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		<item>
			<title>Can Nuke handle .R3D at 5K res?</title>
			<link>http://www.fxguide.com/forums/showthread.php?12971-Can-Nuke-handle-R3D-at-5K-res&amp;goto=newpost</link>
			<pubDate>Fri, 24 May 2013 17:16:00 GMT</pubDate>
			<description><![CDATA[Since I\'m an animation guy and typically only deal with image sequences (Targa and DPX) I\'m not sure if nuke can handle .R3D at 5K res.  I do...]]></description>
			<content:encoded><![CDATA[<div>Since I\'m an animation guy and typically only deal with image sequences (Targa and DPX) I\'m not sure if nuke can handle .R3D at 5K res.  I do envision Mastering at 2K ProRes 4444.  I looked at the specs for nuke and it says it can \&quot;Read only\&quot; .R3D files and converts them into RGB. I don\'t know if there are resolution restrictions with Nuke and can\'t find any info on that.  Currently, I\'m planning on sending one of my guys a couple R3D clips in 5K and 2K.  And also transcoding into DPX at 5K and 2K.  Should I attempt anything with Quicktime ProRes 4444?<br />
<br />
Sooooooo.... I\'m wondering if you have any recommendations on this stuff with Nuke?  What is the proper workflow from the Epic &gt; offline edit &gt; Davinci Grade &gt; Nuke &gt; Conform &gt; Master ?</div>

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			<category domain="http://www.fxguide.com/forums/forumdisplay.php?44-Nuke">Nuke</category>
			<dc:creator>bbradford</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12971-Can-Nuke-handle-R3D-at-5K-res</guid>
		</item>
		<item>
			<title>Senior Fluid Artist Wanted - Screen Scene</title>
			<link>http://www.fxguide.com/forums/showthread.php?12966-Senior-Fluid-Artist-Wanted-Screen-Scene&amp;goto=newpost</link>
			<pubDate>Fri, 24 May 2013 13:52:27 GMT</pubDate>
			<description>Screen Scene VFX is looking for a Senior Fluids VFX artist to work on our upcoming project(s). Starting from Mid to late June and should run for 2 to...</description>
			<content:encoded><![CDATA[<div>Screen Scene VFX is looking for a Senior Fluids VFX artist to work on our upcoming project(s). Starting from Mid to late June and should run for 2 to 3 months.<br />
<br />
<br />
Requirements:<br />
<br />
–	European Passport and willing to relocate in Dublin<br />
–	Naiad, &amp; 3dsMax experience <br />
–	V-Ray and Z-Brush experience is a plus<br />
–	A seasoned artist with a proven track record of delivering photo-real work for both feature <br />
and episodic television series.<br />
–	Excellent personal and team management &amp; communication talents, fluency in spoken and <br />
written English is essential.<br />
–	Qualified candidates should submit a CV/Resume, reel link and any other relevant <br />
information for consideration.<br />
<br />
To apply please reference “CV” in the subject line to <a href="mailto:vfx@screenscene.ie">vfx@screenscene.ie</a>.<br />
<br />
About Us:<br />
<br />
Screen Scene has been around for over 25 years, located in the heart of Dublin city. Starting with a staff of 3 people in 2 rooms, we now employ over 65 full time broadcast professionals, editors, colourists, visual fx people, sound editors and dubbing mixers and a support team of co-ordinators, engineers and people who generally make for hassle free post production. We have over 40 working environments including 17 picture cutting rooms, 6 sound editing rooms and 4 mixing rooms including our 5.1 Dolby approved Dubbing Theatre.<br />
<br />
Website: <a href="http://www.screenscene.ie" target="_blank">http://www.screenscene.ie</a><br />
Showreel 2012: <a href="http://vimeo.com/37948782" target="_blank">http://vimeo.com/37948782</a><br />
<br />
VFX Supervisor: Ed Bruce - VES award winner for Outstanding Supporting Visual Effects in a Broadcast Program – Game of Thrones (Season 1)<br />
VFX Producer Alan Collins<br />
<br />
Note –-<br />
This position is not for training up, please only apply if you meet the criteria. However we are always interested in hearing from new &amp; exceptional talent who would like to be added to our Artist Database. To be added please reference ‘Database’ in the subject line to <a href="mailto:vfx@screenscene.ie">vfx@screenscene.ie</a></div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?62-Job-Postings">Job Postings</category>
			<dc:creator>ScreenSceneVFX</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12966-Senior-Fluid-Artist-Wanted-Screen-Scene</guid>
		</item>
		<item>
			<title>IT Manager</title>
			<link>http://www.fxguide.com/forums/showthread.php?12939-IT-Manager&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 18:06:23 GMT</pubDate>
			<description>Devastudios, the leading theatrical marketing motion graphics firm, is seeking an IT manager to support our creative and production teams. 
