View Full Version : smooth out pan
29th June 2009, 12:19
I have some footage of a short pan I shot the otherday...
My problem is that the pan is not a very smooth motion, what would be the best way of smoothing the shot out?
29th June 2009, 15:38
There isn't too much motion on the plate (just the camera movement), so the easiest way may be take 2 or 3 frames from the plate, project them into cards on a 3D scene in Nuke, and then animate a 3D camera with the new pan.
I hope this helps.
29th June 2009, 17:08
Except for the leaves on the trees, that would work fine, so if you can live with that, you're good.
It would recommend trying an oflow fix since the move seems to be missing frames.
And of course, you can use the Tracker node to track it and under the transform tab select "remove jitter" but if there are actually missing frames that won't solve the whole problem.
30th June 2009, 17:33
Ohh I'm sorry, the first time I hadn't pay too much attention to the video (and hadn't too much time to answer it in depth).
Yes, there is only one tree (not too close and not moving too much), and some bushes that seem to be not moving at all.
The method I explained before is extremely easy, and is going to give him great results in this case. In order to complete my first explanation, you should stabilize the tree (perhaps a few frames and a loop is enough) and put it into the first card on the left hand (this is quite simple using a keymix and a rough roto).
If you don't know how to set up a 3D scene with cards for a nodal pan, this may help:
There are other ways to achieve the same (oflow, 3DTracking and reprojection...), but might be more painful for this easy shot.
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