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View Full Version : Z-BUFFER, RLA. RPF with COMBUSTION & MAYA



pascal
27th February 2004, 16:25
http://www.webzinemaker.net/fx-reality/

Hi,

I did 3D Depth of field and 3DFog in Combustion using the Reach Pixel Format (.RPF) of Discreet. It works well. Now I want make the same thing in MAYA using the .RLA but I have always error message. I used the depthOfFieldCamera.mel ver 1.0 by Gangs and the depth.ma who generated the mate grey.But, I can't succeed to put together these informations in order to use the z- buffer in COMBUSTION.
How it works?

thanks for your help

Pascal


http://www.clarte.asso.fr/index.php?info=virtuel

graph
27th February 2004, 18:58
Hello

the images you output whit your melscript have not all the information of the z. You cannot use rgb channel to display "full" z channel because the rgb channel display only 255 level of grey.

The only way you can use it is, first: output your Z channel in a iff files and use the operator show Gbuffer in combustion to work with your full range channel. ( use the output of your show gbuffer like a matte )

combustion have a big problem with iff files, Most of the time combustion crash if it see a premultiply alpha. I recommend to output only your z in a separate iff files.


I'm trying to find an other way. I'm working on it.


luc julien