 
Ideal...</description>
			<content:encoded><![CDATA[<div>Devastudios, the leading theatrical marketing motion graphics firm, is seeking an IT manager to support our creative and production teams.<br />
<br />
Ideal candidate will have experience providing IT support to visual effects or motion graphics facilities with significant software and hardware infrastructure.<br />
<br />
Duties include:<br />
 <br />
-Manage and troubleshoot hardware and software issues on user workstations running Mac OS<br />
-Maintain and optimize a Windows-based render farm<br />
-Monitor, diagnose and resolve issues with network, Isolon clustered storage servers, and software license servers<br />
-Assisting with other IT/technical infrastructure issues such as power, cabling, phone &amp; camera systems, server room organization<br />
-Proactively monitor and manage multiple backup systems<br />
-Support artists in submitting jobs to the render farm, and monitor jobs during render to identify and resolve failing or problematic jobs.<br />
<br />
Qualifications:<br />
<br />
- Willing to work some flexible hours (nights/weekends)<br />
- Knowledge and experience with networks<br />
-2+ years of experience in render farm maintenance<br />
<br />
<br />
Pluses:<br />
<br />
-Experience with Maya, AfterEffects, Nuke<br />
-Python/BASH scripting<br />
-Experience with Qube! render manager<br />
<br />
Send resume as a PDF document to <a href="mailto:jobs@devsastudios.com">jobs@devsastudios.com</a></div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?62-Job-Postings">Job Postings</category>
			<dc:creator>DevaStudios</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12939-IT-Manager</guid>
		</item>
		<item>
			<title>Motion Blur from Camera</title>
			<link>http://www.fxguide.com/forums/showthread.php?12925-Motion-Blur-from-Camera&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 18:33:49 GMT</pubDate>
			<description>Hi there! 
 
So, I have a 3D motion vector pass out of Maya being composited in Nuke via the Vector Blur node. This works great for the object and if...</description>
			<content:encoded><![CDATA[<div>Hi there!<br />
<br />
So, I have a 3D motion vector pass out of Maya being composited in Nuke via the Vector Blur node. This works great for the object and if the camera wasn\'t moving...<br />
<br />
However, it seems the pass doesn\'t take into account the tracked camera\'s movement.<br />
<br />
This is making the character/object look out of place when the camera has motion blur but he does not.<br />
<br />
Any suggestions would be awesome!<br />
<br />
Thanks,<br />
ET</div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?44-Nuke">Nuke</category>
			<dc:creator>Totheroo</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12925-Motion-Blur-from-Camera</guid>
		</item>
		<item>
			<title>Miarmy Crowd 2.2 Released and More</title>
			<link>http://www.fxguide.com/forums/showthread.php?12924-Miarmy-Crowd-2-2-Released-and-More&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 16:22:23 GMT</pubDate>
			<description>Dear friend, it’s our greatest honor that you can see this message! 
