the in house tools they use to enhance their pipeline.</itunes:subtitle>
		<itunes:summary>We talk with Paul Franklin, vfx supervisor from Double Negative, about the in house tools they use to enhance their pipeline.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>49:04</itunes:duration>
	</item>
		<item>
		<title>fxpodcast: Steven Poster ASC</title>
		<link>http://www.fxguide.com/fxpodcasts/steven_poster_asc/</link>
		<comments>http://www.fxguide.com/fxpodcasts/steven_poster_asc/#comments</comments>
		<pubDate>Wed, 29 Dec 2010 11:06:54 +0000</pubDate>
		<dc:creator>John Montgomery</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[Labor]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=22106</guid>
		<description><![CDATA[We talk with Steven Poster, National President of the International Cinematographers Guild, about the cinematographers relationship with visual effects, color correction, digital cinema, unions and more.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/steven_poster_asc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-101229-StevenPoster.mp3" length="27167268" type="audio/mpeg" />
			<itunes:keywords>Labor</itunes:keywords>
		<itunes:subtitle>We talk with Steven Poster, National President of the International Cinematographers Guild, about the cinematographers relationship with visual effects, color correction, digital cinema, unions and more.</itunes:subtitle>
		<itunes:summary>We talk with Steven Poster, National President of the International Cinematographers Guild, about the cinematographers relationship with visual effects, color correction, digital cinema, unions and more.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>55:26</itunes:duration>
	</item>
		<item>
		<title>Toy Story 3</title>
		<link>http://www.fxguide.com/fxpodcasts/toy_story_3/</link>
		<comments>http://www.fxguide.com/fxpodcasts/toy_story_3/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 12:08:16 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[Toy Story]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=22104</guid>
		<description><![CDATA[Brian Green, Character Supervisor from Pixar, joins Mike Seymour at Siggraph Asia to talk about Toy Story 3]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/toy_story_3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-101222-ToyStory3.mp3" length="10014633" type="audio/mpeg" />
			<itunes:keywords>Toy Story</itunes:keywords>
		<itunes:subtitle>Brian Green, Character Supervisor from Pixar, joins Mike Seymour at Siggraph Asia to talk about Toy Story 3</itunes:subtitle>
		<itunes:summary>Brian Green, Character Supervisor from Pixar, joins Mike Seymour at Siggraph Asia to talk about Toy Story 3</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>20:30</itunes:duration>
	</item>
		<item>
		<title>Narnia : Dawn Treader VFX Sup.Angus-Bickerton</title>
		<link>http://www.fxguide.com/fxpodcasts/narnia_dawn_treader_vfx_sup-angus-bickerton/</link>
		<comments>http://www.fxguide.com/fxpodcasts/narnia_dawn_treader_vfx_sup-angus-bickerton/#comments</comments>
		<pubDate>Wed, 15 Dec 2010 22:20:08 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19256</guid>
		<description><![CDATA[We speak to VFX Sup Angus Bickerton about the visual effects in The Chronicles of Narnia: The Voyage of the Dawn Treader.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/narnia_dawn_treader_vfx_sup-angus-bickerton/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-101216-Angus-Bickerton.mp3" length="37112130" type="audio/mpeg" />
			<itunes:subtitle>We speak to VFX Sup Angus Bickerton about the visual effects in The Chronicles of Narnia: The Voyage of the Dawn Treader.</itunes:subtitle>
		<itunes:summary>We speak to VFX Sup Angus Bickerton about the visual effects in The Chronicles of Narnia: The Voyage of the Dawn Treader.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:46</itunes:duration>
	</item>
		<item>
		<title>Harry Potter 7 : Double Negative</title>
		<link>http://www.fxguide.com/fxpodcasts/harry_potter_7_double_negative/</link>
		<comments>http://www.fxguide.com/fxpodcasts/harry_potter_7_double_negative/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 14:38:21 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[Dneg]]></category>
		<category><![CDATA[Harry Potter]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19254</guid>
		<description><![CDATA[We speak with Visual Effects Supervisor David Vickery about Double Negative's role in making the actual magic in HP7 and sims in general.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/harry_potter_7_double_negative/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-101207-HP7-DNEG.mp3" length="21541283" type="audio/mpeg" />
			<itunes:keywords>Dneg,Harry Potter</itunes:keywords>
		<itunes:subtitle>We speak with Visual Effects Supervisor David Vickery about Double Negative&#039;s role in making the actual magic in HP7 and sims in general.</itunes:subtitle>
		<itunes:summary>We speak with Visual Effects Supervisor David Vickery about Double Negative&#039;s role in making the actual magic in HP7 and sims in general.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>43:53</itunes:duration>
	</item>
		<item>
		<title>Harry Potter 7 : Framestore</title>
		<link>http://www.fxguide.com/fxpodcasts/harry_potter_7_framestore/</link>
		<comments>http://www.fxguide.com/fxpodcasts/harry_potter_7_framestore/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 15:30:30 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Framestore]]></category>
		<category><![CDATA[Harry Potter]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19252</guid>
		<description><![CDATA[We speak to Framestores's Christian Manz about the amazing character animation of Dobby and Kreacher.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/harry_potter_7_framestore/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-101202-HP7.mp3" length="28966204" type="audio/mpeg" />
			<itunes:keywords>Framestore,Harry Potter</itunes:keywords>
		<itunes:subtitle>We speak to Framestores&#039;s Christian Manz about the amazing character animation of Dobby and Kreacher.</itunes:subtitle>
		<itunes:summary>We speak to Framestores&#039;s Christian Manz about the amazing character animation of Dobby and Kreacher.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>48:15</itunes:duration>
	</item>
		<item>
		<title>Krakatoa and Deadline</title>
		<link>http://www.fxguide.com/fxpodcasts/Krakatoa_and_Deadline/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Krakatoa_and_Deadline/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 17:25:09 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19250</guid>
		<description><![CDATA[Chris Bond of Thinkbox Software gets us up to date on their Krakatoa and Deadline products, and discusses some of the underlying tech.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Krakatoa_and_Deadline/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-101123-krakatoa.mp3" length="14497997" type="audio/mpeg" />
			<itunes:subtitle>Chris Bond of Thinkbox Software gets us up to date on their Krakatoa and Deadline products, and discusses some of the underlying tech.</itunes:subtitle>
		<itunes:summary>Chris Bond of Thinkbox Software gets us up to date on their Krakatoa and Deadline products, and discusses some of the underlying tech.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:10</itunes:duration>
	</item>
		<item>
		<title>Skyline</title>
		<link>http://www.fxguide.com/fxpodcasts/Skyline/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Skyline/#comments</comments>
		<pubDate>Sat, 13 Nov 2010 09:55:26 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19248</guid>
		<description><![CDATA[Many have talked about visual effects companies creating content, Greg and Colin Strause have done it with their film Skyline. We talk with them about the challenges and the technology that enabled them to do this.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Skyline/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-101113-skyline.mp3" length="22813092" type="audio/mpeg" />
			<itunes:subtitle>Many have talked about visual effects companies creating content, Greg and Colin Strause have done it with their film Skyline. We talk with them about the challenges and the technology that enabled them to do this.</itunes:subtitle>
		<itunes:summary>Many have talked about visual effects companies creating content, Greg and Colin Strause have done it with their film Skyline. We talk with them about the challenges and the technology that enabled them to do this.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>46:43</itunes:duration>
	</item>
		<item>
		<title>An Academy of Television Arts &amp; Sciences Primer</title>
		<link>http://www.fxguide.com/fxpodcasts/An_Academy_of_Television_Arts_and_Sciences_Primer/</link>
		<comments>http://www.fxguide.com/fxpodcasts/An_Academy_of_Television_Arts_and_Sciences_Primer/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 14:07:55 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19246</guid>
		<description><![CDATA[We speak with Geoff Mark, former Special Visual Effects Governor for the Academy, about the organization and its reach.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/An_Academy_of_Television_Arts_and_Sciences_Primer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-101106-emmy.mp3" length="10661131" type="audio/mpeg" />
			<itunes:subtitle>We speak with Geoff Mark, former Special Visual Effects Governor for the Academy, about the organization and its reach.</itunes:subtitle>
		<itunes:summary>We speak with Geoff Mark, former Special Visual Effects Governor for the Academy, about the organization and its reach.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>22:11</itunes:duration>
	</item>
		<item>
		<title>The Making of &#8216;Monsters&#8217;</title>
		<link>http://www.fxguide.com/fxpodcasts/the_making_of_monsters/</link>
		<comments>http://www.fxguide.com/fxpodcasts/the_making_of_monsters/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 11:30:50 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19244</guid>
		<description><![CDATA[We chat with Gareth Edwards, director, DOP and sole vfx artist of the indie film "Monsters".]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/the_making_of_monsters/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-101014-monsters.mp3" length="23433964" type="audio/mpeg" />
			<itunes:subtitle>We chat with Gareth Edwards, director, DOP and sole vfx artist of the indie film &quot;Monsters&quot;.</itunes:subtitle>
		<itunes:summary>We chat with Gareth Edwards, director, DOP and sole vfx artist of the indie film &quot;Monsters&quot;.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>48:47</itunes:duration>
	</item>
		<item>
		<title>Drench Cubehead</title>
		<link>http://www.fxguide.com/fxpodcasts/drench_cubehead/</link>
		<comments>http://www.fxguide.com/fxpodcasts/drench_cubehead/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 10:48:42 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19242</guid>
		<description><![CDATA[Matthew Unwin joins us to talk about a spot for Drench, he was on set and did the flame work on the spot that features a Rubik's Cube like treatment on a human head]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/drench_cubehead/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-101009-drench.mp3" length="11820471" type="audio/mpeg" />
			<itunes:subtitle>Matthew Unwin joins us to talk about a spot for Drench, he was on set and did the flame work on the spot that features a Rubik&#039;s Cube like treatment on a human head</itunes:subtitle>
		<itunes:summary>Matthew Unwin joins us to talk about a spot for Drench, he was on set and did the flame work on the spot that features a Rubik&#039;s Cube like treatment on a human head</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:16</itunes:duration>
	</item>
		<item>
		<title>IBC2010</title>
		<link>http://www.fxguide.com/fxpodcasts/IBC2010/</link>
		<comments>http://www.fxguide.com/fxpodcasts/IBC2010/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 20:09:58 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19240</guid>
		<description><![CDATA[The crew is together in Amsterdam for IBC and go over stuff they saw at the show. Also simulcast as the fxphdod podcast.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/IBC2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100914-ibc2010.mp3" length="20944808" type="audio/mpeg" />
			<itunes:subtitle>The crew is together in Amsterdam for IBC and go over stuff they saw at the show. Also simulcast as the fxphdod podcast.</itunes:subtitle>
		<itunes:summary>The crew is together in Amsterdam for IBC and go over stuff they saw at the show. Also simulcast as the fxphdod podcast.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>43:36</itunes:duration>
	</item>
		<item>
		<title>Kong 360 3D: The Ride</title>
		<link>http://www.fxguide.com/fxpodcasts/Kong_360_3D_The_Ride/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Kong_360_3D_The_Ride/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 04:16:30 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19238</guid>
		<description><![CDATA[We speak with Matt Aitken, Visual Effects Supervisor Weta Digital, about the Universal Studios Hollywood 3D attraction.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Kong_360_3D_The_Ride/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100908-kong360.mp3" length="18697024" type="audio/mpeg" />
			<itunes:subtitle>We speak with Matt Aitken, Visual Effects Supervisor Weta Digital, about the Universal Studios Hollywood 3D attraction.</itunes:subtitle>
		<itunes:summary>We speak with Matt Aitken, Visual Effects Supervisor Weta Digital, about the Universal Studios Hollywood 3D attraction.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>38:55</itunes:duration>
	</item>
		<item>
		<title>Inception</title>
		<link>http://www.fxguide.com/fxpodcasts/inception/</link>
		<comments>http://www.fxguide.com/fxpodcasts/inception/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 11:09:21 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[2010VfxOscarNoms]]></category>
		<category><![CDATA[Dneg]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19236</guid>
		<description><![CDATA[Our Inception coverage is in two parts. Click through for a detailed discussion with the team at New Deal Studios by Ian Failes. And also to access our in depth podcast with Visual effects supervisor Paul Franklin of Double Negative in London. We have delayed publishing both as they contain heavy spoilers on what must be one of the year's best films. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/inception/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100730-inception.mp3" length="30791509" type="audio/mpeg" />
			<itunes:keywords>2010VfxOscarNoms,Dneg</itunes:keywords>
		<itunes:subtitle>Our Inception coverage is in two parts. Click through for a detailed discussion with the team at New Deal Studios by Ian Failes. And also to access our in depth podcast with Visual effects supervisor Paul Franklin of Double Negative in London.</itunes:subtitle>
		<itunes:summary>Our Inception coverage is in two parts. Click through for a detailed discussion with the team at New Deal Studios by Ian Failes. And also to access our in depth podcast with Visual effects supervisor Paul Franklin of Double Negative in London. We have delayed publishing both as they contain heavy spoilers on what must be one of the year&#039;s best films.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>4:07</itunes:duration>
	</item>
		<item>
		<title>Checking in with Scott Ross</title>
		<link>http://www.fxguide.com/fxpodcasts/checking_in_with_scott_ross/</link>
		<comments>http://www.fxguide.com/fxpodcasts/checking_in_with_scott_ross/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 08:06:59 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Labor]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19234</guid>
		<description><![CDATA[We revisit Scott Ross and put him in charge of the global Visual Effects Industry, at least for the duration of the podcast. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/checking_in_with_scott_ross/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100720-ScottRoss_2.mp3" length="15026656" type="audio/mpeg" />
			<itunes:keywords>Business,Labor</itunes:keywords>
		<itunes:subtitle>We revisit Scott Ross and put him in charge of the global Visual Effects Industry, at least for the duration of the podcast.</itunes:subtitle>
		<itunes:summary>We revisit Scott Ross and put him in charge of the global Visual Effects Industry, at least for the duration of the podcast.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:42</itunes:duration>
	</item>
		<item>
		<title>Pixar Moving Pictures Group &#8211; Michael Johnson</title>
		<link>http://www.fxguide.com/fxpodcasts/pixar_moving_pictures_group_-_michael_johnson/</link>
		<comments>http://www.fxguide.com/fxpodcasts/pixar_moving_pictures_group_-_michael_johnson/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 19:29:27 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[Pixar]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19232</guid>
		<description><![CDATA[A technical chat about Pixar film production along with some history dating back to the MIT Media Lab and Thinking Machines. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/pixar_moving_pictures_group_-_michael_johnson/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100713-pixar-moving-pictures-group.mp3" length="20352939" type="audio/mpeg" />
			<itunes:keywords>Pixar</itunes:keywords>
		<itunes:subtitle>A technical chat about Pixar film production along with some history dating back to the MIT Media Lab and Thinking Machines.</itunes:subtitle>
		<itunes:summary>A technical chat about Pixar film production along with some history dating back to the MIT Media Lab and Thinking Machines.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>41:34</itunes:duration>
	</item>
		<item>
		<title>Sex and the City2</title>
		<link>http://www.fxguide.com/fxpodcasts/sex_and_the_city2/</link>
		<comments>http://www.fxguide.com/fxpodcasts/sex_and_the_city2/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 22:00:32 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Sheena Duggal]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19230</guid>
		<description><![CDATA[We speak to one of the most successful female vfx supervisors, Sheena Duggal, about the Sex and the City 2]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/sex_and_the_city2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100621-sexandthecity2.mp3" length="14569677" type="audio/mpeg" />
			<itunes:keywords>Sheena Duggal</itunes:keywords>
		<itunes:subtitle>We speak to one of the most successful female vfx supervisors, Sheena Duggal, about the Sex and the City 2</itunes:subtitle>
		<itunes:summary>We speak to one of the most successful female vfx supervisors, Sheena Duggal, about the Sex and the City 2</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:19</itunes:duration>
	</item>
		<item>
		<title>Dashing Creative</title>
		<link>http://www.fxguide.com/fxpodcasts/Dashing_Creative/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Dashing_Creative/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 04:50:38 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19228</guid>
		<description><![CDATA[Jeff and Mike talk about commercial post with Rob Moggach, creative director at Dashing Creative Collective.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Dashing_Creative/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100614-dashing.mp3" length="19570983" type="audio/mpeg" />
			<itunes:subtitle>Jeff and Mike talk about commercial post with Rob Moggach, creative director at Dashing Creative Collective.</itunes:subtitle>
		<itunes:summary>Jeff and Mike talk about commercial post with Rob Moggach, creative director at Dashing Creative Collective.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>39:29</itunes:duration>
	</item>
		<item>
		<title>Scientific Storytelling by Steffen Vfx</title>
		<link>http://www.fxguide.com/fxpodcasts/Scientific_Storytelling_by_Steffen_Vfx/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Scientific_Storytelling_by_Steffen_Vfx/#comments</comments>
		<pubDate>Sun, 30 May 2010 10:32:02 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19226</guid>
		<description><![CDATA[Casey Steffen, founder of Steffen Vfx, talks about his company's work on scientific graphics for the medical, health, and entertainment industries.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Scientific_Storytelling_by_Steffen_Vfx/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100528-steffenvfx.mp3" length="14992233" type="audio/mpeg" />
			<itunes:subtitle>Casey Steffen, founder of Steffen Vfx, talks about his company&#039;s work on scientific graphics for the medical, health, and entertainment industries.</itunes:subtitle>
		<itunes:summary>Casey Steffen, founder of Steffen Vfx, talks about his company&#039;s work on scientific graphics for the medical, health, and entertainment industries.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>31:12</itunes:duration>
	</item>
		<item>
		<title>Iron Man 2 and ILM</title>
		<link>http://www.fxguide.com/fxpodcasts/iron_man_2_and_ilm/</link>
		<comments>http://www.fxguide.com/fxpodcasts/iron_man_2_and_ilm/#comments</comments>
		<pubDate>Fri, 14 May 2010 14:56:00 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[2010VfxOscarNoms]]></category>
		<category><![CDATA[Ben Snow]]></category>
		<category><![CDATA[ILM]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19224</guid>
		<description><![CDATA[VFX Supervisor Ben Snow details some of the work ILM did for Iron Man 2, including some hardcore cgi lighting techniques.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/iron_man_2_and_ilm/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100512-ilm-ironman.mp3" length="23960935" type="audio/mpeg" />
			<itunes:keywords>2010VfxOscarNoms,Ben Snow,ILM</itunes:keywords>
		<itunes:subtitle>VFX Supervisor Ben Snow details some of the work ILM did for Iron Man 2, including some hardcore cgi lighting techniques.</itunes:subtitle>
		<itunes:summary>VFX Supervisor Ben Snow details some of the work ILM did for Iron Man 2, including some hardcore cgi lighting techniques.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>49:53</itunes:duration>
	</item>
		<item>
		<title>Scoundrel fx on Pacific</title>
		<link>http://www.fxguide.com/fxpodcasts/Scoundrel_fx_on_Pacific/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Scoundrel_fx_on_Pacific/#comments</comments>
		<pubDate>Sun, 02 May 2010 19:54:12 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19222</guid>
		<description><![CDATA[We talk to the team at Scoundrel FX about their effects work on the mini series The Pacific. Scoundrel did over 600 shots and helped bring to life one of the most hard fought battles and periods of the Second World War.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Scoundrel_fx_on_Pacific/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100503-Pacific.mp3" length="14708905" type="audio/mpeg" />
			<itunes:subtitle>We talk to the team at Scoundrel FX about their effects work on the mini series The Pacific. Scoundrel did over 600 shots and helped bring to life one of the most hard fought battles and periods of the Second World War.</itunes:subtitle>
		<itunes:summary>We talk to the team at Scoundrel FX about their effects work on the mini series The Pacific. Scoundrel did over 600 shots and helped bring to life one of the most hard fought battles and periods of the Second World War.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:09</itunes:duration>
	</item>
		<item>
		<title>NAB 2010 Roundtable</title>
		<link>http://www.fxguide.com/fxpodcasts/NAB_2010_Roundtable/</link>
		<comments>http://www.fxguide.com/fxpodcasts/NAB_2010_Roundtable/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 09:26:43 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19220</guid>
		<description><![CDATA[Our annual lively discussion of what grabbed our attention at NAB. Mike, John and Jeff are joined by Jason Wingrove, Dave Edgar and Mat Graham. Also, interviews with Red Giant and Assimilate.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/NAB_2010_Roundtable/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100416-NAB-roundtable.mp3" length="40788491" type="audio/mpeg" />
			<itunes:subtitle>Our annual lively discussion of what grabbed our attention at NAB. Mike, John and Jeff are joined by Jason Wingrove, Dave Edgar and Mat Graham. Also, interviews with Red Giant and Assimilate.</itunes:subtitle>
		<itunes:summary>Our annual lively discussion of what grabbed our attention at NAB. Mike, John and Jeff are joined by Jason Wingrove, Dave Edgar and Mat Graham. Also, interviews with Red Giant and Assimilate.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>23:38</itunes:duration>
	</item>
		<item>
		<title>Tom Walsh, President of the Art Directors Guild</title>
		<link>http://www.fxguide.com/fxpodcasts/tom_walsh_president_of_the_art_directors_guild/</link>
		<comments>http://www.fxguide.com/fxpodcasts/tom_walsh_president_of_the_art_directors_guild/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 17:31:22 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[ArtDirGuld]]></category>
		<category><![CDATA[Labor]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19218</guid>
		<description><![CDATA[We continue our labor series talking with Tom Walsh, president of the Art Directors Guild.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/tom_walsh_president_of_the_art_directors_guild/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100407-ArtDirectorsGuild.mp3" length="27963295" type="audio/mpeg" />
			<itunes:keywords>ArtDirGuld,Labor</itunes:keywords>
		<itunes:subtitle>We continue our labor series talking with Tom Walsh, president of the Art Directors Guild.</itunes:subtitle>
		<itunes:summary>We continue our labor series talking with Tom Walsh, president of the Art Directors Guild.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>57:25</itunes:duration>
	</item>
		<item>
		<title>The Foundry: New &#8220;Blink&#8221; Tech for Plugins</title>
		<link>http://www.fxguide.com/fxpodcasts/The_Foundry_New_Blink_Tech_for_Plugins/</link>
		<comments>http://www.fxguide.com/fxpodcasts/The_Foundry_New_Blink_Tech_for_Plugins/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 13:29:04 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19216</guid>
		<description><![CDATA[Bruno Nicoletti, co-founder of the Foundry, on the tech behind their program of accelerating plugins for GPUs.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/The_Foundry_New_Blink_Tech_for_Plugins/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100329-foundry.mp3" length="14560327" type="audio/mpeg" />
			<itunes:subtitle>Bruno Nicoletti, co-founder of the Foundry, on the tech behind their program of accelerating plugins for GPUs.</itunes:subtitle>
		<itunes:summary>Bruno Nicoletti, co-founder of the Foundry, on the tech behind their program of accelerating plugins for GPUs.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:18</itunes:duration>
	</item>
		<item>
		<title>Ptex Open Source from Disney Animation Studios</title>
		<link>http://www.fxguide.com/fxpodcasts/Ptex_Open_Source_from_Disney_Animation_Studios/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Ptex_Open_Source_from_Disney_Animation_Studios/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 18:46:05 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19214</guid>
		<description><![CDATA[Andy Hendrickson, Brent Burley and Dan Candela join us for a technical discussion about Ptex,  a high quality, optimized texture format and filtering library that Disney has made Open Source.
