netviper
4th June 2005, 18:36
http://www.cmivfx.com/dvd_combustion.asp
DVD 2 COMBUSTION
3D COMPOSITING IN COMBUSTION
(Volume 2, COMBUSTION)
We built this DVD to show you the WHOLE TRUTH about compositing. When working in a production pipeline, often source materials are coming from multiple applications and even multiple FX houses. Learn to bridge all the gaps in your workflow with file translations from Cinema 4D, Maya, Boujou, PFTrack and Combustion. See how all the products integrate quite well with each other, and allow you to get the results you need. We designed it this way to show you the worst case scenario, and how its not that bad after all. We have all the final footage for the Combustion composites on the DVD-Rom. If you have any of the other apps, we also included there working files for those as well.
CONTENT CREATIONS:
Of course we include all of the courseware for this DVD, but that would be robbing you of the true production experience. We show you how to build the materials used on this DVD as well! Not only that but we include the work files of all the applications used on this DVD Rom. This part of the DVD covers setting up background plates to be rendered in global illumination within the cinema 4d interface. We include BOTH the rendered files AND the C4D docs as well.
PFTRACK:
Lately there has been great debate amongst 3d match moving artists. Boujou or PFTrack? Well, decide for yourselves! We show you how to use both! In this part of the DVD, we track the footage created by our renderings to compare the actual camera animation from Cinema 4D AND the data extracted from PFTrack. We'll use the ground as the origin plane and save this data in varied formats, so that we can created 3d rain elements in maya to match the footage!
BOUJOU:
We continue on this 3d tracking adventure with Boujou. We show you how to change the plane of orientation to make the top of the skyscraper the ground plane. We export this data out so that we can match move a 3D billboard inside of maya to match up in combustion! Learn how to track and export the data you will need at your production facility! Compare the two trackers and decide what best fits your needs.
MAYA BILLBOARD MATCHMOVE:
Before we get to combustion, we'll make a 3d billboard in Maya and match move it to the city background plate using the tracked data from Boujou. Learn how to create render layer passes in Maya so you can a lot of freedom in your 3d composite within Combustion. Create Color Passes, And Shadow Passes while adding a shadow catcher for the top of the main building.
MAYA RAIN MATCHMOVE:
We take the PFTrack 3d data, and use it to guide and line up our 3d particle rain inside of Maya's dynamic module. Learn how to quickly generate a simple rain effect for our 3d composite within Combustion
VIEWING THE FINAL ELEMENTS:
This section of the DVD shows you how to import all your data and put it in proper order and color space for our 3D composite within combustion.
BRANCH 1, USING THE PRERENDERED 3D FOOTAGE:
Our 3D Compositing tutorial is 2 pronged. First learn how to take all of our pre-rendered footage and finalize our match move for output. We use 3D Compositing space only to compile our 2D imagery.
BRANCH 2, USING THE 3D TRACK DATA IN COMBUSTION:
Well, we tracked all the data in Boujou and PFTrack. Use this method to cut out the middle phase of rendering. Create your own billboard and match it in 3d right inside of combustion. Just import your 3d point cloud and camera data directly into the Combustion Workspace.
NEBULA PHASE 1:
We discuss the footage created from our 3D compositing Photoshop DVD and how to break it down within the Combustion interface. Import the data as grouped layers from a single Photoshop Document. (Footage Included)
NEBULA PHASE 2:
Create 3D parallax with the footage from the previous step. Learn how to go from 2d to 3d and make it believable. Learn about 3D camera animations in both X and Z while comparing the results. (Footage Included)
NEBULA PHASE 3:
We finalize our tutorial by completing an actual shot. Use this footage as both a transition and lead way into another shot. Add custom filters to dress it up for eye candy type effects. (Footage Included)
THE PLANET SPACE SCENE:
Well, you spent all that time creating your own star field and planets. Lets use them to create a "Distant Star Pan Style Shot". Use the existing materials from the first DVD to create a 3D flyby within combustion. These 3D techniques add lots of power to your shot. Define distance and parallax with simple moves and layering orders. (Footage Included)
http://www.cmivfx.com/dvd_combustion.asp
DVD 2 COMBUSTION
3D COMPOSITING IN COMBUSTION
(Volume 2, COMBUSTION)
We built this DVD to show you the WHOLE TRUTH about compositing. When working in a production pipeline, often source materials are coming from multiple applications and even multiple FX houses. Learn to bridge all the gaps in your workflow with file translations from Cinema 4D, Maya, Boujou, PFTrack and Combustion. See how all the products integrate quite well with each other, and allow you to get the results you need. We designed it this way to show you the worst case scenario, and how its not that bad after all. We have all the final footage for the Combustion composites on the DVD-Rom. If you have any of the other apps, we also included there working files for those as well.