 
In this new release 2.2, we fixed the major problem of PhysX and a lot of...</description>
			<content:encoded><![CDATA[<div>Dear friend, it’s our greatest honor that you can see this message!<br />
<br />
In this new release 2.2, we fixed the major problem of PhysX and a lot of stunning and important physical features are back. We also expand the “expression” and “scale” bone infrastructure. Also provide many cool new features, all of these features are request from our clients.<br />
<a href="http://www.basefount.com/home/miarmy-2-2-special-new-features" target="_blank">http://www.basefount.com/home/miarmy...l-new-features</a><br />
<br />
<br />
Miarmy in asian blockbuster Mr Go<br />
Dexter Digital (branch of Dexter Studios) used Miarmy created and simulated 150+ shots in Mr Go film which is one of the most expensive movie in Korean film history.<br />
Many of complex stadium crowd been created in Miarmy and rendered by our renderman procedural primitive tool (open source).<br />
<a href="http://www.basefount.com/gallery/mr-go-3d" target="_blank">http://www.basefount.com/gallery/mr-go-3d</a><br />
<br />
<br />
Miarmy Biweekly Articles Begin!!<br />
Miarmy Bi-weekly Articles (Miarmy BWA) are some project based tutorials and reference materials. It’s totally free for everyone and you can download it and its related videos, pictures and Maya scene files.<br />
The main purpose of BWA is for all Miarmy users learning and referencing<br />
Also we want to use it to exchange our new ideas and some special usages of Miarmy.<br />
<a href="http://www.basefount.com/fountain-lab/bi-weekly-article" target="_blank">http://www.basefount.com/fountain-lab/bi-weekly-article</a><br />
<br />
<br />
Sincerely,<br />
Regards!<br />
Basefount Technology</div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?41-News-Discussion">News Discussion</category>
			<dc:creator>basefount</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12924-Miarmy-Crowd-2-2-Released-and-More</guid>
		</item>
		<item>
			<title>help with polyurethane and fibreglass mould</title>
			<link>http://www.fxguide.com/forums/showthread.php?12912-help-with-polyurethane-and-fibreglass-mould&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 12:49:49 GMT</pubDate>
			<description>Hi guys not sure if im posting in the correct thing but i am currently making a silicone full face piece using platsil gel ten A and B and smiths...</description>
			<content:encoded><![CDATA[<div>Hi guys not sure if im posting in the correct thing but i am currently making a silicone full face piece using platsil gel ten A and B and smiths deadner. im making the piece in a polyurethane and fibreglass mould. This has been made four times now, each time the mixture has not set and is continuously sticky. Im measuring 100g of both A and B and 300g of deadner, the mix is being mixed thoroughly. does anyone have any tips or reason to why this piece will not work, any help is appreaciated thankyou Bryony</div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?55-Compositing-Roto-Keying">Compositing, Roto, Keying</category>
			<dc:creator>bryonyatkin_mua</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12912-help-with-polyurethane-and-fibreglass-mould</guid>
		</item>
		<item>
			<title>After Effects ExtendScript Script Writing Training Series</title>
			<link>http://www.fxguide.com/forums/showthread.php?12909-After-Effects-ExtendScript-Script-Writing-Training-Series&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 07:26:39 GMT</pubDate>
			<description>Hi everyone, I just wanted to share a new series I have been posting online about Adobe ExtendScript. With a running time exceeding ten hours, the...</description>
			<content:encoded><![CDATA[<div>Hi everyone, I just wanted to share a new series I have been posting online about Adobe ExtendScript. With a running time exceeding ten hours, the series spans a large amount of information and is geared towards After Effects users that are new to scripting and/or ExtendScript. The entire series will cover basic Javascript, show you various tips on prepping your scripting workflow, how to access different areas of After Effects, how to create and alter items in your project, build custom functions, and building gui\'s. Along the way I share a variety of tips and hurdles to watch out for, as well as breakdown and explain plenty of reusable script code.<br />
<br />
Each week there will be a new episode. Here are links to the first seven that have been released so far.<br />
<br />
Episodes: 1, 2, &amp; 3<br />
<a href="http://provideocoalition.com/pvcexclusive/video/after-effects-extendscript-training-ep-1-2-3" target="_blank">http://provideocoalition.com/pvcexcl...ining-ep-1-2-3</a><br />