]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Ptex_Open_Source_from_Disney_Animation_Studios/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-031710-Ptex.mp3" length="14924891" type="audio/mpeg" />
			<itunes:subtitle>Andy Hendrickson, Brent Burley and Dan Candela join us for a technical discussion about Ptex,  a high quality, optimized texture format and filtering library that Disney has made Open Source.</itunes:subtitle>
		<itunes:summary>Andy Hendrickson, Brent Burley and Dan Candela join us for a technical discussion about Ptex,  a high quality, optimized texture format and filtering library that Disney has made Open Source.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:23</itunes:duration>
	</item>
		<item>
		<title>Light Stage Scientific and Engineering Academy Award</title>
		<link>http://www.fxguide.com/fxpodcasts/Light_Stage_Scientific_and_Engineering_Academy_Award/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Light_Stage_Scientific_and_Engineering_Academy_Award/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 22:14:36 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19212</guid>
		<description><![CDATA[We talk with Paul Debevec who along with Tim Hawkins, John Monos and Mark Sagar were presented a Scientific and Engineering Oscar for the Light Stage.
]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Light_Stage_Scientific_and_Engineering_Academy_Award/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100219-lightstage-oscar.mp3" length="26601005" type="audio/mpeg" />
			<itunes:subtitle>We talk with Paul Debevec who along with Tim Hawkins, John Monos and Mark Sagar were presented a Scientific and Engineering Oscar for the Light Stage.</itunes:subtitle>
		<itunes:summary>We talk with Paul Debevec who along with Tim Hawkins, John Monos and Mark Sagar were presented a Scientific and Engineering Oscar for the Light Stage.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>54:32</itunes:duration>
	</item>
		<item>
		<title>Open Letter to James Cameron</title>
		<link>http://www.fxguide.com/fxpodcasts/Open_Letter_to_James_Cameron/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Open_Letter_to_James_Cameron/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 01:28:10 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19210</guid>
		<description><![CDATA[Lee Stranahan has ignited a serious conversation about the treatment of visual effects workers with an open letter to James Cameron in the Huffington Post. We talk to him about the reaction.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Open_Letter_to_James_Cameron/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100211-letter_to_JC.mp3" length="32735092" type="audio/mpeg" />
			<itunes:subtitle>Lee Stranahan has ignited a serious conversation about the treatment of visual effects workers with an open letter to James Cameron in the Huffington Post. We talk to him about the reaction.</itunes:subtitle>
		<itunes:summary>Lee Stranahan has ignited a serious conversation about the treatment of visual effects workers with an open letter to James Cameron in the Huffington Post. We talk to him about the reaction.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>7:23</itunes:duration>
	</item>
		<item>
		<title>The Animation Guild</title>
		<link>http://www.fxguide.com/fxpodcasts/The_Animation_Guild/</link>
		<comments>http://www.fxguide.com/fxpodcasts/The_Animation_Guild/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 19:41:07 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19208</guid>
		<description><![CDATA[Steve Hulett of The Animation Guild joins us again to discuss visual effects and labor issues.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/The_Animation_Guild/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100205-tag.mp3" length="26914404" type="audio/mpeg" />
			<itunes:subtitle>Steve Hulett of The Animation Guild joins us again to discuss visual effects and labor issues.</itunes:subtitle>
		<itunes:summary>Steve Hulett of The Animation Guild joins us again to discuss visual effects and labor issues.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>55:13</itunes:duration>
	</item>
		<item>
		<title>Avatar: Framestore and Renderman</title>
		<link>http://www.fxguide.com/fxpodcasts/Avatar_Framestore_and_Renderman/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Avatar_Framestore_and_Renderman/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 02:04:29 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19206</guid>
		<description><![CDATA[In part 3 of our series on Avatar we talk with Dana Batali from the Pixar Renderman team and Christian Kaestner, compositing supervisor from Framestore.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Avatar_Framestore_and_Renderman/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100128-avatar3.mp3" length="23886343" type="audio/mpeg" />
			<itunes:subtitle>In part 3 of our series on Avatar we talk with Dana Batali from the Pixar Renderman team and Christian Kaestner, compositing supervisor from Framestore.</itunes:subtitle>
		<itunes:summary>In part 3 of our series on Avatar we talk with Dana Batali from the Pixar Renderman team and Christian Kaestner, compositing supervisor from Framestore.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>49:44</itunes:duration>
	</item>
		<item>
		<title>Avatar: ILM</title>
		<link>http://www.fxguide.com/fxpodcasts/Avatar_ILM/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Avatar_ILM/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 15:57:10 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19204</guid>
		<description><![CDATA[John Knoll, ILM vfx supervisor, on collaborating with Weta and stereoscopic for "Avatar".]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Avatar_ILM/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>John Knoll, ILM vfx supervisor, on collaborating with Weta and stereoscopic for &quot;Avatar&quot;.</itunes:subtitle>
		<itunes:summary>John Knoll, ILM vfx supervisor, on collaborating with Weta and stereoscopic for &quot;Avatar&quot;.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>38:29</itunes:duration>
	</item>
		<item>
		<title>Avatar: Weta Digital</title>
		<link>http://www.fxguide.com/fxpodcasts/Avatar_Weta_Digital/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Avatar_Weta_Digital/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 13:17:41 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19202</guid>
		<description><![CDATA[Joe Letteri, senior vfx supervisor for Weta Digital, details their mocap/facial capture tech and other aspects of their work on Avatar.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Avatar_Weta_Digital/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100108-avatarweta.mp3" length="21565351" type="audio/mpeg" />
			<itunes:subtitle>Joe Letteri, senior vfx supervisor for Weta Digital, details their mocap/facial capture tech and other aspects of their work on Avatar.</itunes:subtitle>
		<itunes:summary>Joe Letteri, senior vfx supervisor for Weta Digital, details their mocap/facial capture tech and other aspects of their work on Avatar.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>44:54</itunes:duration>
	</item>
		<item>
		<title>Michael Taylor &#8211; CEO Rising Sun Pictures</title>
		<link>http://www.fxguide.com/fxpodcasts/michael_taylor_-_ceo_rising_sun_pictures/</link>
		<comments>http://www.fxguide.com/fxpodcasts/michael_taylor_-_ceo_rising_sun_pictures/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 08:51:37 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[Rising Sun Pictures]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19200</guid>
		<description><![CDATA[We talk with Michael Taylor about visual effects and the global marketplace as he moves from Los Angeles to Adelaide and Rising Sun Pictures.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/michael_taylor_-_ceo_rising_sun_pictures/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:keywords>Rising Sun Pictures</itunes:keywords>
		<itunes:subtitle>We talk with Michael Taylor about visual effects and the global marketplace as he moves from Los Angeles to Adelaide and Rising Sun Pictures.</itunes:subtitle>
		<itunes:summary>We talk with Michael Taylor about visual effects and the global marketplace as he moves from Los Angeles to Adelaide and Rising Sun Pictures.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:26</itunes:duration>
	</item>
		<item>
		<title>Scott Ross</title>
		<link>http://www.fxguide.com/fxpodcasts/scott_ross/</link>
		<comments>http://www.fxguide.com/fxpodcasts/scott_ross/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 08:10:39 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19198</guid>
		<description><![CDATA[Industry pioneer Scott Ross is our guest as we talk about visual effects history and the future of the business.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/scott_ross/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-091211-ScottRoss.mp3" length="25393159" type="audio/mpeg" />
			<itunes:subtitle>Industry pioneer Scott Ross is our guest as we talk about visual effects history and the future of the business.</itunes:subtitle>
		<itunes:summary>Industry pioneer Scott Ross is our guest as we talk about visual effects history and the future of the business.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>52:06</itunes:duration>
	</item>
		<item>
		<title>Color Management with Technicolor</title>
		<link>http://www.fxguide.com/fxpodcasts/Color_Management_with_Technicolor/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Color_Management_with_Technicolor/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 07:23:58 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19196</guid>
		<description><![CDATA[An in-depth discussion about color management workflow with Brian Gaffney and Dan Lion from Technicolor Creative Bridge ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Color_Management_with_Technicolor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-091204-Technicolor.mp3" length="30597879" type="audio/mpeg" />
			<itunes:subtitle>An in-depth discussion about color management workflow with Brian Gaffney and Dan Lion from Technicolor Creative Bridge</itunes:subtitle>
		<itunes:summary>An in-depth discussion about color management workflow with Brian Gaffney and Dan Lion from Technicolor Creative Bridge</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>2:44</itunes:duration>
	</item>
		<item>
		<title>Sapphire v5 for Autodesk Systems</title>
		<link>http://www.fxguide.com/fxpodcasts/Sapphire_v5_for_Autodesk_Systems/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Sapphire_v5_for_Autodesk_Systems/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 18:25:09 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19194</guid>
		<description><![CDATA[We speak with  GenArts' CMO Steve Bannerman and VP of Engineering/Chief Scientist Gary Oberbrunner about the upcoming release of Sapphire version 5.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Sapphire_v5_for_Autodesk_Systems/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-091125-sapphire5.mp3" length="12946951" type="audio/mpeg" />
			<itunes:subtitle>We speak with  GenArts&#039; CMO Steve Bannerman and VP of Engineering/Chief Scientist Gary Oberbrunner about the upcoming release of Sapphire version 5.</itunes:subtitle>
		<itunes:summary>We speak with  GenArts&#039; CMO Steve Bannerman and VP of Engineering/Chief Scientist Gary Oberbrunner about the upcoming release of Sapphire version 5.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>26:57</itunes:duration>
	</item>
		<item>
		<title>2012</title>
		<link>http://www.fxguide.com/fxpodcasts/2012/</link>
		<comments>http://www.fxguide.com/fxpodcasts/2012/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 11:18:31 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19192</guid>
		<description><![CDATA[Alex Wuttke, Double Negative visual effects supervisor, about two main sequences from 2012.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-091113-2012.mp3" length="16326779" type="audio/mpeg" />
			<itunes:subtitle>Alex Wuttke, Double Negative visual effects supervisor, about two main sequences from 2012.</itunes:subtitle>
		<itunes:summary>Alex Wuttke, Double Negative visual effects supervisor, about two main sequences from 2012.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>33:06</itunes:duration>
	</item>
		<item>
		<title>AICP Digital</title>
		<link>http://www.fxguide.com/fxpodcasts/AICP_Digital/</link>
		<comments>http://www.fxguide.com/fxpodcasts/AICP_Digital/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 16:55:34 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19190</guid>
		<description><![CDATA[We talk with Ed Ulbrich (Digital Domain) about the newly formed Association of Independent Commercial Producers (AICP) Digital and what it means for artists and companies.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/AICP_Digital/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-091106-AICP-Digital.mp3" length="33017406" type="audio/mpeg" />
			<itunes:subtitle>We talk with Ed Ulbrich (Digital Domain) about the newly formed Association of Independent Commercial Producers (AICP) Digital and what it means for artists and companies.</itunes:subtitle>
		<itunes:summary>We talk with Ed Ulbrich (Digital Domain) about the newly formed Association of Independent Commercial Producers (AICP) Digital and what it means for artists and companies.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>39:18</itunes:duration>
	</item>
		<item>
		<title>The Previsualization Society</title>
		<link>http://www.fxguide.com/fxpodcasts/The_Previsualization_Society/</link>
		<comments>http://www.fxguide.com/fxpodcasts/The_Previsualization_Society/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 12:05:40 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19188</guid>
		<description><![CDATA[The Previsualization Society was officially announced today to &#8220;focus on producing and publishing information and resources to promote effective previs through key activities such as promoting standards, education, workflow development and practical knowledge exchange&#8221;. Founding members of the Previsualization Society are: David Dozoretz, Founder, Director and VFX Supervisor, Persistence of Vision (POV) Previs; Chris Edwards, [...]]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/The_Previsualization_Society/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-091021-previs.mp3" length="12282823" type="audio/mpeg" />
			<itunes:subtitle>The Previsualization Society was officially announced today to &quot;focus on producing and publishing information and resources to promote effective previs through key activities such as promoting standards, education,</itunes:subtitle>
		<itunes:summary>The Previsualization Society was officially announced today to &quot;focus on producing and publishing information and resources to promote effective previs through key activities such as promoting standards, education, workflow development and practical knowledge exchange&quot;.

Founding members of the Previsualization Society are: David Dozoretz, Founder, Director and VFX Supervisor, Persistence of Vision (POV) Previs; Chris Edwards, CEO, The Third Floor; Ron Frankel, President and Founder, Proof; Colin Green, President and Founder, Pixel Liberation Front; Daniel Gregoire, Owner, Halon Entertainment; and Brian Pohl, CEO, POV Previs.

After the jump is the official press release with more details.



Cross-Disciplinary Community to Focus on the Development of Previsualization

Los Angeles, CA  (September 30, 2009) -- The Previsualization Society, a non-profit, interdisciplinary organization dedicated to the advancement of previsualization (&quot;previs&quot;), was officially announced today.  Founded by previs practitioners for those who produce or use previs, the Previsualization Society will build a community to maximize the current and future capabilities and contributions of the previs medium.

The Previsualization Society includes members from many different disciplines and markets, just as the previs process does, and is already comprised of a number of charter members from the motion picture industry.  The Previsualization Society will focus on producing and publishing information and resources to promote effective previs through key activities such as promoting standards, education, workflow development and practical knowledge exchange.  As inspired by the recently completed ASC-ADG-VES Joint Technology Subcommittee on Previsualization, co-chaired by David Morin and Ron Frankel, the organization will also provide a platform for ongoing interchange and learning between all contributors that engage with previs.

Previsualization is a &quot;collaborative process that generates preliminary versions of shots or sequences, predominantly using 3D animation tools and a virtual environment.  It enables filmmakers to visually explore creative ideas, plan technical solutions, and communicate a shared vision for efficient production.*  By bridging and providing value to multiple creative collaborators and departments, previs has become a common practice and has the potential to empower all steps of the process as content production continues to evolve in the digital age.

&quot;When I started my career in previs 15 years ago, I used to always have to explain why productions might need previs,&quot; said Previsualization Society president Colin Green.  &quot;Now producers simply call saying &#039;we need previs.&#039;  Despite the popularity of the process, there are still many different views of what previs is, and how it should all work. The Previsualization Society will be a great way to bring expertise into a common forum for everyone to share.&quot;

&quot;When the previs committee delivered its final report last month, it was clear that a lot of work remained to be done,&quot; David Morin remarked.  &quot;As a result, members of the committee decided to create a permanent organization dedicated to previsualization.  In this brave new world of digital moviemaking, previsualization has the potential to do a lot more good than it already has. The Previsualization Society will develop that potential, and anyone interested to help should join!&quot;

Membership &amp; Sponsorship
Membership in the Previsualization Society is open to previs professionals (previs supervisors and practitioners), associates (directors, producers, storyboard artists, cinematographers, art directors, production designers, editors, studio executives and other industry personnel) and academics (students and educators).  General interest memberships will also be offered.

Founding members of the Previsualization Society are: David Dozoretz, Founder, Director and VFX Supervisor,</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>25:34</itunes:duration>
	</item>
		<item>
		<title>Compositing in Linear</title>
		<link>http://www.fxguide.com/fxpodcasts/Compositing_in_Linear/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Compositing_in_Linear/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 11:35:43 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19186</guid>
		<description><![CDATA[We geek out with 3D guru Master Zap about linear compositing workflow, separating fact from fiction.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Compositing_in_Linear/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-090927-linearlight.mp3" length="23625991" type="audio/mpeg" />
			<itunes:subtitle>We geek out with 3D guru Master Zap about linear compositing workflow, separating fact from fiction.</itunes:subtitle>
		<itunes:summary>We geek out with 3D guru Master Zap about linear compositing workflow, separating fact from fiction.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>49:11</itunes:duration>
	</item>
		<item>
		<title>Posting Your Work Online</title>
		<link>http://www.fxguide.com/fxpodcasts/Posting_Your_Work_Online/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Posting_Your_Work_Online/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 08:59:50 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19184</guid>
		<description><![CDATA[Jeff Heusser talks with Andreas Wacker, founder of INTERDUBS, a clip hosting company for post houses and production facilities.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Posting_Your_Work_Online/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-090921-interdubs.mp3" length="19354375" type="audio/mpeg" />
			<itunes:subtitle>Jeff Heusser talks with Andreas Wacker, founder of INTERDUBS, a clip hosting company for post houses and production facilities.</itunes:subtitle>
		<itunes:summary>Jeff Heusser talks with Andreas Wacker, founder of INTERDUBS, a clip hosting company for post houses and production facilities.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>40:17</itunes:duration>
	</item>
		<item>
		<title>Taking Woodstock</title>
		<link>http://www.fxguide.com/fxpodcasts/Taking_Woodstock/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Taking_Woodstock/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 19:31:54 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19182</guid>
		<description><![CDATA[We talk about creating an acid trip with VFX supervisor Brendan Taylor from Mr. X]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Taking_Woodstock/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>We talk about creating an acid trip with VFX supervisor Brendan Taylor from Mr. X</itunes:subtitle>
		<itunes:summary>We talk about creating an acid trip with VFX supervisor Brendan Taylor from Mr. X</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>34:27</itunes:duration>
	</item>
		<item>
		<title>Color in Harry Potter</title>
		<link>http://www.fxguide.com/fxpodcasts/color_in_harry_potter/</link>
		<comments>http://www.fxguide.com/fxpodcasts/color_in_harry_potter/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 20:25:39 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Harry Potter]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19180</guid>
		<description><![CDATA[An in-depth discussion of color science with Chief Colorist Peter Doyle]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/color_in_harry_potter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:keywords>Harry Potter</itunes:keywords>
		<itunes:subtitle>An in-depth discussion of color science with Chief Colorist Peter Doyle</itunes:subtitle>
		<itunes:summary>An in-depth discussion of color science with Chief Colorist Peter Doyle</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>50:08</itunes:duration>
	</item>
		<item>
		<title>District 9</title>
		<link>http://www.fxguide.com/fxpodcasts/District_9/</link>
		<comments>http://www.fxguide.com/fxpodcasts/District_9/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 09:27:48 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19178</guid>
		<description><![CDATA[For District 9, writer/director Neill Blomkamp turned to a host of Vancouver-based studios, along with Weta Workshop and Weta Digital in New Zealand, to provide alien creatures and other effects for the film. fxguide profiles the work of Image Engine, The Embassy Visual Effects, Zoic Studios and Goldtooth Creative in bringing Blomkamp's vision to life.
