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rhythm2
11th May 2010, 22:39
Hey there,

Anyone know how to make bigger polygons for exploding 3d particle gen objects? It used to be resolution setting I think.

Also any rendering tips on the insane new rendering / texture mapping architecture most appreciated - substance texture / texture mapping options are dizzying. Incredible...

Much appreciated,
Fran B

rhythm2
12th May 2010, 02:36
so far - scaling gravity works ok for polygon scaling

andy_dill
19th May 2010, 09:43
Regular old "size" doesn't work?

I know if you're using a poly object (text, obj, whatever) you can set your base scale on the axis between the particle generator and your geometry.