<br />
Episode: 4<br />
<a href="http://provideocoalition.com/pvcexclusive/video/after-effects-extendscript-training-ep-4" target="_blank">http://provideocoalition.com/pvcexcl...-training-ep-4</a><br />
<br />
Episode 5:<br />
<a href="http://provideocoalition.com/pvcexclusive/video/after-effects-extendscript-training-ep-5" target="_blank">http://provideocoalition.com/pvcexcl...-training-ep-5</a><br />
<br />
Episode 6:<br />
<a href="http://provideocoalition.com/pvcexclusive/video/after-effects-extendscript-training-ep-6" target="_blank">http://provideocoalition.com/pvcexcl...-training-ep-6</a><br />
<br />
Episode 7:<br />
<a href="http://provideocoalition.com/pvcexclusive/video/after-effects-extendscript-training-ep-7" target="_blank">http://provideocoalition.com/pvcexcl...-training-ep-7</a></div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?59-After-Effects">After Effects</category>
			<dc:creator>vfxman222</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12909-After-Effects-ExtendScript-Script-Writing-Training-Series</guid>
		</item>
		<item>
			<title>Easy fixing of 2D to stereo 3D conversion errors</title>
			<link>http://www.fxguide.com/forums/showthread.php?12903-Easy-fixing-of-2D-to-stereo-3D-conversion-errors&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 12:58:26 GMT</pubDate>
			<description>Many typical conversion  errors are easy and fast to fix without  depth  map  correction and / or stereo  painting.  It’s also possible to reduce the...</description>
			<content:encoded><![CDATA[<div>Many typical conversion  errors are easy and fast to fix without  depth  map  correction and / or stereo  painting.  It’s also possible to reduce the volume of necessary clean plates.  Look how to do it very easy with <a href="http://\&quot;http://www.yuvsoft.com/products/stereo-generator/\&quot;" target="_blank">Stereo generator</a> - just set parallax, screen play level and here you go!<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/SL20rHEZ1PQ?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?59-After-Effects">After Effects</category>
			<dc:creator>YUVsoft</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12903-Easy-fixing-of-2D-to-stereo-3D-conversion-errors</guid>
		</item>
		<item>
			<title>Senior Flame Artist / Operator for highend commercial work</title>
			<link>http://www.fxguide.com/forums/showthread.php?12897-Senior-Flame-Artist-Operator-for-highend-commercial-work&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 13:37:41 GMT</pubDate>
			<description>Nordisk Film Shortcut is the leading post production facility in Scandinavia. We are a passionate group of artists and technicians who are committed...</description>
			<content:encoded><![CDATA[<div>Nordisk Film Shortcut is the leading post production facility in Scandinavia. We are a passionate group of artists and technicians who are committed to bring stories to life, always delivering on time for opening night or TV time slot. We have carefully picked the best operators and are very proud of our award winning team. <br />
<br />
Our facility in Oslo is located in a beautiful old factory by the main river close to the city center. We share our facility with our colleagues at Storm Studios, the award-winning VFX and animation company. <br />
<br />
We are currently looking for an experienced Onliner / Senior Flame Operator for our commercial department. Your tasks will be to complete our high profiled team on all commercials and will also work closely with our vfx staff at Storm Studios on needed projects.<br />
Our primary need is an experienced onliner that takes control of the online process and also are capable of doing vfx and fixes on the fly. You are communicative with our producers on logistics and estimated schedule and also with the clients. Secondly experience with Nuke for doing compositing and vfx on shots outside of Flame are needed.<br />
<br />
Please send an email with cv and a linked showreel to : <a href="mailto:flameop@shortcutnorge.no">flameop@shortcutnorge.no</a></div>

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			<category domain="http://www.fxguide.com/forums/forumdisplay.php?62-Job-Postings">Job Postings</category>
			<dc:creator>mrhopkin</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12897-Senior-Flame-Artist-Operator-for-highend-commercial-work</guid>
		</item>
		<item>
			<title>retime node filter option?</title>
			<link>http://www.fxguide.com/forums/showthread.php?12895-retime-node-filter-option&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 12:39:19 GMT</pubDate>
			<description>what is the filter option? 
