View Full Version : texture map rpf-format
ISOTRON
24th June 2003, 08:53
i like to use the texturemap modifier but if i export rpf from 3dsmax, i can select each texture, (tetxureID) but if i want set annother layer on it, it seem black.
with the rpf format from the tutorial it works,
so how i export rpf correctly ?
Chek
24th June 2003, 11:28
You have to verify if you've added the uvw data on 3dsmax obj,
or if you have a layer for the texture in C*,
I think it's a good idea to add a paint operator and draw some perpendicular line to identify where's your texture information.
I hope I helped you.
ISOTRON
24th June 2003, 16:37
thats a good idea to test the mat-coordinat,
i think its enoug to give the mat an id and on the object the uvw-map-modifier.
but sometimes it works and sometimes not.......
Chek
24th June 2003, 17:20
It's a bit strange, I used it and in a 3DSmax obj I applied a chessboard mat to see where's my uvw coordinates, it's worked fine!
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