]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/District_9/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>For District 9, writer/director Neill Blomkamp turned to a host of Vancouver-based studios, along with Weta Workshop and Weta Digital in New Zealand, to provide alien creatures and other effects for the film. fxguide profiles the work of Image Engine,</itunes:subtitle>
		<itunes:summary>For District 9, writer/director Neill Blomkamp turned to a host of Vancouver-based studios, along with Weta Workshop and Weta Digital in New Zealand, to provide alien creatures and other effects for the film. fxguide profiles the work of Image Engine, The Embassy Visual Effects, Zoic Studios and Goldtooth Creative in bringing Blomkamp&#039;s vision to life.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>35:09</itunes:duration>
	</item>
		<item>
		<title>Transformers Revenge of the Fallen</title>
		<link>http://www.fxguide.com/fxpodcasts/Transformers_Revenge_of_the_Fallen/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Transformers_Revenge_of_the_Fallen/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 20:01:02 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19164</guid>
		<description><![CDATA[For Transformers: Revenge of the Fallen, director Michael Bay enlisted ILM and Digital Domain to create several new characters and blockbuster action for the sequel to his monster 2007 hit.  Mike Seymour speaks to ILM's Digital Production Supervisor Jeff White in this week's fxpodcast. In our online article, Ian Failes speaks to Digital Domain's Visual Effects Supervisor Matthew Butler and CG Supervisor Paul George Palop about their work.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Transformers_Revenge_of_the_Fallen/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>For Transformers: Revenge of the Fallen, director Michael Bay enlisted ILM and Digital Domain to create several new characters and blockbuster action for the sequel to his monster 2007 hit.  Mike Seymour speaks to ILM&#039;s Digital Production Supervisor Je...</itunes:subtitle>
		<itunes:summary>For Transformers: Revenge of the Fallen, director Michael Bay enlisted ILM and Digital Domain to create several new characters and blockbuster action for the sequel to his monster 2007 hit.  Mike Seymour speaks to ILM&#039;s Digital Production Supervisor Jeff White in this week&#039;s fxpodcast. In our online article, Ian Failes speaks to Digital Domain&#039;s Visual Effects Supervisor Matthew Butler and CG Supervisor Paul George Palop about their work.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>49:34</itunes:duration>
	</item>
		<item>
		<title>Terminator Salvation</title>
		<link>http://www.fxguide.com/fxpodcasts/Terminator_Salvation/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Terminator_Salvation/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 19:23:19 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19176</guid>
		<description><![CDATA[This week we look at digital and practical effects on Terminator Salvation with ILM and Kerner Optical]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Terminator_Salvation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>This week we look at digital and practical effects on Terminator Salvation with ILM and Kerner Optical</itunes:subtitle>
		<itunes:summary>This week we look at digital and practical effects on Terminator Salvation with ILM and Kerner Optical</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>18:32</itunes:duration>
	</item>
		<item>
		<title>Pixar&#8217;s Rob Cook</title>
		<link>http://www.fxguide.com/fxpodcasts/pixars_rob_cook/</link>
		<comments>http://www.fxguide.com/fxpodcasts/pixars_rob_cook/#comments</comments>
		<pubDate>Fri, 29 May 2009 20:42:09 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[Pixar]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19174</guid>
		<description><![CDATA[An interview with Rob Cook, co-architect and primary author of Pixar's RenderMan]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/pixars_rob_cook/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:keywords>Pixar</itunes:keywords>
		<itunes:subtitle>An interview with Rob Cook, co-architect and primary author of Pixar&#039;s RenderMan</itunes:subtitle>
		<itunes:summary>An interview with Rob Cook, co-architect and primary author of Pixar&#039;s RenderMan</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>33:09</itunes:duration>
	</item>
		<item>
		<title>Visual Effects Society Update</title>
		<link>http://www.fxguide.com/fxpodcasts/Visual_Effects_Society_Update/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Visual_Effects_Society_Update/#comments</comments>
		<pubDate>Thu, 21 May 2009 17:45:55 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19172</guid>
		<description><![CDATA[Jeffrey A. Okun, Chair of the Visual Effects Society, sits with us to discuss the mission and latest news from the VES.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Visual_Effects_Society_Update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-090521-okun.mp3" length="20172007" type="audio/mpeg" />
			<itunes:subtitle>Jeffrey A. Okun, Chair of the Visual Effects Society, sits with us to discuss the mission and latest news from the VES.</itunes:subtitle>
		<itunes:summary>Jeffrey A. Okun, Chair of the Visual Effects Society, sits with us to discuss the mission and latest news from the VES.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>42:00</itunes:duration>
	</item>
		<item>
		<title>Star Trek</title>
		<link>http://www.fxguide.com/fxpodcasts/Star_Trek/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Star_Trek/#comments</comments>
		<pubDate>Mon, 11 May 2009 14:48:14 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19170</guid>
		<description><![CDATA[A conversation with ILM vfx supervisor Roger Guyett about the film Star Trek.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Star_Trek/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>A conversation with ILM vfx supervisor Roger Guyett about the film Star Trek.</itunes:subtitle>
		<itunes:summary>A conversation with ILM vfx supervisor Roger Guyett about the film Star Trek.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>56:21</itunes:duration>
	</item>
		<item>
		<title>T-Mobile Sing-along and Dance</title>
		<link>http://www.fxguide.com/fxpodcasts/T-Mobile_Sing-along_and_Dance/</link>
		<comments>http://www.fxguide.com/fxpodcasts/T-Mobile_Sing-along_and_Dance/#comments</comments>
		<pubDate>Wed, 06 May 2009 01:25:51 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19168</guid>
		<description><![CDATA[Director Michael Gracey tells us about filming large crowds for two viral campaigns for T-Mobile.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/T-Mobile_Sing-along_and_Dance/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-090506-tmobile.mp3" length="23358001" type="audio/mpeg" />
			<itunes:subtitle>Director Michael Gracey tells us about filming large crowds for two viral campaigns for T-Mobile.</itunes:subtitle>
		<itunes:summary>Director Michael Gracey tells us about filming large crowds for two viral campaigns for T-Mobile.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>48:04</itunes:duration>
	</item>
		<item>
		<title>NAB09 fxguide fxphd meetup</title>
		<link>http://www.fxguide.com/fxpodcasts/NAB09_fxguide_fxphd_meetup/</link>
		<comments>http://www.fxguide.com/fxpodcasts/NAB09_fxguide_fxphd_meetup/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 09:46:58 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19166</guid>
		<description><![CDATA[We talk with friends as well as fxphd post grads and professors about what they saw on the first day of the show. Recorded live at a party sponsored by The Foundry, Sohonet and da vinci.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/NAB09_fxguide_fxphd_meetup/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-090420-nab2009.mp3" length="16846759" type="audio/mpeg" />
			<itunes:subtitle>We talk with friends as well as fxphd post grads and professors about what they saw on the first day of the show. Recorded live at a party sponsored by The Foundry, Sohonet and da vinci.</itunes:subtitle>
		<itunes:summary>We talk with friends as well as fxphd post grads and professors about what they saw on the first day of the show. Recorded live at a party sponsored by The Foundry, Sohonet and da vinci.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>35:04</itunes:duration>
	</item>
		<item>
		<title>Kodak &#8216;State of the Union&#8217;</title>
		<link>http://www.fxguide.com/fxpodcasts/Kodak_State_of_the_Union/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Kodak_State_of_the_Union/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 10:32:22 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19162</guid>
		<description><![CDATA[A conversation with Gary Einhaus, CTO and General Manager of Kodak Digital Cinema, about new technology and research at Kodak.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Kodak_State_of_the_Union/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>A conversation with Gary Einhaus, CTO and General Manager of Kodak Digital Cinema, about new technology and research at Kodak.</itunes:subtitle>
		<itunes:summary>A conversation with Gary Einhaus, CTO and General Manager of Kodak Digital Cinema, about new technology and research at Kodak.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>31:02</itunes:duration>
	</item>
		<item>
		<title>Valkyrie</title>
		<link>http://www.fxguide.com/fxpodcasts/Valkyrie/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Valkyrie/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 13:15:16 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19160</guid>
		<description><![CDATA[Rich Hoover, visual effects supervisor on Valkyrie about the complexity of doing such a powerful historical film.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Valkyrie/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>Rich Hoover, visual effects supervisor on Valkyrie about the complexity of doing such a powerful historical film.</itunes:subtitle>
		<itunes:summary>Rich Hoover, visual effects supervisor on Valkyrie about the complexity of doing such a powerful historical film.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:19</itunes:duration>
	</item>
		<item>
		<title>Australia</title>
		<link>http://www.fxguide.com/fxpodcasts/Australia/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Australia/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 14:41:41 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19158</guid>
		<description><![CDATA[Visual Effects in the movie Australia with artist Peter Webb from Iloura Pictures.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Australia/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>Visual Effects in the movie Australia with artist Peter Webb from Iloura Pictures.</itunes:subtitle>
		<itunes:summary>Visual Effects in the movie Australia with artist Peter Webb from Iloura Pictures.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>31:17</itunes:duration>
	</item>
		<item>
		<title>Behind The Foundry&#8217;s Price Slash on Sparks</title>
		<link>http://www.fxguide.com/fxpodcasts/Behind_The_Foundrys_Price_Slash_on_Sparks/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Behind_The_Foundrys_Price_Slash_on_Sparks/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 22:10:03 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19156</guid>
		<description><![CDATA[An interview with Simon Robinson, co-founder of The Foundry, to get the reasons behind their decision to reduce prices on Furnace, Tinder, and Keylight sparks for Autodesk.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Behind_The_Foundrys_Price_Slash_on_Sparks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-090104-furnace.mp3" length="10600560" type="audio/mpeg" />
			<itunes:subtitle>An interview with Simon Robinson, co-founder of The Foundry, to get the reasons behind their decision to reduce prices on Furnace, Tinder, and Keylight sparks for Autodesk.</itunes:subtitle>
		<itunes:summary>An interview with Simon Robinson, co-founder of The Foundry, to get the reasons behind their decision to reduce prices on Furnace, Tinder, and Keylight sparks for Autodesk.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>22:04</itunes:duration>
	</item>
		<item>
		<title>The Spirit</title>
		<link>http://www.fxguide.com/fxpodcasts/The_Spirit/</link>
		<comments>http://www.fxguide.com/fxpodcasts/The_Spirit/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 16:23:21 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19154</guid>
		<description><![CDATA[Conversation with Stu Maschwitz who supervised over 1900 shots for the latest movie from a Frank Miller graphic novel.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/The_Spirit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>Conversation with Stu Maschwitz who supervised over 1900 shots for the latest movie from a Frank Miller graphic novel.</itunes:subtitle>
		<itunes:summary>Conversation with Stu Maschwitz who supervised over 1900 shots for the latest movie from a Frank Miller graphic novel.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>54:33</itunes:duration>
	</item>
		<item>
		<title>Fin Design</title>
		<link>http://www.fxguide.com/fxpodcasts/Fin_Design/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Fin_Design/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 07:39:31 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19152</guid>
		<description><![CDATA[We speak to Richard Lambert principle at Fin Design about the award winning commercial for Herringbone]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Fin_Design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>We speak to Richard Lambert principle at Fin Design about the award winning commercial for Herringbone</itunes:subtitle>
		<itunes:summary>We speak to Richard Lambert principle at Fin Design about the award winning commercial for Herringbone</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:22</itunes:duration>
	</item>
		<item>
		<title>Sid the Science Kid</title>
		<link>http://www.fxguide.com/fxpodcasts/Sid_the_Science_Kid/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Sid_the_Science_Kid/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 12:38:26 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19150</guid>
		<description><![CDATA[Kids show with very adult tech. Sid the Science Kid from Jim Henson Studios is a remarkable project for the complexity and simultaneous  simplicity of its motion capture. fxguide spoke to Steffen M. Wild, Visual Effects Supervisor, Digital Supervisor at Jim Henson Co. for this week's fxpodcast.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Sid_the_Science_Kid/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-081203-sid.mp3" length="16769519" type="audio/mpeg" />
			<itunes:subtitle>Kids show with very adult tech. Sid the Science Kid from Jim Henson Studios is a remarkable project for the complexity and simultaneous  simplicity of its motion capture. fxguide spoke to Steffen M. Wild, Visual Effects Supervisor,</itunes:subtitle>
		<itunes:summary>Kids show with very adult tech. Sid the Science Kid from Jim Henson Studios is a remarkable project for the complexity and simultaneous  simplicity of its motion capture. fxguide spoke to Steffen M. Wild, Visual Effects Supervisor, Digital Supervisor at Jim Henson Co. for this week&#039;s fxpodcast.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>34:29</itunes:duration>
	</item>
		<item>
		<title>SOFTIMAGE&#124;XSI 7</title>
		<link>http://www.fxguide.com/fxpodcasts/SOFTIMAGE_XSI_7/</link>
		<comments>http://www.fxguide.com/fxpodcasts/SOFTIMAGE_XSI_7/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 14:18:07 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19148</guid>
		<description><![CDATA[A conversation with Bill Roberts from Softimage about version 7 of XSI, which was released earlier this year.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/SOFTIMAGE_XSI_7/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-081029-xsi.mp3" length="15087020" type="audio/mpeg" />
			<itunes:subtitle>A conversation with Bill Roberts from Softimage about version 7 of XSI, which was released earlier this year.</itunes:subtitle>
		<itunes:summary>A conversation with Bill Roberts from Softimage about version 7 of XSI, which was released earlier this year.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>31:24</itunes:duration>
	</item>
		<item>
		<title>The Visual Effects of Heroes, Season 3</title>
		<link>http://www.fxguide.com/fxpodcasts/The_Visual_Effects_of_Heroes_Season_3/</link>
		<comments>http://www.fxguide.com/fxpodcasts/The_Visual_Effects_of_Heroes_Season_3/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 16:18:09 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19146</guid>
		<description><![CDATA[Mike Seymour chats with VFX Supervisor Eric Grenaudier from Stargate Digital about their work on the U.S. television series 'Heroes'.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/The_Visual_Effects_of_Heroes_Season_3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-081015-heroes.mp3" length="13650479" type="audio/mpeg" />
			<itunes:subtitle>Mike Seymour chats with VFX Supervisor Eric Grenaudier from Stargate Digital about their work on the U.S. television series &#039;Heroes&#039;.</itunes:subtitle>
		<itunes:summary>Mike Seymour chats with VFX Supervisor Eric Grenaudier from Stargate Digital about their work on the U.S. television series &#039;Heroes&#039;.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>28:25</itunes:duration>
	</item>
		<item>
		<title>Conversation with Ron Brinkmann</title>
		<link>http://www.fxguide.com/fxpodcasts/Conversation_with_Ron_Brinkmann/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Conversation_with_Ron_Brinkmann/#comments</comments>
		<pubDate>Sun, 12 Oct 2008 14:28:40 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19144</guid>
		<description><![CDATA[Mike Seymour chats with Ron Brinkmann, author of The Art and Science of Digital Compositing.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Conversation_with_Ron_Brinkmann/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-081011-brinkmann.mp3" length="26079986" type="audio/mpeg" />
			<itunes:subtitle>Mike Seymour chats with Ron Brinkmann, author of The Art and Science of Digital Compositing.</itunes:subtitle>
		<itunes:summary>Mike Seymour chats with Ron Brinkmann, author of The Art and Science of Digital Compositing.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>54:19</itunes:duration>
	</item>
		<item>
		<title>John Adams</title>
		<link>http://www.fxguide.com/fxpodcasts/John_Adams/</link>
		<comments>http://www.fxguide.com/fxpodcasts/John_Adams/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 07:32:02 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19142</guid>
		<description><![CDATA[We talk to Jeff Goldman, a vfx supervisor at CafeFX about their emmy nominated work on John Adams]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/John_Adams/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080914-johnadams.mp3" length="13938863" type="audio/mpeg" />
			<itunes:subtitle>We talk to Jeff Goldman, a vfx supervisor at CafeFX about their emmy nominated work on John Adams</itunes:subtitle>
		<itunes:summary>We talk to Jeff Goldman, a vfx supervisor at CafeFX about their emmy nominated work on John Adams</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>28:41</itunes:duration>
	</item>
		<item>
		<title>Tropic Thunder</title>
		<link>http://www.fxguide.com/fxpodcasts/Tropic_Thunder/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Tropic_Thunder/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 20:16:39 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19140</guid>
		<description><![CDATA[In this week's fxpodcast,  Mark Breakspear of CIS (formerly Rainmaker) discusses how <i>Blades of Glory</i> showed his company how fundamentally different the pipeline needs to be for visual effects in comedies. We follow up with more details and background in our online story.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Tropic_Thunder/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>In this week&#039;s fxpodcast,  Mark Breakspear of CIS (formerly Rainmaker) discusses how Blades of Glory showed his company how fundamentally different the pipeline needs to be for visual effects in comedies. We follow up with more details and background i...</itunes:subtitle>
		<itunes:summary>In this week&#039;s fxpodcast,  Mark Breakspear of CIS (formerly Rainmaker) discusses how Blades of Glory showed his company how fundamentally different the pipeline needs to be for visual effects in comedies. We follow up with more details and background in our online story.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:20</itunes:duration>
	</item>
		<item>
		<title>Labor Series Part Two: The Animation Guild</title>
		<link>http://www.fxguide.com/fxpodcasts/labor_series_part_two_the_animation_guild/</link>
		<comments>http://www.fxguide.com/fxpodcasts/labor_series_part_two_the_animation_guild/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 16:58:14 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Animation Guild]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19138</guid>
		<description><![CDATA[In this fxpodcast we speak with Steve Hulett, Business Representative for the The Animation Guild Local 839 IATSE. This is part of an ongoing series discussing the issues involved in labor laws, treatment of workers and general respect for visual effects in the industry.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/labor_series_part_two_the_animation_guild/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080824-guild.mp3" length="29732974" type="audio/mpeg" />
			<itunes:keywords>Animation Guild</itunes:keywords>
		<itunes:subtitle>In this fxpodcast we speak with Steve Hulett, Business Representative for the The Animation Guild Local 839 IATSE. This is part of an ongoing series discussing the issues involved in labor laws, treatment of workers and general respect for visual effec...</itunes:subtitle>
		<itunes:summary>In this fxpodcast we speak with Steve Hulett, Business Representative for the The Animation Guild Local 839 IATSE. This is part of an ongoing series discussing the issues involved in labor laws, treatment of workers and general respect for visual effects in the industry.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:55</itunes:duration>
	</item>
		<item>
		<title>Siggraph 2008 Barcamp</title>
		<link>http://www.fxguide.com/fxpodcasts/Siggraph_2008_Barcamp/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Siggraph_2008_Barcamp/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 09:47:25 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19136</guid>
		<description><![CDATA[Recorded on a rooftop in downtown Los Angeles at our traditional tradeshow Barcamp. We are joined by fxphd members to discuss what they have seen so far at Siggraph.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Siggraph_2008_Barcamp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080814-siggraph.mp3" length="14030065" type="audio/mpeg" />
			<itunes:subtitle>Recorded on a rooftop in downtown Los Angeles at our traditional tradeshow Barcamp. We are joined by fxphd members to discuss what they have seen so far at Siggraph.</itunes:subtitle>
		<itunes:summary>Recorded on a rooftop in downtown Los Angeles at our traditional tradeshow Barcamp. We are joined by fxphd members to discuss what they have seen so far at Siggraph.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:12</itunes:duration>
	</item>
		<item>
		<title>Journey to the Center of Stereo Grading</title>
		<link>http://www.fxguide.com/fxpodcasts/Journey_to_the_Center_of_Stereo_Grading/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Journey_to_the_Center_of_Stereo_Grading/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 13:50:33 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18974</guid>
		<description><![CDATA[We speak with stereo colorist Jeff Olm about grading and post considerations for Journey to the Center of the Earth 3D.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Journey_to_the_Center_of_Stereo_Grading/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080805-journey.mp3" length="23422370" type="audio/mpeg" />
			<itunes:subtitle>We speak with stereo colorist Jeff Olm about grading and post considerations for Journey to the Center of the Earth 3D.</itunes:subtitle>
		<itunes:summary>We speak with stereo colorist Jeff Olm about grading and post considerations for Journey to the Center of the Earth 3D.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>48:47</itunes:duration>
	</item>
		<item>
		<title>Labor Series Part One: Unpaid Artists</title>
		<link>http://www.fxguide.com/fxpodcasts/Labor_Series_Part_One_Unpaid_Artists/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Labor_Series_Part_One_Unpaid_Artists/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 08:36:53 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19134</guid>
		<description><![CDATA[In part one of a new series on Labor issues we talk with Dave Rand who has taken on the role as spokeperson for about 100 artists who worked on a film in Canada at Meteor Studios who were not paid for the last few months of work as the company filed bankruptcy. This is an important story and a great conversation about the state of visual effects as a business.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Labor_Series_Part_One_Unpaid_Artists/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080728-unpaid-artists-rr.mp3" length="25633159" type="audio/mpeg" />
			<itunes:subtitle>In part one of a new series on Labor issues we talk with Dave Rand who has taken on the role as spokeperson for about 100 artists who worked on a film in Canada at Meteor Studios who were not paid for the last few months of work as the company filed ba...</itunes:subtitle>