what role? 
 
could you help me?</description>
			<content:encoded><![CDATA[<div>what is the filter option?<br />
what role?<br />
<br />
could you help me?</div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?44-Nuke">Nuke</category>
			<dc:creator>kangsu</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12895-retime-node-filter-option</guid>
		</item>
		<item>
			<title>Maya Animator - Iceland</title>
			<link>http://www.fxguide.com/forums/showthread.php?12894-Maya-Animator-Iceland&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 11:28:20 GMT</pubDate>
			<description>Looking for experienced Maya Animator for 1.5 to 2 month assignment (or longer) in Iceland for International award winning  kids TV show. 
 
Our show...</description>
			<content:encoded><![CDATA[<div>Looking for experienced Maya Animator for 1.5 to 2 month assignment (or longer) in Iceland for International award winning  kids TV show.<br />
<br />
Our show is a vibrant life action show with lots of CGI animation. Skills needed are vehicle, props and stunt character animation.<br />
<br />
Team player and leader and willingness to work in a fast pace creative environment with a talent team. <br />
<br />
Please submit your application with together with work examples to <a href="http://www.fxguide.com/forums/&quot;http://&amp;quot;http://www.fxguide.com/forums/&amp;quot;http://&amp;quot;http://www.fxguide.com/forums/&amp;quot;mailto:claudia@lazytown.com&amp;quot;&amp;quot;&amp;quot;&amp;quot;\&quot;" target="_blank">claudia@lazytown.com</a></div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?62-Job-Postings">Job Postings</category>
			<dc:creator>lazy</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12894-Maya-Animator-Iceland</guid>
		</item>
		<item>
			<title>MPC Recruitment Roadshow to Montreal</title>
			<link>http://www.fxguide.com/forums/showthread.php?12893-MPC-Recruitment-Roadshow-to-Montreal&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 11:08:58 GMT</pubDate>
			<description><![CDATA[After the success of recent road shows this year we\'re going GLOBAL once again hitting the road in Europe, North America and India. Our aim is to...]]></description>
			<content:encoded><![CDATA[<div>After the success of recent road shows this year we\'re going GLOBAL once again hitting the road in Europe, North America and India. Our aim is to find the most talented, creative and dynamic individuals across the globe.<br />
<br />
We have an awesome start to the year with a BAFTA award for Best VFX for – Life of Pi. This has been our second consecutive BAFTA win. We are also delighted to have two Oscar nominations for, Ridley Scott’s, Prometheus and Ang Lee’s Life of Pi.<br />
<br />
We want to share with you what we’ve been up to, how the company is growing and showcase to you some awesome work we have delivered on Life of Pi and Prometheus. This is a great opportunity to meet and greet key artists in the studio and for you to showcase your work to us. There will also an opportunity for us kick back, hang out and catch up on life. <br />
<br />
    28th - 31st May – Canada – all about Montreal <br />
<br />
Being part of MPC our artists have the drive, passion and talent to create award winning images that bring to life the visions of world renowned film directors. If this is something you want to be part of then why not come and visit us. Simply fill in your details by following the link below, select your location, and we’ll reply with an invitation to confirm the exact time and venue. Simple! :<br />
<br />
<a href="http://www.moving-picture.com/recruitment-roadshow-global" target="_blank">http://www.moving-picture.com/recrui...oadshow-global</a></div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?62-Job-Postings">Job Postings</category>
			<dc:creator>mpcrecruitment</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12893-MPC-Recruitment-Roadshow-to-Montreal</guid>
		</item>
		<item>