CONTENT CREATIONS:
Of course we include all of the courseware for this DVD, but that would be robbing you of the true production experience. We show you how to build the materials used on this DVD as well! Not only that but we include the work files of all the applications used on this DVD Rom. This part of the DVD covers setting up background plates to be rendered in global illumination within the cinema 4d interface. We include BOTH the rendered files AND the C4D docs as well.
PFTRACK:
Lately there has been great debate amongst 3d match moving artists. Boujou or PFTrack? Well, decide for yourselves! We show you how to use both! In this part of the DVD, we track the footage created by our renderings to compare the actual camera animation from Cinema 4D AND the data extracted from PFTrack. We'll use the ground as the origin plane and save this data in varied formats, so that we can created 3d rain elements in maya to match the footage!
BOUJOU:
We continue on this 3d tracking adventure with Boujou. We show you how to change the plane of orientation to make the top of the skyscraper the ground plane. We export this data out so that we can match move a 3D billboard inside of maya to match up in combustion! Learn how to track and export the data you will need at your production facility! Compare the two trackers and decide what best fits your needs.
MAYA BILLBOARD MATCHMOVE:
Before we get to combustion, we'll make a 3d billboard in Maya and match move it to the city background plate using the tracked data from Boujou. Learn how to create render layer passes in Maya so you can a lot of freedom in your 3d composite within Combustion. Create Color Passes, And Shadow Passes while adding a shadow catcher for the top of the main building.
MAYA RAIN MATCHMOVE:
We take the PFTrack 3d data, and use it to guide and line up our 3d particle rain inside of Maya's dynamic module. Learn how to quickly generate a simple rain effect for our 3d composite within Combustion
VIEWING THE FINAL ELEMENTS:
This section of the DVD shows you how to import all your data and put it in proper order and color space for our 3D composite within combustion.
BRANCH 1, USING THE PRERENDERED 3D FOOTAGE:
Our 3D Compositing tutorial is 2 pronged. First learn how to take all of our pre-rendered footage and finalize our match move for output. We use 3D Compositing space only to compile our 2D imagery.
BRANCH 2, USING THE 3D TRACK DATA IN COMBUSTION:
Well, we tracked all the data in Boujou and PFTrack. Use this method to cut out the middle phase of rendering. Create your own billboard and match it in 3d right inside of combustion. Just import your 3d point cloud and camera data directly into the Combustion Workspace.
NEBULA PHASE 1:
We discuss the footage created from our 3D compositing Photoshop DVD and how to break it down within the Combustion interface. Import the data as grouped layers from a single Photoshop Document. (Footage Included)
NEBULA PHASE 2:
Create 3D parallax with the footage from the previous step. Learn how to go from 2d to 3d and make it believable. Learn about 3D camera animations in both X and Z while comparing the results. (Footage Included)
NEBULA PHASE 3:
We finalize our tutorial by completing an actual shot. Use this footage as both a transition and lead way into another shot. Add custom filters to dress it up for eye candy type effects. (Footage Included)
THE PLANET SPACE SCENE:
Well, you spent all that time creating your own star field and planets. Lets use them to create a "Distant Star Pan Style Shot". Use the existing materials from the first DVD to create a 3D flyby within combustion. These 3D techniques add lots of power to your shot. Define distance and parallax with simple moves and layering orders. (Footage Included)
http://www.cmivfx.com/dvd_combustion.asp