		<itunes:summary>In part one of a new series on Labor issues we talk with Dave Rand who has taken on the role as spokeperson for about 100 artists who worked on a film in Canada at Meteor Studios who were not paid for the last few months of work as the company filed bankruptcy. This is an important story and a great conversation about the state of visual effects as a business.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>53:24</itunes:duration>
	</item>
		<item>
		<title>The Dark Knight on the Really Really Big Screen</title>
		<link>http://www.fxguide.com/fxpodcasts/The_Dark_Knight_on_the_Really_Really_Big_Screen/</link>
		<comments>http://www.fxguide.com/fxpodcasts/The_Dark_Knight_on_the_Really_Really_Big_Screen/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 15:09:27 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19132</guid>
		<description><![CDATA[We chat with Double Negative vfx supervisor Paul Franklin about their work on the latest Batman flick, including special considerations for the IMAX release.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/The_Dark_Knight_on_the_Really_Really_Big_Screen/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080721-dark-knight.mp3" length="28828084" type="audio/mpeg" />
			<itunes:subtitle>We chat with Double Negative vfx supervisor Paul Franklin about their work on the latest Batman flick, including special considerations for the IMAX release.</itunes:subtitle>
		<itunes:summary>We chat with Double Negative vfx supervisor Paul Franklin about their work on the latest Batman flick, including special considerations for the IMAX release.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>2</itunes:duration>
	</item>
		<item>
		<title>Motion Theory</title>
		<link>http://www.fxguide.com/fxpodcasts/motion_theory/</link>
		<comments>http://www.fxguide.com/fxpodcasts/motion_theory/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 01:17:42 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[Motion Theory]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19130</guid>
		<description><![CDATA[We speak with Nick Losq and Matt Winkel of Venice, California based studio Motion Theory.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/motion_theory/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:keywords>Motion Theory</itunes:keywords>
		<itunes:subtitle>We speak with Nick Losq and Matt Winkel of Venice, California based studio Motion Theory.</itunes:subtitle>
		<itunes:summary>We speak with Nick Losq and Matt Winkel of Venice, California based studio Motion Theory.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>28:40</itunes:duration>
	</item>
		<item>
		<title>New Deal Studios &#8211; Matthew Gratzner</title>
		<link>http://www.fxguide.com/fxpodcasts/new_deal_studios_-_matthew_gratzner/</link>
		<comments>http://www.fxguide.com/fxpodcasts/new_deal_studios_-_matthew_gratzner/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 15:31:15 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[new deal studios]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19128</guid>
		<description><![CDATA[We speak with co-founder of New Deal Studios Matthew Gratzner about their work and the business.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/new_deal_studios_-_matthew_gratzner/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080702-newdeal.mp3" length="24345648" type="audio/mpeg" />
			<itunes:keywords>new deal studios</itunes:keywords>
		<itunes:subtitle>We speak with co-founder of New Deal Studios Matthew Gratzner about their work and the business.</itunes:subtitle>
		<itunes:summary>We speak with co-founder of New Deal Studios Matthew Gratzner about their work and the business.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>50:42</itunes:duration>
	</item>
		<item>
		<title>Chris Edwards on Pre-viz and the Third Floor</title>
		<link>http://www.fxguide.com/fxpodcasts/Chris_Edwards_on_Pre-viz_and_the_Third_Floor/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Chris_Edwards_on_Pre-viz_and_the_Third_Floor/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 12:50:21 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19126</guid>
		<description><![CDATA[We speak with Chris Edwards, CEO of Los Angeles-based Third Floor, about the pre-visualization work they do for films, commercials, and games.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Chris_Edwards_on_Pre-viz_and_the_Third_Floor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080622-thirdfloor.mp3" length="22028621" type="audio/mpeg" />
			<itunes:subtitle>We speak with Chris Edwards, CEO of Los Angeles-based Third Floor, about the pre-visualization work they do for films, commercials, and games.</itunes:subtitle>
		<itunes:summary>We speak with Chris Edwards, CEO of Los Angeles-based Third Floor, about the pre-visualization work they do for films, commercials, and games.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>45:52</itunes:duration>
	</item>
		<item>
		<title>Luma Pictures</title>
		<link>http://www.fxguide.com/fxpodcasts/Luma_Pictures/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Luma_Pictures/#comments</comments>
		<pubDate>Sun, 15 Jun 2008 11:29:38 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19124</guid>
		<description><![CDATA[We speak with Chris Sage of Luma Pictures about their work, their facility pipeline, and their tools.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Luma_Pictures/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>We speak with Chris Sage of Luma Pictures about their work, their facility pipeline, and their tools.</itunes:subtitle>
		<itunes:summary>We speak with Chris Sage of Luma Pictures about their work, their facility pipeline, and their tools.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>27:56</itunes:duration>
	</item>
		<item>
		<title>Meet the Author of  Droidmaker: George Lucas and the Digital Revolution</title>
		<link>http://www.fxguide.com/fxpodcasts/Meet_the_Author_of_Droidmaker_George_Lucas_and_the_Digital_Revolution/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Meet_the_Author_of_Droidmaker_George_Lucas_and_the_Digital_Revolution/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 18:58:29 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19122</guid>
		<description><![CDATA[We talk to Michael Rubin about his book: DroidMAKER: George Lucas and the Digital Revolution. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Meet_the_Author_of_Droidmaker_George_Lucas_and_the_Digital_Revolution/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080605-Droidmaker.mp3" length="20059798" type="audio/mpeg" />
			<itunes:subtitle>We talk to Michael Rubin about his book: DroidMAKER: George Lucas and the Digital Revolution.</itunes:subtitle>
		<itunes:summary>We talk to Michael Rubin about his book: DroidMAKER: George Lucas and the Digital Revolution.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>41:12</itunes:duration>
	</item>
		<item>
		<title>ILM&#8217;s Fierce Ironman Suit</title>
		<link>http://www.fxguide.com/fxpodcasts/ILMs_Fierce_Ironman_Suit/</link>
		<comments>http://www.fxguide.com/fxpodcasts/ILMs_Fierce_Ironman_Suit/#comments</comments>
		<pubDate>Wed, 21 May 2008 14:46:20 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19120</guid>
		<description><![CDATA[A conversation with ILM visual effects supervisor Ben Snow about the work behind creating Ironman's suit.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/ILMs_Fierce_Ironman_Suit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080519-ironman-suit.mp3" length="21030537" type="audio/mpeg" />
			<itunes:subtitle>A conversation with ILM visual effects supervisor Ben Snow about the work behind creating Ironman&#039;s suit.</itunes:subtitle>
		<itunes:summary>A conversation with ILM visual effects supervisor Ben Snow about the work behind creating Ironman&#039;s suit.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:11</itunes:duration>
	</item>
		<item>
		<title>Behind the HUD of Ironman</title>
		<link>http://www.fxguide.com/fxpodcasts/Behind_the_HUD_of_Ironman/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Behind_the_HUD_of_Ironman/#comments</comments>
		<pubDate>Fri, 09 May 2008 12:47:58 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19118</guid>
		<description><![CDATA[We speak with Dav Rauch from The Orphanage. Rauch is a director, designer and visual effects supervisor who led the team that conceptualized and designed Ironman's Heads Up Display.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Behind_the_HUD_of_Ironman/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080508-ironman.mp3" length="23106013" type="audio/mpeg" />
			<itunes:subtitle>We speak with Dav Rauch from The Orphanage. Rauch is a director, designer and visual effects supervisor who led the team that conceptualized and designed Ironman&#039;s Heads Up Display.</itunes:subtitle>
		<itunes:summary>We speak with Dav Rauch from The Orphanage. Rauch is a director, designer and visual effects supervisor who led the team that conceptualized and designed Ironman&#039;s Heads Up Display.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>32:04</itunes:duration>
	</item>
		<item>
		<title>NAB2008: Day Three</title>
		<link>http://www.fxguide.com/fxpodcasts/NAB2008_Day_Three/</link>
		<comments>http://www.fxguide.com/fxpodcasts/NAB2008_Day_Three/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 19:51:10 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19116</guid>
		<description><![CDATA[Our last podcast from Las Vegas, covering finds from the show floor.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/NAB2008_Day_Three/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>Our last podcast from Las Vegas, covering finds from the show floor.</itunes:subtitle>
		<itunes:summary>Our last podcast from Las Vegas, covering finds from the show floor.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>51:05</itunes:duration>
	</item>
		<item>
		<title>NAB2008: Day Two</title>
		<link>http://www.fxguide.com/fxpodcasts/NAB2008_Day_Two/</link>
		<comments>http://www.fxguide.com/fxpodcasts/NAB2008_Day_Two/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 11:51:11 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19114</guid>
		<description><![CDATA[Our annual roundtable from fxphd barcamp. We cover the announcements from RED, Eyeon, and more.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/NAB2008_Day_Two/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080415-nab2.mp3" length="29211140" type="audio/mpeg" />
			<itunes:subtitle>Our annual roundtable from fxphd barcamp. We cover the announcements from RED, Eyeon, and more.</itunes:subtitle>
		<itunes:summary>Our annual roundtable from fxphd barcamp. We cover the announcements from RED, Eyeon, and more.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>40:33</itunes:duration>
	</item>
		<item>
		<title>NAB2008: Day One</title>
		<link>http://www.fxguide.com/fxpodcasts/NAB2008_Day_One/</link>
		<comments>http://www.fxguide.com/fxpodcasts/NAB2008_Day_One/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 15:38:35 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19112</guid>
		<description><![CDATA[Coverage of the Autodesk Usergroup Meeting. Recorded Sunday evening before the start of NAB.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/NAB2008_Day_One/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080414-nab1.mp3" length="14517645" type="audio/mpeg" />
			<itunes:subtitle>Coverage of the Autodesk Usergroup Meeting. Recorded Sunday evening before the start of NAB.</itunes:subtitle>
		<itunes:summary>Coverage of the Autodesk Usergroup Meeting. Recorded Sunday evening before the start of NAB.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:13</itunes:duration>
	</item>
		<item>
		<title>Getting the Most out of NAB 2008</title>
		<link>http://www.fxguide.com/fxpodcasts/Getting_the_Most_out_of_NAB_2008/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Getting_the_Most_out_of_NAB_2008/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 12:23:06 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19110</guid>
		<description><![CDATA[We talk with organizers Chris Brown, Rochelle Winters, and Ben Kozuch about the off-the-showfloor highlights of the 2008 NAB Conference in Las Vegas.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Getting_the_Most_out_of_NAB_2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080408-nab2008.mp3" length="18974160" type="audio/mpeg" />
			<itunes:subtitle>We talk with organizers Chris Brown, Rochelle Winters, and Ben Kozuch about the off-the-showfloor highlights of the 2008 NAB Conference in Las Vegas.</itunes:subtitle>
		<itunes:summary>We talk with organizers Chris Brown, Rochelle Winters, and Ben Kozuch about the off-the-showfloor highlights of the 2008 NAB Conference in Las Vegas.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>39:30</itunes:duration>
	</item>
		<item>
		<title>The final fxpodcast</title>
		<link>http://www.fxguide.com/fxpodcasts/The_final_fxpodcast/</link>
		<comments>http://www.fxguide.com/fxpodcasts/The_final_fxpodcast/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 00:00:01 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19108</guid>
		<description><![CDATA[New directions for the crew at fxguide. Mike Seymour, Jeff Heusser and John Montgomery discuss life beyond fxguide.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/The_final_fxpodcast/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080401-fxg.mp3" length="7262924" type="audio/mpeg" />
			<itunes:subtitle>New directions for the crew at fxguide. Mike Seymour, Jeff Heusser and John Montgomery discuss life beyond fxguide.</itunes:subtitle>
		<itunes:summary>New directions for the crew at fxguide. Mike Seymour, Jeff Heusser and John Montgomery discuss life beyond fxguide.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>15:06</itunes:duration>
	</item>
		<item>
		<title>Local Hero Post: Indie DI Heros</title>
		<link>http://www.fxguide.com/fxpodcasts/Local_Hero_Post_Indie_DI_Heros/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Local_Hero_Post_Indie_DI_Heros/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 10:49:44 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19106</guid>
		<description><![CDATA[Owner Leandro Marini discusses the approach Local Hero has taken in providing a DI solution for the indie filmmaker, offering high quality at prices in line with their budgets.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Local_Hero_Post_Indie_DI_Heros/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080331-localheropost.mp3" length="16992417" type="audio/mpeg" />
			<itunes:subtitle>Owner Leandro Marini discusses the approach Local Hero has taken in providing a DI solution for the indie filmmaker, offering high quality at prices in line with their budgets.</itunes:subtitle>
		<itunes:summary>Owner Leandro Marini discusses the approach Local Hero has taken in providing a DI solution for the indie filmmaker, offering high quality at prices in line with their budgets.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>34:48</itunes:duration>
	</item>
		<item>
		<title>What&#8217;s Up with Imagineer&#8217;s Mogul?</title>
		<link>http://www.fxguide.com/fxpodcasts/Whats_Up_with_Imagineers_Mogul/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Whats_Up_with_Imagineers_Mogul/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 20:16:22 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19104</guid>
		<description><![CDATA[We speak with Imagineer founder and CEO Allan Jaenicke about their new mogul vfx product line, to be introduced at NAB and rolled out over the next 18 months.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Whats_Up_with_Imagineers_Mogul/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080328-mogul.mp3" length="14110990" type="audio/mpeg" />
			<itunes:subtitle>We speak with Imagineer founder and CEO Allan Jaenicke about their new mogul vfx product line, to be introduced at NAB and rolled out over the next 18 months.</itunes:subtitle>
		<itunes:summary>We speak with Imagineer founder and CEO Allan Jaenicke about their new mogul vfx product line, to be introduced at NAB and rolled out over the next 18 months.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:22</itunes:duration>
	</item>
		<item>
		<title>Tim Baier on Stereoscopic 3D</title>
		<link>http://www.fxguide.com/fxpodcasts/Tim_Baier_on_Stereoscopic_3D/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Tim_Baier_on_Stereoscopic_3D/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 19:03:31 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19102</guid>
		<description><![CDATA[Mike Seymour chats with Tim Baier, a vfx supervisor and 3D researcher who now specializes in 3D stereo productions, about the history, technology and trends in the field.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Tim_Baier_on_Stereoscopic_3D/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080324-stereoscopic.mp3" length="14241139" type="audio/mpeg" />
			<itunes:subtitle>Mike Seymour chats with Tim Baier, a vfx supervisor and 3D researcher who now specializes in 3D stereo productions, about the history, technology and trends in the field.</itunes:subtitle>
		<itunes:summary>Mike Seymour chats with Tim Baier, a vfx supervisor and 3D researcher who now specializes in 3D stereo productions, about the history, technology and trends in the field.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:03</itunes:duration>
	</item>
		<item>
		<title>Madame Tutli Putli &#8211; The Eyes Have It</title>
		<link>http://www.fxguide.com/fxpodcasts/Madame_Tutli_Putli_-_The_Eyes_Have_It/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Madame_Tutli_Putli_-_The_Eyes_Have_It/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 14:55:53 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19100</guid>
		<description><![CDATA[Mike Seymour talks with artist  Jason Walker, who created the effects in the animated film Madame Tutlie Putli.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Madame_Tutli_Putli_-_The_Eyes_Have_It/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080213-madame.mp3" length="19792941" type="audio/mpeg" />
			<itunes:subtitle>Mike Seymour talks with artist  Jason Walker, who created the effects in the animated film Madame Tutlie Putli.</itunes:subtitle>
		<itunes:summary>Mike Seymour talks with artist  Jason Walker, who created the effects in the animated film Madame Tutlie Putli.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>41:13</itunes:duration>
	</item>
		<item>
		<title>Gareth Edwards on the VFX of Attila the Hun</title>
		<link>http://www.fxguide.com/fxpodcasts/Gareth_Edwards_on_the_VFX_of_Attila_the_Hun/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Gareth_Edwards_on_the_VFX_of_Attila_the_Hun/#comments</comments>
		<pubDate>Mon, 04 Feb 2008 14:27:06 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19098</guid>
		<description><![CDATA[A conversation with Gareth Edwards, director of Attila the Hun, about how he completed over 250 visual effects shots for the film using a combination of After Effects, Premiere, MochaAE, 3dsMax, and more.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Gareth_Edwards_on_the_VFX_of_Attila_the_Hun/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080204-attila.mp3" length="16039149" type="audio/mpeg" />
			<itunes:subtitle>A conversation with Gareth Edwards, director of Attila the Hun, about how he completed over 250 visual effects shots for the film using a combination of After Effects, Premiere, MochaAE, 3dsMax, and more.</itunes:subtitle>
		<itunes:summary>A conversation with Gareth Edwards, director of Attila the Hun, about how he completed over 250 visual effects shots for the film using a combination of After Effects, Premiere, MochaAE, 3dsMax, and more.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>33:24</itunes:duration>
	</item>
		<item>
		<title>Weta Digital and The Water Horse</title>
		<link>http://www.fxguide.com/fxpodcasts/Weta_Digital_and_The_Water_Horse/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Weta_Digital_and_The_Water_Horse/#comments</comments>
		<pubDate>Sat, 19 Jan 2008 03:22:08 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19096</guid>
		<description><![CDATA[Richard Frances-Moore on Weta Digital's work on creating and animating the hero CGI character of "The Water Horse: Legend of the Deep".]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Weta_Digital_and_The_Water_Horse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080108-waterhorse.mp3" length="13189105" type="audio/mpeg" />
			<itunes:subtitle>Richard Frances-Moore on Weta Digital&#039;s work on creating and animating the hero CGI character of &quot;The Water Horse: Legend of the Deep&quot;.</itunes:subtitle>
		<itunes:summary>Richard Frances-Moore on Weta Digital&#039;s work on creating and animating the hero CGI character of &quot;The Water Horse: Legend of the Deep&quot;.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>27:27</itunes:duration>
	</item>
		<item>
		<title>Aliens vs. Predator Requiem</title>
		<link>http://www.fxguide.com/fxpodcasts/Aliens_vs._Predator_Requiem/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Aliens_vs._Predator_Requiem/#comments</comments>
		<pubDate>Sat, 29 Dec 2007 09:37:22 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19094</guid>
		<description><![CDATA[Greg and Colin Strause (The Brothers Strause) discuss their feature film directorial debut, Aliens vs. Predator Requiem. Also a preview of the new fxphd term.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Aliens_vs._Predator_Requiem/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-071229-AVPR.mp3" length="27008540" type="audio/mpeg" />
			<itunes:subtitle>Greg and Colin Strause (The Brothers Strause) discuss their feature film directorial debut, Aliens vs. Predator Requiem. Also a preview of the new fxphd term.</itunes:subtitle>
		<itunes:summary>Greg and Colin Strause (The Brothers Strause) discuss their feature film directorial debut, Aliens vs. Predator Requiem. Also a preview of the new fxphd term.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>55:20</itunes:duration>
	</item>
		<item>
		<title>Strike a Deal</title>
		<link>http://www.fxguide.com/fxpodcasts/Strike_a_Deal/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Strike_a_Deal/#comments</comments>
		<pubDate>Mon, 10 Dec 2007 11:48:03 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19092</guid>
		<description><![CDATA[With the writer's strike entering its fifth week, a grass roots rally took place on December 9th in Los Angeles to encourage both sides to come to a quick resolution. In our online story and fxpodcast we discuss the rally, the strike, and how it impacts not simply the writers but the entire production/post-production pipeline and the community and families at large.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Strike_a_Deal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-071210-strikeadeal.mp3" length="13098270" type="audio/mpeg" />
			<itunes:subtitle>With the writer&#039;s strike entering its fifth week, a grass roots rally took place on December 9th in Los Angeles to encourage both sides to come to a quick resolution. In our online story and fxpodcast we discuss the rally, the strike,</itunes:subtitle>
		<itunes:summary>With the writer&#039;s strike entering its fifth week, a grass roots rally took place on December 9th in Los Angeles to encourage both sides to come to a quick resolution. In our online story and fxpodcast we discuss the rally, the strike, and how it impacts not simply the writers but the entire production/post-production pipeline and the community and families at large.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>27:00</itunes:duration>
	</item>
		<item>
		<title>Tin Man (Our 100th Episode)</title>
		<link>http://www.fxguide.com/fxpodcasts/Tin_Man_Our_100th_Episode/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Tin_Man_Our_100th_Episode/#comments</comments>
		<pubDate>Fri, 30 Nov 2007 15:13:19 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19090</guid>
		<description><![CDATA[Tin Man, the modern twist on Wizard of Oz, required 1500 shots for 3 x 2hour  miniseries. We talk to Anthem FX founder Lee Wilson the issues involved.  It is also our 100th fxpodcast.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Tin_Man_Our_100th_Episode/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-071130-tinman.mp3" length="24264141" type="audio/mpeg" />
			<itunes:subtitle>Tin Man, the modern twist on Wizard of Oz, required 1500 shots for 3 x 2hour  miniseries. We talk to Anthem FX founder Lee Wilson the issues involved.  It is also our 100th fxpodcast.</itunes:subtitle>
		<itunes:summary>Tin Man, the modern twist on Wizard of Oz, required 1500 shots for 3 x 2hour  miniseries. We talk to Anthem FX founder Lee Wilson the issues involved.  It is also our 100th fxpodcast.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>50:32</itunes:duration>
	</item>
		<item>
		<title>The WGA Strike: Post Perspective</title>
		<link>http://www.fxguide.com/fxpodcasts/The_WGA_Strike_Post_Perspective/</link>
		<comments>http://www.fxguide.com/fxpodcasts/The_WGA_Strike_Post_Perspective/#comments</comments>
		<pubDate>Mon, 12 Nov 2007 01:08:55 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19088</guid>
		<description><![CDATA[Post production clearly follows production, so what happens when production has no scripts to shoot?
In this week's podcast we talk with David S. Cohen of Variety to get a post production perspective on the effect of the Writers Guild strike. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/The_WGA_Strike_Post_Perspective/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-071112-WGAstrike.mp3" length="3806163" type="audio/mpeg" />
			<itunes:subtitle>Post production clearly follows production, so what happens when production has no scripts to shoot? In this week&#039;s podcast we talk with David S. Cohen of Variety to get a post production perspective on the effect of the Writers Guild strike.</itunes:subtitle>
		<itunes:summary>Post production clearly follows production, so what happens when production has no scripts to shoot?
