View Full Version : how can we particle fx for 2k in combustion
29th November 2003, 16:21
can i able to use particle library which present in combustion for 2k resolution
1st December 2003, 04:44
Actually, combustion does not present you a preview at 2k res, but you can work and render at 2k. I recently completed an all cg short for a friend of mine at HD/1080P. I mean, that format of HD is somewhat close to 2k, but if you combine the draft quality setting with some proxy's you can get away with rendering time. I donÃ‚â€™t recommend you to preview or render any particle animation directly from the timeline with Open-GL turned on. If needed, animate and preview the alpha channel of your particle and believe me; it saves allot of time during rendering for getting your timing and animation well. But once you have a decent animation, check the best quality setting to makes sure of any surprises. And donÃ‚â€™t forget to turn the Open-GL setting back off for final rendering.
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