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		<title>VFX Hot Spot Round-up: Destiny, PETA and Dodge</title>
		<link>http://www.fxguide.com/quicktakes/vfx-hot-spot-round-up-destiny-peta-and-dodge/</link>
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		<pubDate>Fri, 24 May 2013 00:58:00 +0000</pubDate>
		<dc:creator>Ian Failes</dc:creator>
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		<description><![CDATA[We look at three new spots with VFX from Digital Domain, The Mill and Method Studios. ]]></description>
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		<title>John Knoll appointed CCO of ILM</title>
		<link>http://www.fxguide.com/quicktakes/john-knoll-appointed-cco-of-ilm/</link>
		<comments>http://www.fxguide.com/quicktakes/john-knoll-appointed-cco-of-ilm/#comments</comments>
		<pubDate>Thu, 23 May 2013 23:34:01 +0000</pubDate>
		<dc:creator>Mike Seymour</dc:creator>
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		<description><![CDATA[In a move that will be supported by employees, artists and fans, John Knoll has been promoted to the role of Chief Creative Officer at ILM, Lucasfilm Ltd. announced today.]]></description>
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		<title>The making of Halo 4: Spartan Ops</title>
		<link>http://www.fxguide.com/featured/the-making-of-halo-4-spartan-ops/</link>
		<comments>http://www.fxguide.com/featured/the-making-of-halo-4-spartan-ops/#comments</comments>
		<pubDate>Thu, 23 May 2013 12:33:40 +0000</pubDate>
		<dc:creator>Mike Seymour</dc:creator>
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		<description><![CDATA[In light of the recent XBOX HALO series announcements, fxguide explores the making of the recent Halo 4: Spartan Ops with Axis, BlackGinger and Realise Studio. ]]></description>
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		<title>the rc #130: production special</title>
		<link>http://www.fxguide.com/therc/the-rc-130-production-special/</link>
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		<pubDate>Thu, 23 May 2013 12:00:21 +0000</pubDate>
		<dc:creator>Mike Seymour</dc:creator>
				<category><![CDATA[the rc]]></category>

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		<description><![CDATA[This week Mike and Jason discuss new gear, but with a focus on Production issues - including BulletProof, Premiere CC, FCP X and Cinestyles. Plus in the Red Room is indie lens maker/modifiers Dog Schidt Optiks, with Richard Gale.]]></description>
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		<title>Preview the SIGGRAPH 2013 technical papers</title>
		<link>http://www.fxguide.com/quicktakes/preview-the-siggraph-2013-technical-papers/</link>
		<comments>http://www.fxguide.com/quicktakes/preview-the-siggraph-2013-technical-papers/#comments</comments>
		<pubDate>Thu, 23 May 2013 01:35:52 +0000</pubDate>
		<dc:creator>Ian Failes</dc:creator>
				<category><![CDATA[quicktakes]]></category>

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		<description><![CDATA[Watch the Technical Papers preview video for SIGGRAPH 2013.]]></description>
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		<title>Doctor Who: Stargate&#8217;s adventures in time</title>
		<link>http://www.fxguide.com/featured/doctor-who-stargates-adventures-in-time/</link>
		<comments>http://www.fxguide.com/featured/doctor-who-stargates-adventures-in-time/#comments</comments>
		<pubDate>Wed, 22 May 2013 23:55:06 +0000</pubDate>
		<dc:creator>Ian Failes</dc:creator>
				<category><![CDATA[fxfeatured]]></category>

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		<description><![CDATA[We go behind the scenes of Stargate Studio's visual effects for the series 7 finale of Doctor Who. ]]></description>
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		<title>Xbox One: Developers ready</title>
		<link>http://www.fxguide.com/featured/xbox-one-developers-ready/</link>
		<comments>http://www.fxguide.com/featured/xbox-one-developers-ready/#comments</comments>
		<pubDate>Wed, 22 May 2013 01:27:04 +0000</pubDate>
		<dc:creator>Mike Seymour</dc:creator>
				<category><![CDATA[fxfeatured]]></category>

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		<description><![CDATA[Microsoft's Xbox One announcements sees new Kinect features, and lets developers continue advancements in lighting and texturing. ]]></description>
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		<title>fxpodcast #250: Star Trek: Into Darkness &#8211; ILM&#8217;s comp pipeline</title>
		<link>http://www.fxguide.com/fxpodcasts/fxpodcast-250-star-trek-into-darkness-ilms-comp-pipeline/</link>
		<comments>http://www.fxguide.com/fxpodcasts/fxpodcast-250-star-trek-into-darkness-ilms-comp-pipeline/#comments</comments>
		<pubDate>Tue, 21 May 2013 14:16:34 +0000</pubDate>
		<dc:creator>Mike Seymour</dc:creator>
				<category><![CDATA[fxpodcast]]></category>
		<category><![CDATA[Star Trek Into Darkness]]></category>

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		<description><![CDATA[In this week's show Mike talks to ILM's Jay Cooper, compositing supervisor, about the comp pipeline on Star Trek: Into Darkness.]]></description>
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		<title>fxguidetv #172: Star Trek: Into Darkness at ILM</title>
		<link>http://www.fxguide.com/fxguidetv/fxguidetv-172-star-trek-into-darkness-at-ilm/</link>
		<comments>http://www.fxguide.com/fxguidetv/fxguidetv-172-star-trek-into-darkness-at-ilm/#comments</comments>
		<pubDate>Mon, 20 May 2013 12:17:13 +0000</pubDate>
		<dc:creator>Mike Seymour</dc:creator>
				<category><![CDATA[fxguidetv]]></category>
		<category><![CDATA[Star Trek Into Darkness]]></category>

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		<description><![CDATA[This week we visit ILM in San Fran to talk to ILM's Roger Guyett (vfx supervisor), Pat Tubach (co-visual effects supervisor) and Paul Kavanagh (animation supervisor) about the blockbuster Star Trek: Into Darkness.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Star Trek: Into Darkness: VFX makes it so</title>
		<link>http://www.fxguide.com/featured/star-trek-into-darkness-vfx-makes-it-so/</link>
		<comments>http://www.fxguide.com/featured/star-trek-into-darkness-vfx-makes-it-so/#comments</comments>
		<pubDate>Mon, 20 May 2013 12:14:50 +0000</pubDate>
		<dc:creator>Ian Failes</dc:creator>
				<category><![CDATA[fxfeatured]]></category>
		<category><![CDATA[Star Trek Into Darkness]]></category>

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		<description><![CDATA[Behind the visual effects of J.J. Abrams' Star Trek: Into Darkness with ILM, Pixomondo and Atomic Fiction. ]]></description>
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