In this week&#039;s podcast we talk with David S. Cohen of Variety to get a post production perspective on the effect of the Writers Guild strike.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>15:02</itunes:duration>
	</item>
		<item>
		<title>The Art of Wire Removal</title>
		<link>http://www.fxguide.com/fxpodcasts/The_Art_of_Wire_Removal/</link>
		<comments>http://www.fxguide.com/fxpodcasts/The_Art_of_Wire_Removal/#comments</comments>
		<pubDate>Sat, 27 Oct 2007 19:02:24 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19086</guid>
		<description><![CDATA[In our continuing and popular  "Art of..." series, we tackle wire and rig removal. Far from being the most glamourous of visual effects, in reality wire removal is extremely challenging. We audit the current approaches and techniques of the craft. In this week's podcast, we speak with Aaron Rhode from The Orphanage about the complex 2D and 3D solutions for scenes with wires.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/The_Art_of_Wire_Removal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-071021-wireremoval.mp3" length="14154022" type="audio/mpeg" />
			<itunes:subtitle>In our continuing and popular  &quot;Art of...&quot; series, we tackle wire and rig removal. Far from being the most glamourous of visual effects, in reality wire removal is extremely challenging. We audit the current approaches and techniques of the craft.</itunes:subtitle>
		<itunes:summary>In our continuing and popular  &quot;Art of...&quot; series, we tackle wire and rig removal. Far from being the most glamourous of visual effects, in reality wire removal is extremely challenging. We audit the current approaches and techniques of the craft. In this week&#039;s podcast, we speak with Aaron Rhode from The Orphanage about the complex 2D and 3D solutions for scenes with wires.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:08</itunes:duration>
	</item>
		<item>
		<title>Kerner Optical: The ex-ILM Model Shop</title>
		<link>http://www.fxguide.com/fxpodcasts/Kerner_Optical_The_ex-ILM_Model_Shop/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Kerner_Optical_The_ex-ILM_Model_Shop/#comments</comments>
		<pubDate>Mon, 08 Oct 2007 21:08:22 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19084</guid>
		<description><![CDATA[This week, we speak with longtime Kerner Optical DOP Marty Rosenberg about the company's past history and plans for the future.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Kerner_Optical_The_ex-ILM_Model_Shop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-071007-kerner.mp3" length="17844045" type="audio/mpeg" />
			<itunes:subtitle>This week, we speak with longtime Kerner Optical DOP Marty Rosenberg about the company&#039;s past history and plans for the future.</itunes:subtitle>
		<itunes:summary>This week, we speak with longtime Kerner Optical DOP Marty Rosenberg about the company&#039;s past history and plans for the future.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>37:09</itunes:duration>
	</item>
		<item>
		<title>RED Shoot One</title>
		<link>http://www.fxguide.com/fxpodcasts/RED_Shoot_One/</link>
		<comments>http://www.fxguide.com/fxpodcasts/RED_Shoot_One/#comments</comments>
		<pubDate>Thu, 06 Sep 2007 14:33:45 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19082</guid>
		<description><![CDATA[The first fxguide test shoot with the newly released RED Camera is the topic of this podcast with Jeff Heusser and Mike Seymour.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/RED_Shoot_One/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070906-REDshoot.mp3" length="14685247" type="audio/mpeg" />
			<itunes:subtitle>The first fxguide test shoot with the newly released RED Camera is the topic of this podcast with Jeff Heusser and Mike Seymour.</itunes:subtitle>
		<itunes:summary>The first fxguide test shoot with the newly released RED Camera is the topic of this podcast with Jeff Heusser and Mike Seymour.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:01</itunes:duration>
	</item>
		<item>
		<title>Harry Potter: The Magic of Double Negative</title>
		<link>http://www.fxguide.com/fxpodcasts/harry_potter_the_magic_of_double_negative/</link>
		<comments>http://www.fxguide.com/fxpodcasts/harry_potter_the_magic_of_double_negative/#comments</comments>
		<pubDate>Wed, 01 Aug 2007 08:38:55 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[fxpodcasts]]></category>
		<category><![CDATA[Dneg]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19080</guid>
		<description><![CDATA[Harry Potter is one of the great publishing stories of our time and the Warner Brothers films have consistently produced Muggles gold. We provide our own Patronus to explain the true wizards behind Privet Lane, giants, and charms, as well as go inside the Ministry this week in our fxpodcast with Double Negative's Paul Franklin.  We also have notes from some other vfx shops involved in the movie. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/harry_potter_the_magic_of_double_negative/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070731-potter.mp3" length="22797357" type="audio/mpeg" />
			<itunes:keywords>Dneg</itunes:keywords>
		<itunes:subtitle>Harry Potter is one of the great publishing stories of our time and the Warner Brothers films have consistently produced Muggles gold. We provide our own Patronus to explain the true wizards behind Privet Lane, giants, and charms,</itunes:subtitle>
		<itunes:summary>Harry Potter is one of the great publishing stories of our time and the Warner Brothers films have consistently produced Muggles gold. We provide our own Patronus to explain the true wizards behind Privet Lane, giants, and charms, as well as go inside the Ministry this week in our fxpodcast with Double Negative&#039;s Paul Franklin.  We also have notes from some other vfx shops involved in the movie.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>47:28</itunes:duration>
	</item>
		<item>
		<title>Siggraph 2007</title>
		<link>http://www.fxguide.com/fxpodcasts/Siggraph_2007/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Siggraph_2007/#comments</comments>
		<pubDate>Mon, 16 Jul 2007 08:18:03 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19078</guid>
		<description><![CDATA[Get the inside scoop from Conference Chair Joe Marks on how to get the most out of the Siggraph 2007 conference in San Diego.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Siggraph_2007/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070716-siggraphREV.mp3" length="17995356" type="audio/mpeg" />
			<itunes:subtitle>Get the inside scoop from Conference Chair Joe Marks on how to get the most out of the Siggraph 2007 conference in San Diego.</itunes:subtitle>
		<itunes:summary>Get the inside scoop from Conference Chair Joe Marks on how to get the most out of the Siggraph 2007 conference in San Diego.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>35:24</itunes:duration>
	</item>
		<item>
		<title>FF2 &#8211; Part 2 of our story on Fantastic Four</title>
		<link>http://www.fxguide.com/fxpodcasts/FF2_-_Part_2_of_our_story_on_Fantastic_Four/</link>
		<comments>http://www.fxguide.com/fxpodcasts/FF2_-_Part_2_of_our_story_on_Fantastic_Four/#comments</comments>
		<pubDate>Mon, 09 Jul 2007 05:52:37 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19076</guid>
		<description><![CDATA[Mike Seymour interviews Jake Morrison, Visual Effects Supervisor for Hydraulx about Fantastic Four: Rise of the Silver Surfer.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/FF2_-_Part_2_of_our_story_on_Fantastic_Four/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070707-FF2.mp3" length="17398212" type="audio/mpeg" />
			<itunes:subtitle>Mike Seymour interviews Jake Morrison, Visual Effects Supervisor for Hydraulx about Fantastic Four: Rise of the Silver Surfer.</itunes:subtitle>
		<itunes:summary>Mike Seymour interviews Jake Morrison, Visual Effects Supervisor for Hydraulx about Fantastic Four: Rise of the Silver Surfer.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>36:03</itunes:duration>
	</item>
		<item>
		<title>Killer Schedules: Behind that Variety Story</title>
		<link>http://www.fxguide.com/fxpodcasts/Killer_Schedules_Behind_that_Variety_Story/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Killer_Schedules_Behind_that_Variety_Story/#comments</comments>
		<pubDate>Tue, 26 Jun 2007 18:48:45 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19074</guid>
		<description><![CDATA["Blockbusters Take Toll on f/x Shops" was the headline of a Variety article that has stirred much conversation in the visual effects world.  In this week's fxpodcast we talk to the author of that article, David Cohen from Variety, about the role of vfx and death of post schedules.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Killer_Schedules_Behind_that_Variety_Story/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070626-variety.mp3" length="17500176" type="audio/mpeg" />
			<itunes:subtitle>&quot;Blockbusters Take Toll on f/x Shops&quot; was the headline of a Variety article that has stirred much conversation in the visual effects world.  In this week&#039;s fxpodcast we talk to the author of that article, David Cohen from Variety,</itunes:subtitle>
		<itunes:summary>&quot;Blockbusters Take Toll on f/x Shops&quot; was the headline of a Variety article that has stirred much conversation in the visual effects world.  In this week&#039;s fxpodcast we talk to the author of that article, David Cohen from Variety, about the role of vfx and death of post schedules.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>36:26</itunes:duration>
	</item>
		<item>
		<title>Weta Surfers</title>
		<link>http://www.fxguide.com/fxpodcasts/Weta_Surfers/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Weta_Surfers/#comments</comments>
		<pubDate>Thu, 21 Jun 2007 10:43:13 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19072</guid>
		<description><![CDATA[With Silver Surfer, Weta continues its amazing run of effects projects. The company consistently delivers year in and year out. While they were sharing the work load on Fantastic Four: Rise of the Silver Surfer, as is the pattern these days, their current slate of production is nothing short of jaw dropping.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Weta_Surfers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070621-silver.mp3" length="9229679" type="audio/mpeg" />
			<itunes:subtitle>With Silver Surfer, Weta continues its amazing run of effects projects. The company consistently delivers year in and year out. While they were sharing the work load on Fantastic Four: Rise of the Silver Surfer, as is the pattern these days,</itunes:subtitle>
		<itunes:summary>With Silver Surfer, Weta continues its amazing run of effects projects. The company consistently delivers year in and year out. While they were sharing the work load on Fantastic Four: Rise of the Silver Surfer, as is the pattern these days, their current slate of production is nothing short of jaw dropping.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>19:12</itunes:duration>
	</item>
		<item>
		<title>A Look at Design with Picture Mill founder William Lebeda</title>
		<link>http://www.fxguide.com/fxpodcasts/A_Look_at_Design_with_Picture_Mill_founder_William_Lebeda/</link>
		<comments>http://www.fxguide.com/fxpodcasts/A_Look_at_Design_with_Picture_Mill_founder_William_Lebeda/#comments</comments>
		<pubDate>Tue, 12 Jun 2007 20:40:02 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19070</guid>
		<description><![CDATA[Mike sits down for an indepth discussion on design issues, the role of titles and the nature of film trailer design with Picture Mill founder William Lebeda.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/A_Look_at_Design_with_Picture_Mill_founder_William_Lebeda/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070612-picturemill.mp3" length="20636433" type="audio/mpeg" />
			<itunes:subtitle>Mike sits down for an indepth discussion on design issues, the role of titles and the nature of film trailer design with Picture Mill founder William Lebeda.</itunes:subtitle>
		<itunes:summary>Mike sits down for an indepth discussion on design issues, the role of titles and the nature of film trailer design with Picture Mill founder William Lebeda.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>42:53</itunes:duration>
	</item>
		<item>
		<title>Heroic Vfx : Stargate Digital and NBC&#8217;s Heroes</title>
		<link>http://www.fxguide.com/fxpodcasts/Heroic_Vfx_Stargate_Digital_and_NBCs_Heroes/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Heroic_Vfx_Stargate_Digital_and_NBCs_Heroes/#comments</comments>
		<pubDate>Tue, 29 May 2007 23:39:16 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19068</guid>
		<description><![CDATA[With over 1000 effects in the first season, Stargate Digital has just finished the first season of the NBC smash hit Heroes. We look behind the heroes to their visual effects artists and discover how the shows characters fly, regenerate, stop time and more.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Heroic_Vfx_Stargate_Digital_and_NBCs_Heroes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070528-heroes.mp3" length="13233418" type="audio/mpeg" />
			<itunes:subtitle>With over 1000 effects in the first season, Stargate Digital has just finished the first season of the NBC smash hit Heroes. We look behind the heroes to their visual effects artists and discover how the shows characters fly, regenerate,</itunes:subtitle>
		<itunes:summary>With over 1000 effects in the first season, Stargate Digital has just finished the first season of the NBC smash hit Heroes. We look behind the heroes to their visual effects artists and discover how the shows characters fly, regenerate, stop time and more.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>52:54</itunes:duration>
	</item>
		<item>
		<title>Shrek the Third: Ogreachievers</title>
		<link>http://www.fxguide.com/fxpodcasts/Shrek_the_Third_Ogreachievers/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Shrek_the_Third_Ogreachievers/#comments</comments>
		<pubDate>Mon, 21 May 2007 12:18:50 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19066</guid>
		<description><![CDATA[With a weekend opening of over $120US million, Shrek the Third continues the box office success of the franchise. In this fxpodcast, we speak with Larry Cutler and Matt Baer from PDI/Dreamworks including their insights into how working on a series of films changes the workflow. Our online story also contains a large gallery of images.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Shrek_the_Third_Ogreachievers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070521-shrek.mp3" length="21921838" type="audio/mpeg" />
			<itunes:subtitle>With a weekend opening of over $120US million, Shrek the Third continues the box office success of the franchise. In this fxpodcast, we speak with Larry Cutler and Matt Baer from PDI/Dreamworks including their insights into how working on a series of f...</itunes:subtitle>
		<itunes:summary>With a weekend opening of over $120US million, Shrek the Third continues the box office success of the franchise. In this fxpodcast, we speak with Larry Cutler and Matt Baer from PDI/Dreamworks including their insights into how working on a series of films changes the workflow. Our online story also contains a large gallery of images.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>45:39</itunes:duration>
	</item>
		<item>
		<title>Stu Maschwitz: DV Rebel with a Cause</title>
		<link>http://www.fxguide.com/fxpodcasts/Stu_Maschwitz_DV_Rebel_with_a_Cause/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Stu_Maschwitz_DV_Rebel_with_a_Cause/#comments</comments>
		<pubDate>Mon, 14 May 2007 14:42:29 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19064</guid>
		<description><![CDATA[This week, we speak with Stu Maschwitz, author of "The DV Rebel's Guide" and one of the co-founders of The Orphanage.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Stu_Maschwitz_DV_Rebel_with_a_Cause/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070514-stu.mp3" length="19531724" type="audio/mpeg" />
			<itunes:subtitle>This week, we speak with Stu Maschwitz, author of &quot;The DV Rebel&#039;s Guide&quot; and one of the co-founders of The Orphanage.</itunes:subtitle>
		<itunes:summary>This week, we speak with Stu Maschwitz, author of &quot;The DV Rebel&#039;s Guide&quot; and one of the co-founders of The Orphanage.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>40:40</itunes:duration>
	</item>
		<item>
		<title>Framestore CFC : Digital Intermediate</title>
		<link>http://www.fxguide.com/fxpodcasts/Framestore_CFC_Digital_Intermediate/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Framestore_CFC_Digital_Intermediate/#comments</comments>
		<pubDate>Mon, 07 May 2007 19:25:56 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19062</guid>
		<description><![CDATA[This week, we speak with colourist Asa Shoul and Executive Producer Jan Hogevold of Framestore CFC]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Framestore_CFC_Digital_Intermediate/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070507-cfcDI.mp3" length="15473230" type="audio/mpeg" />
			<itunes:subtitle>This week, we speak with colourist Asa Shoul and Executive Producer Jan Hogevold of Framestore CFC</itunes:subtitle>
		<itunes:summary>This week, we speak with colourist Asa Shoul and Executive Producer Jan Hogevold of Framestore CFC</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>32:13</itunes:duration>
	</item>
		<item>
		<title>NAB Podcast Number Four</title>
		<link>http://www.fxguide.com/fxpodcasts/NAB_Podcast_Number_Four/</link>
		<comments>http://www.fxguide.com/fxpodcasts/NAB_Podcast_Number_Four/#comments</comments>
		<pubDate>Sat, 21 Apr 2007 20:12:55 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19060</guid>
		<description><![CDATA[Wrap up of the week at NAB, including news from the Foundry about Nuke, the search for non-CRT broadcast monitors, After Effects CS3, and more]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/NAB_Podcast_Number_Four/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>Wrap up of the week at NAB, including news from the Foundry about Nuke, the search for non-CRT broadcast monitors, After Effects CS3, and more</itunes:subtitle>
		<itunes:summary>Wrap up of the week at NAB, including news from the Foundry about Nuke, the search for non-CRT broadcast monitors, After Effects CS3, and more</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>56:29</itunes:duration>
	</item>
		<item>
		<title>NAB Podcast Number Three</title>
		<link>http://www.fxguide.com/fxpodcasts/NAB_Podcast_Number_Three/</link>
		<comments>http://www.fxguide.com/fxpodcasts/NAB_Podcast_Number_Three/#comments</comments>
		<pubDate>Sat, 21 Apr 2007 20:12:47 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19056</guid>
		<description><![CDATA[For today's podcast we invited various guests as well a fxphd professors and postgrads to join us in a sort of bar camp where everyone reports back on what they saw on the show floor and discusses. We then collected the best of this exercise and bring you the results.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/NAB_Podcast_Number_Three/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070417-NAB_three.mp3" length="25260626" type="audio/mpeg" />
			<itunes:subtitle>For today&#039;s podcast we invited various guests as well a fxphd professors and postgrads to join us in a sort of bar camp where everyone reports back on what they saw on the show floor and discusses. We then collected the best of this exercise and bring ...</itunes:subtitle>
		<itunes:summary>For today&#039;s podcast we invited various guests as well a fxphd professors and postgrads to join us in a sort of bar camp where everyone reports back on what they saw on the show floor and discusses. We then collected the best of this exercise and bring you the results.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>52:36</itunes:duration>
	</item>
		<item>
		<title>NAB Podcast Number Two</title>
		<link>http://www.fxguide.com/fxpodcasts/NAB_Podcast_Number_Two/</link>
		<comments>http://www.fxguide.com/fxpodcasts/NAB_Podcast_Number_Two/#comments</comments>
		<pubDate>Tue, 17 Apr 2007 11:31:17 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19058</guid>
		<description><![CDATA[Our second podcast from NAB, with guests Emery Wells and Scott Brook. We cover lots of items including Apple, Motor, the Red Camera, and a new joint venture between fxguide, Wells, and Brook.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/NAB_Podcast_Number_Two/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070416-NAB_two.mp3" length="36274608" type="audio/mpeg" />
			<itunes:subtitle>Our second podcast from NAB, with guests Emery Wells and Scott Brook. We cover lots of items including Apple, Motor, the Red Camera, and a new joint venture between fxguide, Wells, and Brook.</itunes:subtitle>
		<itunes:summary>Our second podcast from NAB, with guests Emery Wells and Scott Brook. We cover lots of items including Apple, Motor, the Red Camera, and a new joint venture between fxguide, Wells, and Brook.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>15:33</itunes:duration>
	</item>
		<item>
		<title>Autodesk User Group and Party Podcast</title>
		<link>http://www.fxguide.com/fxpodcasts/Autodesk_User_Group_and_Party_Podcast/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Autodesk_User_Group_and_Party_Podcast/#comments</comments>
		<pubDate>Mon, 16 Apr 2007 14:35:59 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19054</guid>
		<description><![CDATA[Wrap up of Sunday's user group and our first NAB 2007 podcast, a "Live" podcast from the Autodesk Pool Party at Caesar's Palace. Let me tease you with these words - Standard Filesystem Volume.  Not enough?  How about batch in Smoke...  or multilayer timeline in batch?  ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Autodesk_User_Group_and_Party_Podcast/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070415-Autodesk.mp3" length="25046641" type="audio/mpeg" />
			<itunes:subtitle>Wrap up of Sunday&#039;s user group and our first NAB 2007 podcast, a &quot;Live&quot; podcast from the Autodesk Pool Party at Caesar&#039;s Palace. Let me tease you with these words - Standard Filesystem Volume.  Not enough?  How about batch in Smoke...</itunes:subtitle>
		<itunes:summary>Wrap up of Sunday&#039;s user group and our first NAB 2007 podcast, a &quot;Live&quot; podcast from the Autodesk Pool Party at Caesar&#039;s Palace. Let me tease you with these words - Standard Filesystem Volume.  Not enough?  How about batch in Smoke...  or multilayer timeline in batch?</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>52:09</itunes:duration>
	</item>
		<item>
		<title>fxguide state of the union</title>
		<link>http://www.fxguide.com/fxpodcasts/fxguide_state_of_the_union/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxguide_state_of_the_union/#comments</comments>
		<pubDate>Mon, 16 Apr 2007 04:26:48 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19052</guid>
		<description><![CDATA[A roundtable with Mike, John, Tahl Niran, and Rose Draper about fxguide, fxphd, and what's coming at NAB]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/fxguide_state_of_the_union/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070411-fxphd.mp3" length="17351278" type="audio/mpeg" />
			<itunes:subtitle>A roundtable with Mike, John, Tahl Niran, and Rose Draper about fxguide, fxphd, and what&#039;s coming at NAB</itunes:subtitle>
		<itunes:summary>A roundtable with Mike, John, Tahl Niran, and Rose Draper about fxguide, fxphd, and what&#039;s coming at NAB</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>36:08</itunes:duration>
	</item>
		<item>
		<title>Driving hard : Zoic</title>
		<link>http://www.fxguide.com/fxpodcasts/Driving_hard_Zoic/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Driving_hard_Zoic/#comments</comments>
		<pubDate>Thu, 05 Apr 2007 09:49:50 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19050</guid>
		<description><![CDATA[Fox presents a new TV show "Drive" featuring visual effects by Zoic Studios. We spoke to co-founder Loni Peristere about work on this and the companies amazing run in cutting edge episodic television effects from CSI: Crime Scene Investigation, Buffy to Battlestar Gallactica, 24 and now Drive. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Driving_hard_Zoic/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070405-ZoicDrive.mp3" length="9901485" type="audio/mpeg" />
			<itunes:subtitle>Fox presents a new TV show &quot;Drive&quot; featuring visual effects by Zoic Studios. We spoke to co-founder Loni Peristere about work on this and the companies amazing run in cutting edge episodic television effects from CSI: Crime Scene Investigation,</itunes:subtitle>
		<itunes:summary>Fox presents a new TV show &quot;Drive&quot; featuring visual effects by Zoic Studios. We spoke to co-founder Loni Peristere about work on this and the companies amazing run in cutting edge episodic television effects from CSI: Crime Scene Investigation, Buffy to Battlestar Gallactica, 24 and now Drive.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>39:11</itunes:duration>
	</item>
		<item>
		<title>Red Update : Ted</title>
		<link>http://www.fxguide.com/fxpodcasts/Red_Update_Ted/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Red_Update_Ted/#comments</comments>
		<pubDate>Mon, 26 Mar 2007 22:25:12 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19048</guid>
		<description><![CDATA[We speak to Ted Schilowitz, Leader of the Rebellion at the RED Digital Cinema Company about NAB, RED CODE RAW, the various options you can buy for the camera.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Red_Update_Ted/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070326-red.mp3" length="16457612" type="audio/mpeg" />
			<itunes:subtitle>We speak to Ted Schilowitz, Leader of the Rebellion at the RED Digital Cinema Company about NAB, RED CODE RAW, the various options you can buy for the camera.</itunes:subtitle>
		<itunes:summary>We speak to Ted Schilowitz, Leader of the Rebellion at the RED Digital Cinema Company about NAB, RED CODE RAW, the various options you can buy for the camera.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>34:16</itunes:duration>
	</item>
		<item>
		<title>A Conversation with Dan Curry</title>
		<link>http://www.fxguide.com/fxpodcasts/A_Conversation_with_Dan_Curry/</link>
		<comments>http://www.fxguide.com/fxpodcasts/A_Conversation_with_Dan_Curry/#comments</comments>
		<pubDate>Wed, 21 Mar 2007 16:56:25 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19046</guid>
