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Guest
24th September 2002, 03:37
Hey gang,

I've repeatedly emailed discreet about this pipeline issue, and no replies in the discreet usual way of ignoring the individual. This is not the first time....

I need to go from Lightwave to Combustion. Lightwave outputs floating point data that normally is used in packages like Shake. To my knowledge, combustion supports floating point image manipulation, as I learned from the folks at discreet. As I was discovering, none of Lightwave's extended range formats would load in combustion, while they were loadable in shake. Then i preformed a test in combustion where I setup a flaoting point workspace and used two color correction processes on an image that would have cancelled each other out. they didn't, I lost data. I understand that these processes may not concantinate like they do in shake, but the data, if its in floating point, should not be lost.

So what exactly does this extended bit depth in combustion do? Can it load Tiffs with brightness values over 1 (255) or what. I am so frustrated at this point of not having any response from discreet, nor having anybody with the knowledge to accurately repsond to this. thank you !!

Guest
15th October 2002, 16:02
lack of support! I cant believe it. I didnt find anything in the combustion manuall referring to floating point data, but I just gave it a quick look-sie. Anyway, Combustion DOES support RLA files , which LW can render. Try this route. I\'m not sure exactly what kind of effect you are looking for. maybe you can leave a more detailed post and we can help you.

--adam

Guest
15th October 2002, 16:02
lack of support! I cant believe it. I didnt find anything in the combustion manuall referring to floating point data, but I just gave it a quick look-sie. Anyway, Combustion DOES support RLA files , which LW can render. Try this route. I\'m not sure exactly what kind of effect you are looking for. maybe you can leave a more detailed post and we can help you.

--adam