View Full Version : Working with Combustion in 2k
Hi,
Has any of you worked with Combustion on a 2k project?
How's the interactivity? in 8 bit? in 10bit?
Did the software perform well doing heavy composites?
Regards,
:?:
Thorsby
26th July 2003, 23:32
It's not Inferno, but it works. I have only worked with 8bit though.
However, get lots of RAM and a good amount of CPU. A render node (farm maybe) will also contribute to making your life more pleasant.
Thanks for the info my friend.
We'll probably have a Renderfram with 20 cpus.
Plus a very fast array.
Now I'd like to know which is the fastest graphics board to run combustion.
NVidia, ATI or Wildcat?
Regards,
tjebi
31st July 2003, 07:01
i have doe some work in 2k in combustion - to keep interactivity at a useable level i found i had to work with proxy images but render full 2k.
Do u find when working in proxy, that when you draw a mask its not accurate, when u go back to full res?
Chek
31st July 2003, 15:38
I work almost only in 2k res. and HD. I think combustion is really poverfull if u use proxy for your animation time an full res. for CC and masking. A little trip: if u have to do some tracking and your material isn't 500 asa film stock but less grainy u should use the full res. version in a medium view quality! Just when I worked in 4K Univisium with 35 layer it was a really hard and slow work!
Hope this help
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