		<description><![CDATA[Dan Curry pioneered high volume, high quality episodic television visual effects and as a result has been nominated for a visual effects Emmy fifteen times and  won seven times.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/A_Conversation_with_Dan_Curry/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070320-dancurry.mp3" length="15351121" type="audio/mpeg" />
			<itunes:subtitle>Dan Curry pioneered high volume, high quality episodic television visual effects and as a result has been nominated for a visual effects Emmy fifteen times and  won seven times.</itunes:subtitle>
		<itunes:summary>Dan Curry pioneered high volume, high quality episodic television visual effects and as a result has been nominated for a visual effects Emmy fifteen times and  won seven times.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>31:58</itunes:duration>
	</item>
		<item>
		<title>300, Alien vs. Predator 2 and Hydraulx</title>
		<link>http://www.fxguide.com/fxpodcasts/300_Alien_vs._Predator_2_and_Hydraulx/</link>
		<comments>http://www.fxguide.com/fxpodcasts/300_Alien_vs._Predator_2_and_Hydraulx/#comments</comments>
		<pubDate>Mon, 12 Mar 2007 13:26:10 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19044</guid>
		<description><![CDATA[We speak to Hydraulx co-founder Greg Strause about their amazing 3D work on <i>300</i> and his first impressions of <i>Alien vs Predator 2</i>, having just come off set from co-directing the film.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/300_Alien_vs._Predator_2_and_Hydraulx/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070312-hydraulx.mp3" length="10253804" type="audio/mpeg" />
			<itunes:subtitle>We speak to Hydraulx co-founder Greg Strause about their amazing 3D work on 300 and his first impressions of Alien vs Predator 2, having just come off set from co-directing the film.</itunes:subtitle>
		<itunes:summary>We speak to Hydraulx co-founder Greg Strause about their amazing 3D work on 300 and his first impressions of Alien vs Predator 2, having just come off set from co-directing the film.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>21:20</itunes:duration>
	</item>
		<item>
		<title>Comic Horrors: Rocks, Statues and VanDyke</title>
		<link>http://www.fxguide.com/fxpodcasts/Comic_Horrors_Rocks_Statues_and_VanDyke/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Comic_Horrors_Rocks_Statues_and_VanDyke/#comments</comments>
		<pubDate>Mon, 05 Mar 2007 11:22:38 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19042</guid>
		<description><![CDATA[In this podcast we talk to two of the companies behind some of the shots in Night at the Museum. When we heard that Dick Van Dyke was a not only a fan but VFX hobbyist, we could not resist asking the guys about what it was like to work with someone who started by dancing through a cartoon with Walt, and recently diced with death with a T REX, we also cover bubble gum rocks and 'real' miniatures !]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Comic_Horrors_Rocks_Statues_and_VanDyke/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070305-museum.mp3" length="19263599" type="audio/mpeg" />
			<itunes:subtitle>In this podcast we talk to two of the companies behind some of the shots in Night at the Museum. When we heard that Dick Van Dyke was a not only a fan but VFX hobbyist, we could not resist asking the guys about what it was like to work with someone who...</itunes:subtitle>
		<itunes:summary>In this podcast we talk to two of the companies behind some of the shots in Night at the Museum. When we heard that Dick Van Dyke was a not only a fan but VFX hobbyist, we could not resist asking the guys about what it was like to work with someone who started by dancing through a cartoon with Walt, and recently diced with death with a T REX, we also cover bubble gum rocks and &#039;real&#039; miniatures !</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>40:07</itunes:duration>
	</item>
		<item>
		<title>Anticipating the Premiere of 300</title>
		<link>http://www.fxguide.com/fxpodcasts/Anticipating_the_Premiere_of_300/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Anticipating_the_Premiere_of_300/#comments</comments>
		<pubDate>Sun, 25 Feb 2007 13:15:54 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19040</guid>
		<description><![CDATA[Mike Seymour chats with Jeremy Hunt, founder of Screaming Death Monkey, about their work for the upcoming film 300.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Anticipating_the_Premiere_of_300/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070224-300.mp3" length="11632172" type="audio/mpeg" />
			<itunes:subtitle>Mike Seymour chats with Jeremy Hunt, founder of Screaming Death Monkey, about their work for the upcoming film 300.</itunes:subtitle>
		<itunes:summary>Mike Seymour chats with Jeremy Hunt, founder of Screaming Death Monkey, about their work for the upcoming film 300.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:13</itunes:duration>
	</item>
		<item>
		<title>ILM : Academy Sci-Tech Award Winners</title>
		<link>http://www.fxguide.com/fxpodcasts/ILM_Academy_Sci-Tech_Award_Winners/</link>
		<comments>http://www.fxguide.com/fxpodcasts/ILM_Academy_Sci-Tech_Award_Winners/#comments</comments>
		<pubDate>Mon, 19 Feb 2007 09:36:45 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19038</guid>
		<description><![CDATA[We talk to Steve Sullivan, Director Of Research and Development for Industrial Light and Magic, about development of OpenEXR and their in-house image-based modeling tool.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/ILM_Academy_Sci-Tech_Award_Winners/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070219-acad.mp3" length="10353741" type="audio/mpeg" />
			<itunes:subtitle>We talk to Steve Sullivan, Director Of Research and Development for Industrial Light and Magic, about development of OpenEXR and their in-house image-based modeling tool.</itunes:subtitle>
		<itunes:summary>We talk to Steve Sullivan, Director Of Research and Development for Industrial Light and Magic, about development of OpenEXR and their in-house image-based modeling tool.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>21:33</itunes:duration>
	</item>
		<item>
		<title>On Set with Deaths of Ian Director Dario Piana</title>
		<link>http://www.fxguide.com/fxpodcasts/On_Set_with_Deaths_of_Ian_Director_Dario_Piana/</link>
		<comments>http://www.fxguide.com/fxpodcasts/On_Set_with_Deaths_of_Ian_Director_Dario_Piana/#comments</comments>
		<pubDate>Mon, 12 Feb 2007 09:45:06 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19036</guid>
		<description><![CDATA[We speak  on set with Director Dario Piana for an update on the production of the feature film Deaths of Ian.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/On_Set_with_Deaths_of_Ian_Director_Dario_Piana/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070212-piana.mp3" length="9759886" type="audio/mpeg" />
			<itunes:subtitle>We speak  on set with Director Dario Piana for an update on the production of the feature film Deaths of Ian.</itunes:subtitle>
		<itunes:summary>We speak  on set with Director Dario Piana for an update on the production of the feature film Deaths of Ian.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>20:19</itunes:duration>
	</item>
		<item>
		<title>Conversation with Director/VFX Artist Jon Hollis</title>
		<link>http://www.fxguide.com/fxpodcasts/Conversation_with_Director_VFX_Artist_Jon_Hollis/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Conversation_with_Director_VFX_Artist_Jon_Hollis/#comments</comments>
		<pubDate>Thu, 08 Feb 2007 12:27:24 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19034</guid>
		<description><![CDATA[This week we talk to legendary London FX artist and director Jon Hollis of Nice Shirt Films, who was a co-founder of Smoke and Mirrors.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Conversation_with_Director_VFX_Artist_Jon_Hollis/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070208-hollis.mp3" length="11651471" type="audio/mpeg" />
			<itunes:subtitle>This week we talk to legendary London FX artist and director Jon Hollis of Nice Shirt Films, who was a co-founder of Smoke and Mirrors.</itunes:subtitle>
		<itunes:summary>This week we talk to legendary London FX artist and director Jon Hollis of Nice Shirt Films, who was a co-founder of Smoke and Mirrors.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:15</itunes:duration>
	</item>
		<item>
		<title>A Conversation with Autodesk&#8217;s New Systems Team</title>
		<link>http://www.fxguide.com/fxpodcasts/A_Conversation_with_Autodesks_New_Systems_Team/</link>
		<comments>http://www.fxguide.com/fxpodcasts/A_Conversation_with_Autodesks_New_Systems_Team/#comments</comments>
		<pubDate>Wed, 31 Jan 2007 08:29:42 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19032</guid>
		<description><![CDATA[We speak with key individuals from the newly re-organized systems team in Montreal. They are involved in the development of Flame, Smoke, Lustre, Toxik and other applications. Bruno Sargeant, Jean-Luc Dery, Philippe Soeiro, Mark Jaszbereny, and Filippo Tampieri.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/A_Conversation_with_Autodesks_New_Systems_Team/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070130-autodesk.mp3" length="30936529" type="audio/mpeg" />
			<itunes:subtitle>We speak with key individuals from the newly re-organized systems team in Montreal. They are involved in the development of Flame, Smoke, Lustre, Toxik and other applications. Bruno Sargeant, Jean-Luc Dery, Philippe Soeiro, Mark Jaszbereny,</itunes:subtitle>
		<itunes:summary>We speak with key individuals from the newly re-organized systems team in Montreal. They are involved in the development of Flame, Smoke, Lustre, Toxik and other applications. Bruno Sargeant, Jean-Luc Dery, Philippe Soeiro, Mark Jaszbereny, and Filippo Tampieri.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>4:26</itunes:duration>
	</item>
		<item>
		<title>Letters from Iwo Jima : Digital Domain Delivers</title>
		<link>http://www.fxguide.com/fxpodcasts/Letters_from_Iwo_Jima_Digital_Domain_Delivers/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Letters_from_Iwo_Jima_Digital_Domain_Delivers/#comments</comments>
		<pubDate>Fri, 26 Jan 2007 15:32:32 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19030</guid>
		<description><![CDATA[We speak with Darren Poe and Jeff Kim about Digital Domain's work on Letters from Iwo Jima.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Letters_from_Iwo_Jima_Digital_Domain_Delivers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070122-letters.mp3" length="17882928" type="audio/mpeg" />
			<itunes:subtitle>We speak with Darren Poe and Jeff Kim about Digital Domain&#039;s work on Letters from Iwo Jima.</itunes:subtitle>
		<itunes:summary>We speak with Darren Poe and Jeff Kim about Digital Domain&#039;s work on Letters from Iwo Jima.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>37:14</itunes:duration>
	</item>
		<item>
		<title>Ascent Media&#8217;s Digital Media Data Center</title>
		<link>http://www.fxguide.com/fxpodcasts/Ascent_Medias_Digital_Media_Data_Center/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Ascent_Medias_Digital_Media_Data_Center/#comments</comments>
		<pubDate>Wed, 24 Jan 2007 12:15:49 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19028</guid>
		<description><![CDATA[Maximizing content lifespan with guest Tyler Leshney]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Ascent_Medias_Digital_Media_Data_Center/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>Maximizing content lifespan with guest Tyler Leshney</itunes:subtitle>
		<itunes:summary>Maximizing content lifespan with guest Tyler Leshney</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>34:01</itunes:duration>
	</item>
		<item>
		<title>Children of Men : Hard Core Visual Effects</title>
		<link>http://www.fxguide.com/fxpodcasts/Children_of_Men_Hard_Core_Visual_Effects/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Children_of_Men_Hard_Core_Visual_Effects/#comments</comments>
		<pubDate>Thu, 04 Jan 2007 12:37:44 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19026</guid>
		<description><![CDATA[We speak with David Vickery of Double Negative and Tim Webber of Framestore CFC about their work on the film.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Children_of_Men_Hard_Core_Visual_Effects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070104-children.mp3" length="18890353" type="audio/mpeg" />
			<itunes:subtitle>We speak with David Vickery of Double Negative and Tim Webber of Framestore CFC about their work on the film.</itunes:subtitle>
		<itunes:summary>We speak with David Vickery of Double Negative and Tim Webber of Framestore CFC about their work on the film.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>39:20</itunes:duration>
	</item>
		<item>
		<title>Charlotte&#8217;s Web and Digital Pictures Illoura</title>
		<link>http://www.fxguide.com/fxpodcasts/Charlottes_Web_and_Digital_Pictures_Illoura/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Charlottes_Web_and_Digital_Pictures_Illoura/#comments</comments>
		<pubDate>Sun, 31 Dec 2006 11:27:43 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19024</guid>
		<description><![CDATA[We speak with Digital Pictures Illoura about their work on the recent animated film Charlotte's Webb.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Charlottes_Web_and_Digital_Pictures_Illoura/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-122406-cweb.mp3" length="18783501" type="audio/mpeg" />
			<itunes:subtitle>We speak with Digital Pictures Illoura about their work on the recent animated film Charlotte&#039;s Webb.</itunes:subtitle>
		<itunes:summary>We speak with Digital Pictures Illoura about their work on the recent animated film Charlotte&#039;s Webb.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>39:07</itunes:duration>
	</item>
		<item>
		<title>On Set with the VFX Supervisor of The Deaths of Ian</title>
		<link>http://www.fxguide.com/fxpodcasts/On_Set_with_the_VFX_Supervisor_of_The_Deaths_of_Ian/</link>
		<comments>http://www.fxguide.com/fxpodcasts/On_Set_with_the_VFX_Supervisor_of_The_Deaths_of_Ian/#comments</comments>
		<pubDate>Wed, 20 Dec 2006 12:10:51 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19022</guid>
		<description><![CDATA[We speak with the on-set vfx supervisor of The Deaths of Ian, Dennis Michelson.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/On_Set_with_the_VFX_Supervisor_of_The_Deaths_of_Ian/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-122006-deaths.mp3" length="8970191" type="audio/mpeg" />
			<itunes:subtitle>We speak with the on-set vfx supervisor of The Deaths of Ian, Dennis Michelson.</itunes:subtitle>
		<itunes:summary>We speak with the on-set vfx supervisor of The Deaths of Ian, Dennis Michelson.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>18:40</itunes:duration>
	</item>
		<item>
		<title>Conversation with REALVIZ&#8217;s Luc Robert</title>
		<link>http://www.fxguide.com/fxpodcasts/Conversation_with_REALVIZs_Luc_Robert/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Conversation_with_REALVIZs_Luc_Robert/#comments</comments>
		<pubDate>Sun, 10 Dec 2006 16:28:38 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19020</guid>
		<description><![CDATA[We chat with Luc Robert, co-founder of REALVIZ, about their recent release of Stitcher Unlimited DS.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Conversation_with_REALVIZs_Luc_Robert/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-121106-stitcher.mp3" length="10625041" type="audio/mpeg" />
			<itunes:subtitle>We chat with Luc Robert, co-founder of REALVIZ, about their recent release of Stitcher Unlimited DS.</itunes:subtitle>
		<itunes:summary>We chat with Luc Robert, co-founder of REALVIZ, about their recent release of Stitcher Unlimited DS.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>22:07</itunes:duration>
	</item>
		<item>
		<title>First Ever AFI Visual Effects Award Goes to Hunt Angels</title>
		<link>http://www.fxguide.com/fxpodcasts/First_Ever_AFI_Visual_Effects_Award_Goes_to_Hunt_Angels/</link>
		<comments>http://www.fxguide.com/fxpodcasts/First_Ever_AFI_Visual_Effects_Award_Goes_to_Hunt_Angels/#comments</comments>
		<pubDate>Thu, 07 Dec 2006 17:18:21 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19018</guid>
		<description><![CDATA[The first-ever Australian Film Institute awarded its first-ever Visual Effects Award to Rose Draper and Mike Seymour for their work on Hunt Angels. Seymour and Draper talk about their work on the film.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/First_Ever_AFI_Visual_Effects_Award_Goes_to_Hunt_Angels/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120706-afivfx.mp3" length="16488143" type="audio/mpeg" />
			<itunes:subtitle>The first-ever Australian Film Institute awarded its first-ever Visual Effects Award to Rose Draper and Mike Seymour for their work on Hunt Angels. Seymour and Draper talk about their work on the film.</itunes:subtitle>
		<itunes:summary>The first-ever Australian Film Institute awarded its first-ever Visual Effects Award to Rose Draper and Mike Seymour for their work on Hunt Angels. Seymour and Draper talk about their work on the film.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>34:20</itunes:duration>
	</item>
		<item>
		<title>zyz studios Paint the Town Yellow</title>
		<link>http://www.fxguide.com/fxpodcasts/zyz_studios_Paint_the_Town_Yellow/</link>
		<comments>http://www.fxguide.com/fxpodcasts/zyz_studios_Paint_the_Town_Yellow/#comments</comments>
		<pubDate>Thu, 07 Dec 2006 17:18:13 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19016</guid>
		<description><![CDATA[Mike Seymour talks with artists involved with the creation of a yellow pages tv commercial done at xyz studios.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/zyz_studios_Paint_the_Town_Yellow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-112006-xyz.mp3" length="18475170" type="audio/mpeg" />
			<itunes:subtitle>Mike Seymour talks with artists involved with the creation of a yellow pages tv commercial done at xyz studios.</itunes:subtitle>
		<itunes:summary>Mike Seymour talks with artists involved with the creation of a yellow pages tv commercial done at xyz studios.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>33:11</itunes:duration>
	</item>
		<item>
		<title>Fincher&#8217;s all digital feature: Zodiac</title>
		<link>http://www.fxguide.com/fxpodcasts/Finchers_all_digital_feature_Zodiac/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Finchers_all_digital_feature_Zodiac/#comments</comments>
		<pubDate>Tue, 24 Oct 2006 11:32:48 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19012</guid>
		<description><![CDATA[Andreas Wacker and Angus Wall discuss techniques developed for the first major motion picture produced without using compressed tape formats or film.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Finchers_all_digital_feature_Zodiac/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-102406-zodiac.mp3" length="8029461" type="audio/mpeg" />
			<itunes:subtitle>Andreas Wacker and Angus Wall discuss techniques developed for the first major motion picture produced without using compressed tape formats or film.</itunes:subtitle>
		<itunes:summary>Andreas Wacker and Angus Wall discuss techniques developed for the first major motion picture produced without using compressed tape formats or film.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>16:43</itunes:duration>
	</item>
		<item>
		<title>IBC Redux: Red, Blackmagic, Foundry, Gridiron and more</title>
		<link>http://www.fxguide.com/fxpodcasts/IBC_Redux_Red_Blackmagic_Foundry_Gridiron_and_more/</link>
		<comments>http://www.fxguide.com/fxpodcasts/IBC_Redux_Red_Blackmagic_Foundry_Gridiron_and_more/#comments</comments>
		<pubDate>Mon, 02 Oct 2006 21:35:36 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19014</guid>
		<description><![CDATA[Podcast recapping IBC 2006, including sound bites from Ted Schilowitz and Graeme Natress of RED and Grant Petty of Blackmagic Design.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/IBC_Redux_Red_Blackmagic_Foundry_Gridiron_and_more/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-100206-ibc.mp3" length="22695468" type="audio/mpeg" />
			<itunes:subtitle>Podcast recapping IBC 2006, including sound bites from Ted Schilowitz and Graeme Natress of RED and Grant Petty of Blackmagic Design.</itunes:subtitle>
		<itunes:summary>Podcast recapping IBC 2006, including sound bites from Ted Schilowitz and Graeme Natress of RED and Grant Petty of Blackmagic Design.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>47:16</itunes:duration>
	</item>
		<item>
		<title>Double Negative and Flyboys</title>
		<link>http://www.fxguide.com/fxpodcasts/Double_Negative_and_Flyboys/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Double_Negative_and_Flyboys/#comments</comments>
		<pubDate>Sun, 24 Sep 2006 13:06:23 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19010</guid>
		<description><![CDATA[We speak with Alex Wuttke and Jody Johnson from Double Negative about the 3D and 2D approaches and solutions to the film. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Double_Negative_and_Flyboys/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-092306-flyboys.mp3" length="25055896" type="audio/mpeg" />
			<itunes:subtitle>We speak with Alex Wuttke and Jody Johnson from Double Negative about the 3D and 2D approaches and solutions to the film.</itunes:subtitle>
		<itunes:summary>We speak with Alex Wuttke and Jody Johnson from Double Negative about the 3D and 2D approaches and solutions to the film.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>52:11</itunes:duration>
	</item>
		<item>
		<title>Company 3 &#8211; DI Workflow</title>
		<link>http://www.fxguide.com/fxpodcasts/Company_3_-_DI_Workflow/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Company_3_-_DI_Workflow/#comments</comments>
		<pubDate>Tue, 19 Sep 2006 17:39:39 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19008</guid>
		<description><![CDATA[We speak to Erik Rogers at Company 3 in Los Angeles about their use of DaVinci color correctors for transferring and DI.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Company_3_-_DI_Workflow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-091906-company3.mp3" length="16728270" type="audio/mpeg" />
			<itunes:subtitle>We speak to Erik Rogers at Company 3 in Los Angeles about their use of DaVinci color correctors for transferring and DI.</itunes:subtitle>
		<itunes:summary>We speak to Erik Rogers at Company 3 in Los Angeles about their use of DaVinci color correctors for transferring and DI.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>34:50</itunes:duration>
	</item>
		<item>
		<title>MATRIX compositing</title>
		<link>http://www.fxguide.com/fxpodcasts/MATRIX_compositing/</link>
		<comments>http://www.fxguide.com/fxpodcasts/MATRIX_compositing/#comments</comments>
		<pubDate>Tue, 05 Sep 2006 07:09:26 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19006</guid>
		<description><![CDATA[We speak with Dan Tatu of CHROME Imaging about their MATRIX compositing product, which provides color grading, compositing, painting, and more]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/MATRIX_compositing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-090406-matrix.mp3" length="19857335" type="audio/mpeg" />
			<itunes:subtitle>We speak with Dan Tatu of CHROME Imaging about their MATRIX compositing product, which provides color grading, compositing, painting, and more</itunes:subtitle>
		<itunes:summary>We speak with Dan Tatu of CHROME Imaging about their MATRIX compositing product, which provides color grading, compositing, painting, and more</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>41:21</itunes:duration>
	</item>
		<item>
		<title>Online vfx training: fxphd</title>
		<link>http://www.fxguide.com/fxpodcasts/Online_vfx_training_fxphd/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Online_vfx_training_fxphd/#comments</comments>
		<pubDate>Sun, 20 Aug 2006 07:10:37 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19004</guid>
		<description><![CDATA[In this week's podcast we take a look at our sister site fxphd.com, which provides online training for vfx artists.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Online_vfx_training_fxphd/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-082206-fxphd.mp3" length="22823651" type="audio/mpeg" />
			<itunes:subtitle>In this week&#039;s podcast we take a look at our sister site fxphd.com, which provides online training for vfx artists.</itunes:subtitle>
		<itunes:summary>In this week&#039;s podcast we take a look at our sister site fxphd.com, which provides online training for vfx artists.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>40:36</itunes:duration>
	</item>
		<item>
		<title>World Trade Center &#8211; Being Faithful</title>
		<link>http://www.fxguide.com/fxpodcasts/i_World_Trade_Center_i_-_Being_Faithful/</link>
		<comments>http://www.fxguide.com/fxpodcasts/i_World_Trade_Center_i_-_Being_Faithful/#comments</comments>
		<pubDate>Wed, 16 Aug 2006 06:36:36 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19002</guid>
		<description><![CDATA[We speak with Pete Bebb, CG Supervisor, and Ryan Cook, Dynamics Supervisor, about Double Negative's work on the film.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/i_World_Trade_Center_i_-_Being_Faithful/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-081606-wtc.mp3" length="33367281" type="audio/mpeg" />
			<itunes:subtitle>We speak with Pete Bebb, CG Supervisor, and Ryan Cook, Dynamics Supervisor, about Double Negative&#039;s work on the film.</itunes:subtitle>
		<itunes:summary>We speak with Pete Bebb, CG Supervisor, and Ryan Cook, Dynamics Supervisor, about Double Negative&#039;s work on the film.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>2:09</itunes:duration>
	</item>
		<item>
		<title>Object tracking : PFtrack</title>
		<link>http://www.fxguide.com/fxpodcasts/Object_tracking_PFtrack/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Object_tracking_PFtrack/#comments</comments>
		<pubDate>Wed, 02 Aug 2006 22:18:54 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=19000</guid>
		<description><![CDATA[PFTrack, already established as a great 3D tracker, moved to provide a new level of functionality when it provided added object tracking in version 3.0. Now with version 3.5 this is refined even further. With Version 3.5 is due out soon, fxguide sat down with Richard Spöhrer Managing Director of PixelFarm to discuss the product in this week's podcast. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Object_tracking_PFtrack/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-080206-pftrack.mp3" length="4796041" type="audio/mpeg" />