			<title>Does anyone know how they did this effect? I think they used 2 cameras but not sure</title>
			<link>http://www.fxguide.com/forums/showthread.php?12883-Does-anyone-know-how-they-did-this-effect-I-think-they-used-2-cameras-but-not-sure&amp;goto=newpost</link>
			<pubDate>Fri, 10 May 2013 05:14:45 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=qvXnymQ1Glw 
 
Wondering how they did the alternating background effect in this video. Any info helps.</description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=qvXnymQ1Glw" target="_blank">http://www.youtube.com/watch?v=qvXnymQ1Glw</a><br />
<br />
Wondering how they did the alternating background effect in this video. Any info helps.</div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?56-Editing">Editing</category>
			<dc:creator>AgentOrange004</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12883-Does-anyone-know-how-they-did-this-effect-I-think-they-used-2-cameras-but-not-sure</guid>
		</item>
		<item>
			<title>My practice compositing shot</title>
			<link>http://www.fxguide.com/forums/showthread.php?12882-My-practice-compositing-shot&amp;goto=newpost</link>
			<pubDate>Fri, 10 May 2013 04:13:32 GMT</pubDate>
			<description>I have done this compositing shot to practice my rotoscoping, and keying skill set, here is the link to what i have done....</description>
			<content:encoded><![CDATA[<div>I have done this compositing shot to practice my rotoscoping, and keying skill set, here is the link to what i have done. <a href="http://www.youtube.com/watch?v=qiRQ3pHIisc" target="_blank">http://www.youtube.com/watch?v=qiRQ3pHIisc</a> <br />
<br />
Please feel free to point out anything to show me where I could improve it. Thank you.</div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?59-After-Effects">After Effects</category>
			<dc:creator>Gearfx</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12882-My-practice-compositing-shot</guid>
		</item>
		<item>
			<title>Luma Pictures - Modeling/Texturing Artists (Los Angeles)</title>
			<link>http://www.fxguide.com/forums/showthread.php?12877-Luma-Pictures-Modeling-Texturing-Artists-(Los-Angeles)&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 22:23:46 GMT</pubDate>
			<description>*Modeling/Texturing Artists 
 
Luma Pictures* is an artist centric feature film VFX studio located two blocks from the beach in Santa Monica,...</description>
			<content:encoded><![CDATA[<div><b>Modeling/Texturing Artists<br />
<br />
Luma Pictures</b> is an artist centric feature film VFX studio located two blocks from the beach in Santa Monica, California. *We maintain a unique culture with an amazingly talented staff and are always on the lookout for exceptional people for full time and project positions.<br />
<br />
<b>RESPONSIBILITIES:</b><br />
-  polygonal modeling of creatures, props and environments from photo reference <br />
-  optimization of UV\'s for maximum efficiency <br />
-  developing multilayered photo-real textures for use in multipass rendering.<br />
<b><br />
QUALIFICATIONS: </b><br />
-  Artist must be well versed with Maya and Z-Brush skills are a plus <br />
-  Artist must have an understanding of pipeline based productions and multi-pass rendering methods <br />
-  Artist must submit show reel demonstrating their ability to model and texture photo-real creatures, characters, props or environments <br />
-  Artists must be able to take direction and work in a team focused environment, good communication skills are a must <br />
- You must be willing &amp; able to relocate to LA if necessary.<br />
<br />
<b>SUBMISSIONS:</b><br />
If you think you fit the bill and want a quick response, upload your reel/portfolio and a shot breakdown to <a href="http://www.lumapictures.com" target="_blank">www.lumapictures.com</a>.</div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?62-Job-Postings">Job Postings</category>
			<dc:creator>lumapicturesvfx</dc:creator>
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