			<itunes:subtitle>PFTrack, already established as a great 3D tracker, moved to provide a new level of functionality when it provided added object tracking in version 3.0. Now with version 3.5 this is refined even further. With Version 3.5 is due out soon,</itunes:subtitle>
		<itunes:summary>PFTrack, already established as a great 3D tracker, moved to provide a new level of functionality when it provided added object tracking in version 3.0. Now with version 3.5 this is refined even further. With Version 3.5 is due out soon, fxguide sat down with Richard Spöhrer Managing Director of PixelFarm to discuss the product in this week&#039;s podcast.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>19:03</itunes:duration>
	</item>
		<item>
		<title>Superman Returns</title>
		<link>http://www.fxguide.com/fxpodcasts/i_Superman_Returns_i/</link>
		<comments>http://www.fxguide.com/fxpodcasts/i_Superman_Returns_i/#comments</comments>
		<pubDate>Mon, 03 Jul 2006 08:05:38 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18998</guid>
		<description><![CDATA[<i>Superman Returns</i>  thanks to director Bryan Singer, Visual Effects Supervisor Mark Stetson, and a large number of visual effects artists around the globe who worked to make the man of steel fly, see through walls, repel bullets and save the world. We cover this summer blockbuster in our one-year anniversary fxpodcast as well as in detail with our online story.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/i_Superman_Returns_i/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-070306-superman.mp3" length="21583074" type="audio/mpeg" />
			<itunes:subtitle>Superman Returns  thanks to director Bryan Singer, Visual Effects Supervisor Mark Stetson, and a large number of visual effects artists around the globe who worked to make the man of steel fly, see through walls, repel bullets and save the world.</itunes:subtitle>
		<itunes:summary>Superman Returns  thanks to director Bryan Singer, Visual Effects Supervisor Mark Stetson, and a large number of visual effects artists around the globe who worked to make the man of steel fly, see through walls, repel bullets and save the world. We cover this summer blockbuster in our one-year anniversary fxpodcast as well as in detail with our online story.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>44:57</itunes:duration>
	</item>
		<item>
		<title>Shake 4.1: Interview with Apple</title>
		<link>http://www.fxguide.com/fxpodcasts/Shake_4.1_Interview_with_Apple/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Shake_4.1_Interview_with_Apple/#comments</comments>
		<pubDate>Wed, 28 Jun 2006 13:52:53 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18996</guid>
		<description><![CDATA[Dion Scoppettuolo, Senior Product Marketing Manager for Apple's Shake, talks about the rumours and reality regarding the recent Shake announcement.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Shake_4.1_Interview_with_Apple/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-062806-shake41.mp3" length="10661580" type="audio/mpeg" />
			<itunes:subtitle>Dion Scoppettuolo, Senior Product Marketing Manager for Apple&#039;s Shake, talks about the rumours and reality regarding the recent Shake announcement.</itunes:subtitle>
		<itunes:summary>Dion Scoppettuolo, Senior Product Marketing Manager for Apple&#039;s Shake, talks about the rumours and reality regarding the recent Shake announcement.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>21:37</itunes:duration>
	</item>
		<item>
		<title>The Deaths of Ian: Stan Winston Studios at fxguide</title>
		<link>http://www.fxguide.com/fxpodcasts/The_Deaths_of_Ian_Stan_Winston_Studios_at_fxguide/</link>
		<comments>http://www.fxguide.com/fxpodcasts/The_Deaths_of_Ian_Stan_Winston_Studios_at_fxguide/#comments</comments>
		<pubDate>Fri, 23 Jun 2006 08:40:35 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18994</guid>
		<description><![CDATA[We chat with Mike Pryor, Head of Digital Production, about <i>The Deaths of Ian</i>.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/The_Deaths_of_Ian_Stan_Winston_Studios_at_fxguide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-062006-deaths.mp3" length="9012387" type="audio/mpeg" />
			<itunes:subtitle>We chat with Mike Pryor, Head of Digital Production, about The Deaths of Ian.</itunes:subtitle>
		<itunes:summary>We chat with Mike Pryor, Head of Digital Production, about The Deaths of Ian.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>18:21</itunes:duration>
	</item>
		<item>
		<title>Xmen 3 : Extreme Makeover</title>
		<link>http://www.fxguide.com/fxpodcasts/Xmen_3_Extreme_Makeover/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Xmen_3_Extreme_Makeover/#comments</comments>
		<pubDate>Mon, 12 Jun 2006 10:48:19 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18992</guid>
		<description><![CDATA[We talk to Greg Strause of Lola and Hydraulx, as well as visual effects supervisor John Bruno, about work on Xmen 3]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Xmen_3_Extreme_Makeover/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-061206-xmen.mp3" length="12585649" type="audio/mpeg" />
			<itunes:subtitle>We talk to Greg Strause of Lola and Hydraulx, as well as visual effects supervisor John Bruno, about work on Xmen 3</itunes:subtitle>
		<itunes:summary>We talk to Greg Strause of Lola and Hydraulx, as well as visual effects supervisor John Bruno, about work on Xmen 3</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>31:13</itunes:duration>
	</item>
		<item>
		<title>The DaVinci Code and Double Negative</title>
		<link>http://www.fxguide.com/fxpodcasts/The_DaVinci_Code_and_Double_Negative/</link>
		<comments>http://www.fxguide.com/fxpodcasts/The_DaVinci_Code_and_Double_Negative/#comments</comments>
		<pubDate>Mon, 22 May 2006 12:22:51 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18990</guid>
		<description><![CDATA[]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/The_DaVinci_Code_and_Double_Negative/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-052206-davinci.mp3" length="14893972" type="audio/mpeg" />
			<itunes:subtitle></itunes:subtitle>
		<itunes:summary></itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:41</itunes:duration>
	</item>
		<item>
		<title>Mr. X Scares up Effects for Silent Hill</title>
		<link>http://www.fxguide.com/fxpodcasts/Mr._X_Scares_up_Effects_for_i_Silent_Hill_i/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Mr._X_Scares_up_Effects_for_i_Silent_Hill_i/#comments</comments>
		<pubDate>Sat, 13 May 2006 12:47:35 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18988</guid>
		<description><![CDATA[A conversation with Evan Jacobs about the visual effects done by Mr. X for the feature filme <i>Silent Hill</i>.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Mr._X_Scares_up_Effects_for_i_Silent_Hill_i/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-050515-silenthill.mp3" length="12566551" type="audio/mpeg" />
			<itunes:subtitle>A conversation with Evan Jacobs about the visual effects done by Mr. X for the feature filme Silent Hill.</itunes:subtitle>
		<itunes:summary>A conversation with Evan Jacobs about the visual effects done by Mr. X for the feature filme Silent Hill.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>25:20</itunes:duration>
	</item>
		<item>
		<title>&#8216;Poseidon&#8217; Fluid Simulations and ILM Visual Effects</title>
		<link>http://www.fxguide.com/fxpodcasts/Poseidon_Fluid_Simulations_and_ILM_Visual_Effects/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Poseidon_Fluid_Simulations_and_ILM_Visual_Effects/#comments</comments>
		<pubDate>Mon, 08 May 2006 09:03:05 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18986</guid>
		<description><![CDATA[A look at some of the visual effects behind the blockbuster 'Poseidon' movie.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Poseidon_Fluid_Simulations_and_ILM_Visual_Effects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-050806-poseidon.mp3" length="17211893" type="audio/mpeg" />
			<itunes:subtitle>A look at some of the visual effects behind the blockbuster &#039;Poseidon&#039; movie.</itunes:subtitle>
		<itunes:summary>A look at some of the visual effects behind the blockbuster &#039;Poseidon&#039; movie.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>35:05</itunes:duration>
	</item>
		<item>
		<title>Red Camera : A Peak Behind the Curtain</title>
		<link>http://www.fxguide.com/fxpodcasts/Red_Camera_A_Peak_Behind_the_Curtain/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Red_Camera_A_Peak_Behind_the_Curtain/#comments</comments>
		<pubDate>Fri, 05 May 2006 10:17:37 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18984</guid>
		<description><![CDATA[Following up from last week's very successful podcasts is the rest of the interview with Red Camera's Ted Schilowitz - so called Leader of the Rebellion. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Red_Camera_A_Peak_Behind_the_Curtain/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-050506-red.mp3" length="11506704" type="audio/mpeg" />
			<itunes:subtitle>Following up from last week&#039;s very successful podcasts is the rest of the interview with Red Camera&#039;s Ted Schilowitz - so called Leader of the Rebellion.</itunes:subtitle>
		<itunes:summary>Following up from last week&#039;s very successful podcasts is the rest of the interview with Red Camera&#039;s Ted Schilowitz - so called Leader of the Rebellion.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>23:22</itunes:duration>
	</item>
		<item>
		<title>NAB2006 Report &#8211; Wednesday April 26</title>
		<link>http://www.fxguide.com/fxpodcasts/NAB2006_Report_-_Wednesday_April_26/</link>
		<comments>http://www.fxguide.com/fxpodcasts/NAB2006_Report_-_Wednesday_April_26/#comments</comments>
		<pubDate>Wed, 26 Apr 2006 12:18:15 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18982</guid>
		<description><![CDATA[In our final podcast from NAB, we explore some of the less obvious gems of the show and discuss the relevance of NAB as an event. ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/NAB2006_Report_-_Wednesday_April_26/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-042406-nab3.mp3" length="15004240" type="audio/mpeg" />
			<itunes:subtitle>In our final podcast from NAB, we explore some of the less obvious gems of the show and discuss the relevance of NAB as an event.</itunes:subtitle>
		<itunes:summary>In our final podcast from NAB, we explore some of the less obvious gems of the show and discuss the relevance of NAB as an event.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>36:42</itunes:duration>
	</item>
		<item>
		<title>NAB2006 Report &#8211; Tuesday April 25</title>
		<link>http://www.fxguide.com/fxpodcasts/NAB2006_Report_-_Tuesday_April_25/</link>
		<comments>http://www.fxguide.com/fxpodcasts/NAB2006_Report_-_Tuesday_April_25/#comments</comments>
		<pubDate>Tue, 25 Apr 2006 11:16:33 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18980</guid>
		<description><![CDATA[Roundtable and interviews covering: The Red Camera, Apple developments and SDK DVD produced by fxphd, Plug-ins, Filmlight, Gum... ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/NAB2006_Report_-_Tuesday_April_25/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-042506-nab2.mp3" length="15754987" type="audio/mpeg" />
			<itunes:subtitle>Roundtable and interviews covering: The Red Camera, Apple developments and SDK DVD produced by fxphd, Plug-ins, Filmlight, Gum...</itunes:subtitle>
		<itunes:summary>Roundtable and interviews covering: The Red Camera, Apple developments and SDK DVD produced by fxphd, Plug-ins, Filmlight, Gum...</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:46</itunes:duration>
	</item>
		<item>
		<title>NAB2006 Report &#8211; Monday April 24</title>
		<link>http://www.fxguide.com/fxpodcasts/NAB2006_Report_-_Monday_April_24/</link>
		<comments>http://www.fxguide.com/fxpodcasts/NAB2006_Report_-_Monday_April_24/#comments</comments>
		<pubDate>Mon, 24 Apr 2006 01:16:40 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18978</guid>
		<description><![CDATA[Coverage of the annual Autodesk user group meeting and information about our new sister site, fxphd.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/NAB2006_Report_-_Monday_April_24/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-042406-nab1.mp3" length="18909264" type="audio/mpeg" />
			<itunes:subtitle>Coverage of the annual Autodesk user group meeting and information about our new sister site, fxphd.</itunes:subtitle>
		<itunes:summary>Coverage of the annual Autodesk user group meeting and information about our new sister site, fxphd.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>45:20</itunes:duration>
	</item>
		<item>
		<title>Digital Intermediate Colour Grading</title>
		<link>http://www.fxguide.com/fxpodcasts/Digital_Intermediate_Colour_Grading/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Digital_Intermediate_Colour_Grading/#comments</comments>
		<pubDate>Mon, 10 Apr 2006 10:41:59 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18976</guid>
		<description><![CDATA[Mike Seymour covers the ins and outs of digital grading with colourist Warren Lynch.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Digital_Intermediate_Colour_Grading/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-041006-lynch.mp3" length="5670170" type="audio/mpeg" />
			<itunes:subtitle>Mike Seymour covers the ins and outs of digital grading with colourist Warren Lynch.</itunes:subtitle>
		<itunes:summary>Mike Seymour covers the ins and outs of digital grading with colourist Warren Lynch.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>22:32</itunes:duration>
	</item>
		<item>
		<title>Autodesk Master Classes at NAB 2006</title>
		<link>http://www.fxguide.com/fxpodcasts/Autodesk_Master_Classes_at_NAB_2006/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Autodesk_Master_Classes_at_NAB_2006/#comments</comments>
		<pubDate>Mon, 27 Mar 2006 11:17:31 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18972</guid>
		<description><![CDATA[We speak with Jake Parker and Michael Ruzicka about their presentations at the flame and smoke master classes being held at NAB this year.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Autodesk_Master_Classes_at_NAB_2006/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-032706-mclass.mp3" length="5452083" type="audio/mpeg" />
			<itunes:subtitle>We speak with Jake Parker and Michael Ruzicka about their presentations at the flame and smoke master classes being held at NAB this year.</itunes:subtitle>
		<itunes:summary>We speak with Jake Parker and Michael Ruzicka about their presentations at the flame and smoke master classes being held at NAB this year.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>21:32</itunes:duration>
	</item>
		<item>
		<title>The Job Search</title>
		<link>http://www.fxguide.com/fxpodcasts/The_Job_Search/</link>
		<comments>http://www.fxguide.com/fxpodcasts/The_Job_Search/#comments</comments>
		<pubDate>Tue, 21 Mar 2006 12:44:52 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18970</guid>
		<description><![CDATA[We speak with Teresa Hall of Muse recruitment about how vfx artists can best present themselves to prospective employers.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/The_Job_Search/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>We speak with Teresa Hall of Muse recruitment about how vfx artists can best present themselves to prospective employers.</itunes:subtitle>
		<itunes:summary>We speak with Teresa Hall of Muse recruitment about how vfx artists can best present themselves to prospective employers.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>23:00</itunes:duration>
	</item>
		<item>
		<title>After Effects 7 32-bit Workflow</title>
		<link>http://www.fxguide.com/fxpodcasts/After_Effects_7_32-bit_Workflow/</link>
		<comments>http://www.fxguide.com/fxpodcasts/After_Effects_7_32-bit_Workflow/#comments</comments>
		<pubDate>Mon, 13 Mar 2006 19:57:50 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18968</guid>
		<description><![CDATA[A conversation with Stu Maschwitz of the Orphanage about using a 32-bit linear color workflow in AE. Maschwitz has been an evangelist for using After Effects for high end projects.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/After_Effects_7_32-bit_Workflow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-031306-maschwitz.mp3" length="12679254" type="audio/mpeg" />
			<itunes:subtitle>A conversation with Stu Maschwitz of the Orphanage about using a 32-bit linear color workflow in AE. Maschwitz has been an evangelist for using After Effects for high end projects.</itunes:subtitle>
		<itunes:summary>A conversation with Stu Maschwitz of the Orphanage about using a 32-bit linear color workflow in AE. Maschwitz has been an evangelist for using After Effects for high end projects.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>47:34</itunes:duration>
	</item>
		<item>
		<title>Matte Painting Part 4: The Future</title>
		<link>http://www.fxguide.com/fxpodcasts/Matte_Painting_Part_4_The_Future/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Matte_Painting_Part_4_The_Future/#comments</comments>
		<pubDate>Mon, 06 Mar 2006 14:13:41 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18966</guid>
		<description><![CDATA[A conversation with Alp Altiner.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Matte_Painting_Part_4_The_Future/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:subtitle>A conversation with Alp Altiner.</itunes:subtitle>
		<itunes:summary>A conversation with Alp Altiner.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>33:43</itunes:duration>
	</item>
		<item>
		<title>Conversation with Bill Collis of The Foundry</title>
		<link>http://www.fxguide.com/fxpodcasts/Conversation_with_Bill_Collis_of_The_Foundry/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Conversation_with_Bill_Collis_of_The_Foundry/#comments</comments>
		<pubDate>Tue, 28 Feb 2006 00:35:35 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18964</guid>
		<description><![CDATA[Mike Seymour talks with Dr. Bill Collis, Head of Research at the London-based Founrdy. The Foundry develop the Furnace, Keylight, Tinder, and Anvil plugins.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Conversation_with_Bill_Collis_of_The_Foundry/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-020627-collis.mp3" length="5385315" type="audio/mpeg" />
			<itunes:subtitle>Mike Seymour talks with Dr. Bill Collis, Head of Research at the London-based Founrdy. The Foundry develop the Furnace, Keylight, Tinder, and Anvil plugins.</itunes:subtitle>
		<itunes:summary>Mike Seymour talks with Dr. Bill Collis, Head of Research at the London-based Founrdy. The Foundry develop the Furnace, Keylight, Tinder, and Anvil plugins.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>21:09</itunes:duration>
	</item>
		<item>
		<title>A Look at After Effects 7.0</title>
		<link>http://www.fxguide.com/fxpodcasts/A_Look_at_After_Effects_7.0/</link>
		<comments>http://www.fxguide.com/fxpodcasts/A_Look_at_After_Effects_7.0/#comments</comments>
		<pubDate>Mon, 20 Feb 2006 12:08:33 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18962</guid>
		<description><![CDATA[We talk with Steve Kilisky and David Simons of Adobe about the recent release of After Effects 7.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/A_Look_at_After_Effects_7.0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-022006-ae7.mp3" length="9024408" type="audio/mpeg" />
			<itunes:subtitle>We talk with Steve Kilisky and David Simons of Adobe about the recent release of After Effects 7.</itunes:subtitle>
		<itunes:summary>We talk with Steve Kilisky and David Simons of Adobe about the recent release of After Effects 7.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>35:40</itunes:duration>
	</item>
		<item>
		<title>Matte Painting Part 3 : The Art</title>
		<link>http://www.fxguide.com/fxpodcasts/Matte_Painting_Part_3_The_Art/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Matte_Painting_Part_3_The_Art/#comments</comments>
		<pubDate>Sun, 12 Feb 2006 03:43:15 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18960</guid>
		<description><![CDATA[Examining the art and beauty of matte painting with senior matte painter Wayne Hagg]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Matte_Painting_Part_3_The_Art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-021306-haag.mp3" length="10732225" type="audio/mpeg" />
			<itunes:subtitle>Examining the art and beauty of matte painting with senior matte painter Wayne Hagg</itunes:subtitle>
		<itunes:summary>Examining the art and beauty of matte painting with senior matte painter Wayne Hagg</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>21:53</itunes:duration>
	</item>
		<item>
		<title>Matte Painting with Gerhard Mozsi</title>
		<link>http://www.fxguide.com/fxpodcasts/Matte_Painting_with_Gerhard_Mozsi/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Matte_Painting_with_Gerhard_Mozsi/#comments</comments>
		<pubDate>Mon, 06 Feb 2006 20:06:21 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18958</guid>
		<description><![CDATA[We speak with matte painter Gerhard Mozsi about his craft and his use of Adobe Photoshop to create both photoreal as well as concept art.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Matte_Painting_with_Gerhard_Mozsi/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-020606-mozsi.mp3" length="10628066" type="audio/mpeg" />
			<itunes:subtitle>We speak with matte painter Gerhard Mozsi about his craft and his use of Adobe Photoshop to create both photoreal as well as concept art.</itunes:subtitle>
		<itunes:summary>We speak with matte painter Gerhard Mozsi about his craft and his use of Adobe Photoshop to create both photoreal as well as concept art.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>21:23</itunes:duration>
	</item>
		<item>
		<title>Visual Effect Society&#8217;s Eric Roth</title>
		<link>http://www.fxguide.com/fxpodcasts/Visual_Effect_Societys_Eric_Roth/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Visual_Effect_Societys_Eric_Roth/#comments</comments>
		<pubDate>Sun, 29 Jan 2006 20:41:44 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18956</guid>
		<description><![CDATA[Discussion of credits, shows, awards, and the growing importance of the VES]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Visual_Effect_Societys_Eric_Roth/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-012906-ves.mp3" length="14898864" type="audio/mpeg" />
			<itunes:subtitle>Discussion of credits, shows, awards, and the growing importance of the VES</itunes:subtitle>
		<itunes:summary>Discussion of credits, shows, awards, and the growing importance of the VES</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:03</itunes:duration>
	</item>
		<item>
		<title>Conversation with Mark Ruff</title>
		<link>http://www.fxguide.com/fxpodcasts/Conversation_with_Mark_Ruff/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Conversation_with_Mark_Ruff/#comments</comments>
		<pubDate>Thu, 19 Jan 2006 17:06:37 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18954</guid>
		<description><![CDATA[This week, we speak with Mark Ruff, a photographer who specialises in frozen moment multi-camera time splices. After many years with a film rig and then a digital rig, Mark has developed a near real-time system.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Conversation_with_Mark_Ruff/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-011906-ruff.mp3" length="14233655" type="audio/mpeg" />
			<itunes:subtitle>This week, we speak with Mark Ruff, a photographer who specialises in frozen moment multi-camera time splices. After many years with a film rig and then a digital rig, Mark has developed a near real-time system.</itunes:subtitle>
		<itunes:summary>This week, we speak with Mark Ruff, a photographer who specialises in frozen moment multi-camera time splices. After many years with a film rig and then a digital rig, Mark has developed a near real-time system.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>28:46</itunes:duration>
	</item>
		<item>
		<title>Writing for Effects: Red Dwarf</title>
		<link>http://www.fxguide.com/fxpodcasts/Writing_for_Effects_Red_Dwarf/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Writing_for_Effects_Red_Dwarf/#comments</comments>
		<pubDate>Thu, 22 Dec 2005 18:03:02 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18952</guid>
		<description><![CDATA[As it is almost Christmas we figured we'd explore a different side of visual effects and talk to someone who creates the scripts and characters that we daily need to film and composite.  We decided to talk to an entremely successful writer and producer. Doug Naylor is a funny guy, he writes funny comedy, but the business of writing for visual effects - especially for a tight budget, cult classic - with global appeal is a tough job. This week, Doug Naylor k]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Writing_for_Effects_Red_Dwarf/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-122205-red_dwarf.mp3" length="7035948" type="audio/mpeg" />
			<itunes:subtitle>As it is almost Christmas we figured we&#039;d explore a different side of visual effects and talk to someone who creates the scripts and characters that we daily need to film and composite.  We decided to talk to an entremely successful writer and producer.</itunes:subtitle>
		<itunes:summary>As it is almost Christmas we figured we&#039;d explore a different side of visual effects and talk to someone who creates the scripts and characters that we daily need to film and composite.  We decided to talk to an entremely successful writer and producer. Doug Naylor is a funny guy, he writes funny comedy, but the business of writing for visual effects - especially for a tight budget, cult classic - with global appeal is a tough job. This week, Doug Naylor k</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>26:45</itunes:duration>
	</item>
		<item>
		<title>NUKE in a state of FLUX</title>
		<link>http://www.fxguide.com/fxpodcasts/NUKE_in_a_state_of_FLUX/</link>
		<comments>http://www.fxguide.com/fxpodcasts/NUKE_in_a_state_of_FLUX/#comments</comments>
		<pubDate>Mon, 05 Dec 2005 12:36:28 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18950</guid>
		<description><![CDATA[Nuke 4.5 in production. In this week's podcast we talk to Jonathan Egstad, visual effects supervisor for the Paramount release "Aeon Flux" starring Charlize Theron. For our online story we chatted to Gary Meyer, Nuke Product Specialist about the details of the 4.5 release.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/NUKE_in_a_state_of_FLUX/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-120505-nuke.mp3" length="6885442" type="audio/mpeg" />
			<itunes:subtitle>Nuke 4.5 in production. In this week&#039;s podcast we talk to Jonathan Egstad, visual effects supervisor for the Paramount release &quot;Aeon Flux&quot; starring Charlize Theron. For our online story we chatted to Gary Meyer,</itunes:subtitle>
		<itunes:summary>Nuke 4.5 in production. In this week&#039;s podcast we talk to Jonathan Egstad, visual effects supervisor for the Paramount release &quot;Aeon Flux&quot; starring Charlize Theron. For our online story we chatted to Gary Meyer, Nuke Product Specialist about the details of the 4.5 release.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>27:19</itunes:duration>
	</item>
		<item>
		<title>Checking in With Toxik 1.1</title>
		<link>http://www.fxguide.com/fxpodcasts/Checking_in_With_Toxik_1.1/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Checking_in_With_Toxik_1.1/#comments</comments>
		<pubDate>Mon, 28 Nov 2005 01:00:00 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18944</guid>
		<description><![CDATA[In this week's podcast, we check in for an update on Toxik with Autodesk's Chris Vienneau, who is the product manager for the application.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Checking_in_With_Toxik_1.1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxg-112805-toxik.mp3" length="6186875" type="audio/mpeg" />
			<itunes:subtitle>In this week&#039;s podcast, we check in for an update on Toxik with Autodesk&#039;s Chris Vienneau, who is the product manager for the application.</itunes:subtitle>
		<itunes:summary>In this week&#039;s podcast, we check in for an update on Toxik with Autodesk&#039;s Chris Vienneau, who is the product manager for the application.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>22:46</itunes:duration>
	</item>
		<item>
		<title>A Primatte Primer</title>
		<link>http://www.fxguide.com/fxpodcasts/A_Primatte_Primer/</link>
		<comments>http://www.fxguide.com/fxpodcasts/A_Primatte_Primer/#comments</comments>
		<pubDate>Mon, 21 Nov 2005 14:19:56 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18948</guid>
		<description><![CDATA[We interview Scott Gross of IMAGICA Corporation of America, developers of the Primatte keying plug-in.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/A_Primatte_Primer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-nov21-primatte.mp3" length="5109011" type="audio/mpeg" />
			<itunes:subtitle>We interview Scott Gross of IMAGICA Corporation of America, developers of the Primatte keying plug-in.</itunes:subtitle>
		<itunes:summary>We interview Scott Gross of IMAGICA Corporation of America, developers of the Primatte keying plug-in.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>19:25</itunes:duration>
	</item>
		<item>
		<title>Flame and Inferno on Linux</title>
		<link>http://www.fxguide.com/fxpodcasts/Flame_and_Inferno_on_Linux/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Flame_and_Inferno_on_Linux/#comments</comments>
		<pubDate>Wed, 16 Nov 2005 14:40:14 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18946</guid>
		<description><![CDATA[We speak with Bill Roberts of Autodesk about he recent Linux product announcements.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Flame_and_Inferno_on_Linux/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-nov16-linux.mp3" length="5393816" type="audio/mpeg" />
			<itunes:subtitle>We speak with Bill Roberts of Autodesk about he recent Linux product announcements.</itunes:subtitle>
		<itunes:summary>We speak with Bill Roberts of Autodesk about he recent Linux product announcements.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>20:11</itunes:duration>
	</item>
		<item>
		<title>Fusion Cooking with Version 5</title>
		<link>http://www.fxguide.com/fxpodcasts/Fusion_Cooking_with_Version_5/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Fusion_Cooking_with_Version_5/#comments</comments>
		<pubDate>Mon, 31 Oct 2005 16:07:16 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18942</guid>
		<description><![CDATA[After more than a year of development, Eyeon Software's Fusion 5 began shipping over the last several weeks. The new version boasts numerous improvements, the highlight of which is a new 3D compositing environment in the procedural workflow. In this week's fxpodcast we speak with Isaac Guenard, Senior Product Manager for Eyeon, about the new features in the software and how they have been received by the users.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Fusion_Cooking_with_Version_5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-oct31-fusion.mp3" length="12491815" type="audio/mpeg" />
			<itunes:subtitle>After more than a year of development, Eyeon Software&#039;s Fusion 5 began shipping over the last several weeks. The new version boasts numerous improvements, the highlight of which is a new 3D compositing environment in the procedural workflow.</itunes:subtitle>
		<itunes:summary>After more than a year of development, Eyeon Software&#039;s Fusion 5 began shipping over the last several weeks. The new version boasts numerous improvements, the highlight of which is a new 3D compositing environment in the procedural workflow. In this week&#039;s fxpodcast we speak with Isaac Guenard, Senior Product Manager for Eyeon, about the new features in the software and how they have been received by the users.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>26:01</itunes:duration>
	</item>
		<item>
		<title>Mr. X and The Greatest Game Ever Composited</title>
		<link>http://www.fxguide.com/fxpodcasts/Mr._X_and_The_Greatest_Game_Ever_Composited/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Mr._X_and_The_Greatest_Game_Ever_Composited/#comments</comments>
		<pubDate>Mon, 24 Oct 2005 18:41:02 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18940</guid>
		<description><![CDATA[We speak with Aaron Weintraub from Mr. X in Toronto, Canada. The facility completed over 150 visual effects shots for the film.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Mr._X_and_The_Greatest_Game_Ever_Composited/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-oct24-greatest.mp3" length="12232056" type="audio/mpeg" />
			<itunes:subtitle>We speak with Aaron Weintraub from Mr. X in Toronto, Canada. The facility completed over 150 visual effects shots for the film.</itunes:subtitle>
		<itunes:summary>We speak with Aaron Weintraub from Mr. X in Toronto, Canada. The facility completed over 150 visual effects shots for the film.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>25:29</itunes:duration>
	</item>
		<item>
		<title>Shake 4.0 SDK</title>
		<link>http://www.fxguide.com/fxpodcasts/Shake_4.0_SDK/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Shake_4.0_SDK/#comments</comments>
		<pubDate>Mon, 17 Oct 2005 15:24:08 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18938</guid>
		<description><![CDATA[A look at the Apple 4.0 Shake SDK with Dion Scoppettuolo, Senior Product Marketing Manager of Shake and Motion.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Shake_4.0_SDK/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-oct17-shakesdk.mp3" length="9665010" type="audio/mpeg" />
			<itunes:subtitle>A look at the Apple 4.0 Shake SDK with Dion Scoppettuolo, Senior Product Marketing Manager of Shake and Motion.</itunes:subtitle>
		<itunes:summary>A look at the Apple 4.0 Shake SDK with Dion Scoppettuolo, Senior Product Marketing Manager of Shake and Motion.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>20:08</itunes:duration>
	</item>
		<item>
		<title>Cinefex: 25 Years</title>
		<link>http://www.fxguide.com/fxpodcasts/Cinefex_25_Years/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Cinefex_25_Years/#comments</comments>
		<pubDate>Tue, 11 Oct 2005 07:06:28 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18936</guid>
		<description><![CDATA[In this week's podcast we talk to Don Shay, the publisher of the world's leading authority and publication of record for the visual effects industry:  Cinefex.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Cinefex_25_Years/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-oct10-cinefex.mp3" length="17284721" type="audio/mpeg" />
			<itunes:subtitle>In this week&#039;s podcast we talk to Don Shay, the publisher of the world&#039;s leading authority and publication of record for the visual effects industry:  Cinefex.</itunes:subtitle>
		<itunes:summary>In this week&#039;s podcast we talk to Don Shay, the publisher of the world&#039;s leading authority and publication of record for the visual effects industry:  Cinefex.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>36:00</itunes:duration>
	</item>
		<item>
		<title>Smoke 7 Roundtable</title>
		<link>http://www.fxguide.com/fxpodcasts/Smoke_7_Roundtable/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Smoke_7_Roundtable/#comments</comments>
		<pubDate>Wed, 05 Oct 2005 00:17:06 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18934</guid>
		<description><![CDATA[In this week's fxpodcast, we discuss the recent release of Autodesk's Smoke 7 editing product. Our two guests were beta testers for the release and are able to provide insight into the product as they have been using the product for months. We also talk about Smoke's support for the Final Cut Pro XML standard with Stephane Labrie of Autodesk. What exactly is XML and is it simply an industry buzzword for a text file?]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Smoke_7_Roundtable/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-oct03-smoke7.mp3" length="21465712" type="audio/mpeg" />
			<itunes:subtitle>In this week&#039;s fxpodcast, we discuss the recent release of Autodesk&#039;s Smoke 7 editing product. Our two guests were beta testers for the release and are able to provide insight into the product as they have been using the product for months.</itunes:subtitle>
		<itunes:summary>In this week&#039;s fxpodcast, we discuss the recent release of Autodesk&#039;s Smoke 7 editing product. Our two guests were beta testers for the release and are able to provide insight into the product as they have been using the product for months. We also talk about Smoke&#039;s support for the Final Cut Pro XML standard with Stephane Labrie of Autodesk. What exactly is XML and is it simply an industry buzzword for a text file?</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>44:43</itunes:duration>
	</item>
		<item>
		<title>Motion 2.0: fxPlug and More</title>
		<link>http://www.fxguide.com/fxpodcasts/Motion_2.0_fxPlug_and_More/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Motion_2.0_fxPlug_and_More/#comments</comments>
		<pubDate>Mon, 26 Sep 2005 09:32:49 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18932</guid>
		<description><![CDATA[We concentrate on the fxPlug SDK in Motion 2, as well as highlight a new set of Motion DVD templates. Guests are Ben Syverson - developer of DVMatte Blast, Sean Safreed -- partner at Red Giant Software, and Simon Maziak -- creator of MotionVFX DVD templates.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Motion_2.0_fxPlug_and_More/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-sep26-motion.mp3" length="25371452" type="audio/mpeg" />
			<itunes:subtitle>We concentrate on the fxPlug SDK in Motion 2, as well as highlight a new set of Motion DVD templates. Guests are Ben Syverson - developer of DVMatte Blast, Sean Safreed -- partner at Red Giant Software, and Simon Maziak -- creator of MotionVFX DVD temp...</itunes:subtitle>
		<itunes:summary>We concentrate on the fxPlug SDK in Motion 2, as well as highlight a new set of Motion DVD templates. Guests are Ben Syverson - developer of DVMatte Blast, Sean Safreed -- partner at Red Giant Software, and Simon Maziak -- creator of MotionVFX DVD templates.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>52:51</itunes:duration>
	</item>
		<item>
		<title>Digital Film Tools Plugins</title>
		<link>http://www.fxguide.com/fxpodcasts/Digital_Film_Tools_Plugins/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Digital_Film_Tools_Plugins/#comments</comments>
		<pubDate>Sun, 18 Sep 2005 17:51:37 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18930</guid>
		<description><![CDATA[Marco Paolini is a compositor and president of Digital Film Tools, a company that creates production proven plugins. Noteworthy for their digital simulation of optical filter, effects and camera effects, they also include a range of compositing tools developed in the firing line of feature film production at Digital Film Works.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Digital_Film_Tools_Plugins/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-sep19-dftplugins.mp3" length="12614324" type="audio/mpeg" />
			<itunes:subtitle>Marco Paolini is a compositor and president of Digital Film Tools, a company that creates production proven plugins. Noteworthy for their digital simulation of optical filter, effects and camera effects, they also include a range of compositing tools d...</itunes:subtitle>
		<itunes:summary>Marco Paolini is a compositor and president of Digital Film Tools, a company that creates production proven plugins. Noteworthy for their digital simulation of optical filter, effects and camera effects, they also include a range of compositing tools developed in the firing line of feature film production at Digital Film Works.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>26:16</itunes:duration>
	</item>
		<item>
		<title>The Big Ad</title>
		<link>http://www.fxguide.com/fxpodcasts/The_Big_Ad/</link>
		<comments>http://www.fxguide.com/fxpodcasts/The_Big_Ad/#comments</comments>
		<pubDate>Tue, 06 Sep 2005 16:21:11 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18928</guid>
		<description><![CDATA[One of the most successful viral ad campaigns of recent times is Carlton Draught's Big Ad. In this weeks podcast we discuss the spot with Andrew Jackson, the visual effects supervsior from Animal Logic in Sydney.  ]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/The_Big_Ad/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-sep12-bigad.mp3" length="5738267" type="audio/mpeg" />
			<itunes:subtitle>One of the most successful viral ad campaigns of recent times is Carlton Draught&#039;s Big Ad. In this weeks podcast we discuss the spot with Andrew Jackson, the visual effects supervsior from Animal Logic in Sydney.</itunes:subtitle>
		<itunes:summary>One of the most successful viral ad campaigns of recent times is Carlton Draught&#039;s Big Ad. In this weeks podcast we discuss the spot with Andrew Jackson, the visual effects supervsior from Animal Logic in Sydney.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>11:57</itunes:duration>
	</item>
		<item>
		<title>2005 Emmy Visual Effects Bakeoff</title>
		<link>http://www.fxguide.com/fxpodcasts/2005_Emmy_Visual_Effects_Bakeoff/</link>
		<comments>http://www.fxguide.com/fxpodcasts/2005_Emmy_Visual_Effects_Bakeoff/#comments</comments>
		<pubDate>Mon, 05 Sep 2005 08:09:32 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18926</guid>
		<description><![CDATA[In this week's podcast we talk to one team from each of the two visual effects categories for this year's Emmys as well as discuss the first-ever bake off.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/2005_Emmy_Visual_Effects_Bakeoff/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-sep05-emmy.mp3" length="30073510" type="audio/mpeg" />
			<itunes:subtitle>In this week&#039;s podcast we talk to one team from each of the two visual effects categories for this year&#039;s Emmys as well as discuss the first-ever bake off.</itunes:subtitle>
		<itunes:summary>In this week&#039;s podcast we talk to one team from each of the two visual effects categories for this year&#039;s Emmys as well as discuss the first-ever bake off.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>2:39</itunes:duration>
	</item>
		<item>
		<title>Charlie and The Chocolate Factory</title>
		<link>http://www.fxguide.com/fxpodcasts/Charlie_and_The_Chocolate_Factory/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Charlie_and_The_Chocolate_Factory/#comments</comments>
		<pubDate>Mon, 29 Aug 2005 01:48:37 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18924</guid>
		<description><![CDATA[We take an over view of this great film and then burn down on one sequence for an in depth look. Interviews with people at MPC, Framestore-CFC and Cinesite.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Charlie_and_The_Chocolate_Factory/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-aug30-charlie.mp3" length="25959873" type="audio/mpeg" />
			<itunes:subtitle>We take an over view of this great film and then burn down on one sequence for an in depth look. Interviews with people at MPC, Framestore-CFC and Cinesite.</itunes:subtitle>
		<itunes:summary>We take an over view of this great film and then burn down on one sequence for an in depth look. Interviews with people at MPC, Framestore-CFC and Cinesite.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>54:04</itunes:duration>
	</item>
		<item>
		<title>Sohonet &#8211; Dedicated to Connected Post</title>
		<link>http://www.fxguide.com/fxpodcasts/Sohonet_-_Dedicated_to_Connected_Post/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Sohonet_-_Dedicated_to_Connected_Post/#comments</comments>
		<pubDate>Wed, 10 Aug 2005 13:33:26 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18922</guid>
		<description><![CDATA[London-based Sohonet has targeted the the media and film industries by providing tools and a network that can carry massive files, quickly and at very low cost. In this week's fxpodcast, Mike Seymour gets the details from Dave Scammel, Managing Director for Sohonet.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Sohonet_-_Dedicated_to_Connected_Post/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-aug08-sohonet.mp3" length="12002665" type="audio/mpeg" />
			<itunes:subtitle>London-based Sohonet has targeted the the media and film industries by providing tools and a network that can carry massive files, quickly and at very low cost. In this week&#039;s fxpodcast, Mike Seymour gets the details from Dave Scammel,</itunes:subtitle>
		<itunes:summary>London-based Sohonet has targeted the the media and film industries by providing tools and a network that can carry massive files, quickly and at very low cost. In this week&#039;s fxpodcast, Mike Seymour gets the details from Dave Scammel, Managing Director for Sohonet.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>25:00</itunes:duration>
	</item>
		<item>
		<title>Art of HDR &#8211; A Conversation with Paul Debevec</title>
		<link>http://www.fxguide.com/fxpodcasts/Art_of_HDR_-_A_Conversation_with_Paul_Debevec/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Art_of_HDR_-_A_Conversation_with_Paul_Debevec/#comments</comments>
		<pubDate>Thu, 04 Aug 2005 10:57:52 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18920</guid>
		<description><![CDATA[Mike Seymour interviews the father of HDR imagery, Paul Debevec, to learn how he invented HDR and what his latest research is investigating - with amazing results.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Art_of_HDR_-_A_Conversation_with_Paul_Debevec/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-aug01-debevec.mp3" length="16235305" type="audio/mpeg" />
			<itunes:subtitle>Mike Seymour interviews the father of HDR imagery, Paul Debevec, to learn how he invented HDR and what his latest research is investigating - with amazing results.</itunes:subtitle>
		<itunes:summary>Mike Seymour interviews the father of HDR imagery, Paul Debevec, to learn how he invented HDR and what his latest research is investigating - with amazing results.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>33:49</itunes:duration>
	</item>
		<item>
		<title>Double Negative Breaks Down Batman Begins &#8211; Pt 2</title>
		<link>http://www.fxguide.com/fxpodcasts/Double_Negative_Breaks_Down_Batman_Begins_-_Pt_2/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Double_Negative_Breaks_Down_Batman_Begins_-_Pt_2/#comments</comments>
		<pubDate>Mon, 25 Jul 2005 08:40:56 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18918</guid>
		<description><![CDATA[Mike Seymour talks with Paul Franklin from Double Negative about their work on Batman Begins. Part two of two.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Double_Negative_Breaks_Down_Batman_Begins_-_Pt_2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-jul25-batman2.mp3" length="17741161" type="audio/mpeg" />
			<itunes:subtitle>Mike Seymour talks with Paul Franklin from Double Negative about their work on Batman Begins. Part two of two.</itunes:subtitle>
		<itunes:summary>Mike Seymour talks with Paul Franklin from Double Negative about their work on Batman Begins. Part two of two.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>36:57</itunes:duration>
	</item>
		<item>
		<title>Double Negative Breaks Down Batman Begins &#8211; Pt 1</title>
		<link>http://www.fxguide.com/fxpodcasts/Double_Negative_Breaks_Down_Batman_Begins_-_Pt_1/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Double_Negative_Breaks_Down_Batman_Begins_-_Pt_1/#comments</comments>
		<pubDate>Mon, 18 Jul 2005 15:48:08 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18916</guid>
		<description><![CDATA[Mike Seymour talks with Paul Franklin from Double Negative about their work on Batman Begins. Part one of two.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Double_Negative_Breaks_Down_Batman_Begins_-_Pt_1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-jul18-batman1.mp3" length="10494505" type="audio/mpeg" />
			<itunes:subtitle>Mike Seymour talks with Paul Franklin from Double Negative about their work on Batman Begins. Part one of two.</itunes:subtitle>
		<itunes:summary>Mike Seymour talks with Paul Franklin from Double Negative about their work on Batman Begins. Part one of two.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>21:51</itunes:duration>
	</item>
		<item>
		<title>A52 Shows How Just One Man can be Massive</title>
		<link>http://www.fxguide.com/fxpodcasts/A52_Shows_How_Just_One_Man_can_be_Massive/</link>
		<comments>http://www.fxguide.com/fxpodcasts/A52_Shows_How_Just_One_Man_can_be_Massive/#comments</comments>
		<pubDate>Mon, 11 Jul 2005 10:25:38 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18910</guid>
		<description><![CDATA[Massive software is well known for its epic shots in the Lord of the Rings trilogy, but with the release of Massive 2.0 - we asked just how practical is it to use Massive in a 'normal' TV Ad spot?  In this week's podcast we talk to A52's 3D team leader  Craig Xray Halperin, about what it took for A52 to go from not even having the software to creating 10,000 agents celebrating two Clydesdale horse teams meeting in St.Louis on the 4th of July.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/A52_Shows_How_Just_One_Man_can_be_Massive/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-jul11-A52.mp3" length="6024357" type="audio/mpeg" />
			<itunes:subtitle>Massive software is well known for its epic shots in the Lord of the Rings trilogy, but with the release of Massive 2.0 - we asked just how practical is it to use Massive in a &#039;normal&#039; TV Ad spot?  In this week&#039;s podcast we talk to A52&#039;s 3D team leader...</itunes:subtitle>
		<itunes:summary>Massive software is well known for its epic shots in the Lord of the Rings trilogy, but with the release of Massive 2.0 - we asked just how practical is it to use Massive in a &#039;normal&#039; TV Ad spot?  In this week&#039;s podcast we talk to A52&#039;s 3D team leader  Craig Xray Halperin, about what it took for A52 to go from not even having the software to creating 10,000 agents celebrating two Clydesdale horse teams meeting in St.Louis on the 4th of July.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>12:33</itunes:duration>
	</item>
		<item>
		<title>A Conversation with Marc Petit</title>
		<link>http://www.fxguide.com/fxpodcasts/A_Conversation_with_Marc_Petit/</link>
		<comments>http://www.fxguide.com/fxpodcasts/A_Conversation_with_Marc_Petit/#comments</comments>
		<pubDate>Mon, 04 Jul 2005 12:55:16 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18912</guid>
		<description><![CDATA[We sit down with Marc Petit, Vice President Product Development and Operations, and discuss NAB, Toxik, the state of the current software, and his thoughts about Apple's recent moves.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/A_Conversation_with_Marc_Petit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-jul04-petit.mp3" length="10666727" type="audio/mpeg" />
			<itunes:subtitle>We sit down with Marc Petit, Vice President Product Development and Operations, and discuss NAB, Toxik, the state of the current software, and his thoughts about Apple&#039;s recent moves.</itunes:subtitle>
		<itunes:summary>We sit down with Marc Petit, Vice President Product Development and Operations, and discuss NAB, Toxik, the state of the current software, and his thoughts about Apple&#039;s recent moves.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>22:13</itunes:duration>
	</item>
		<item>
		<title>Furious FX and Mr. &amp; Mrs. Smith</title>
		<link>http://www.fxguide.com/fxpodcasts/Furious_FX_and_Mr._and_Mrs._Smith/</link>
		<comments>http://www.fxguide.com/fxpodcasts/Furious_FX_and_Mr._and_Mrs._Smith/#comments</comments>
		<pubDate>Mon, 27 Jun 2005 01:00:22 +0000</pubDate>
		<dc:creator>fxadmin</dc:creator>
				<category><![CDATA[fxpodcast]]></category>

		<guid isPermaLink="false">http://www.fxguide.com/?post_type=fxpodcasts&#038;p=18914</guid>
		<description><![CDATA[In our first fxPodcast, Mike Seymour chatted with Scott Dougherty and David Lingenfelser about the company's work on Mr. &#038; Mrs. Smith.]]></description>
		<wfw:commentRss>http://www.fxguide.com/fxpodcasts/Furious_FX_and_Mr._and_Mrs._Smith/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/fxpodcast/media.fxguide.com/fxpodcast/fxguide-jun26-furiousfx.mp3" length="7474335" type="audio/mpeg" />
			<itunes:subtitle>In our first fxPodcast, Mike Seymour chatted with Scott Dougherty and David Lingenfelser about the company&#039;s work on Mr. &amp; Mrs. Smith.</itunes:subtitle>
		<itunes:summary>In our first fxPodcast, Mike Seymour chatted with Scott Dougherty and David Lingenfelser about the company&#039;s work on Mr. &amp; Mrs. Smith.</itunes:summary>
		<itunes:author>Jeff Heusser, John Montgomery, Mike Seymour</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>15:34</itunes:duration>
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