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		<title>fxForums - Nuke</title>
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		<description>Questions and comments about Nuke compositing package.</description>
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		<lastBuildDate>Sat, 18 May 2013 13:38:45 GMT</lastBuildDate>
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			<title>retime node filter option?</title>
			<link>http://www.fxguide.com/forums/showthread.php?12895-retime-node-filter-option&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 12:39:19 GMT</pubDate>
			<description>what is the filter option? 
what role? 
 
could you help me?</description>
			<content:encoded><![CDATA[<div>what is the filter option?<br />
what role?<br />
<br />
could you help me?</div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?44-Nuke">Nuke</category>
			<dc:creator>kangsu</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12895-retime-node-filter-option</guid>
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			<title>Lighting Tool : Auto HDRI Light Gen V1.0</title>
			<link>http://www.fxguide.com/forums/showthread.php?12875-Lighting-Tool-Auto-HDRI-Light-Gen-V1-0&amp;goto=newpost</link>
			<pubDate>Mon, 06 May 2013 00:04:55 GMT</pubDate>
			<description><![CDATA[Tool : Auto HDRI Light Gen V1.0 
  
 
 
*This tool works with Nuke, Maya, and Vray 
*Tool only works on Windows OS 
*How To Use Tutorial Video >>...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><font size="4">Tool : Auto HDRI Light Gen V1.0</font></div> <br />
<br />
<br />
*This tool works with Nuke, Maya, and Vray<br />
*Tool only works on Windows OS<br />
*How To Use Tutorial Video &gt;&gt; <a href="https://vimeo.com/64645069" target="_blank">Link</a><br />
<br />
 <br />
<br />
I was inspired by lighting pipeline of Digital Domain and ILM. So I decided to challenge myself by creating my own pipeline tool. After couple of months, I finally came up with working solution and it is called <b>Auto HDRI Light Gen v1.0</b>. It is semi-automatic light generator and uses input HDRI . Before I start explain about my tool, I want to address the limitations of Image Based Lighting system.<br />
 <br />
<br />
 <br />
 <br />
<br />
Image Based Lighting(IBL) is common lighting technique in CG industry. Especially in VFX field, IBL becomes essential technique. Current IBL method does create very convincing and realistic result in short amount of time and effort. However there are several limitations with it. IBL system such as ENV sphere lighting is not distance based light; it is ambient light. Thus all of objects in 3D scene will have same amount of light intensity, color, and shadow. If you are interesting in 3D lighting, you should know these two properties of physical light; first manmade artificial light have distance based falloff in light intensity; second distance and size of light source directly affect length and softness of shadow. ENV sphere light is not distance based light and it often results flat unpleasing render. Thus I am going to write about recent industry tips and my method to overcome current IBL system.<br />
 <br />
<br />
<br />
To continue reading, go to &gt; <a href="http://magicalpixel.blogspot.com/p/tool-auto-hdri-light-gen-v1_22.html" target="_blank">READ MORE</a></div>

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			<category domain="http://www.fxguide.com/forums/forumdisplay.php?44-Nuke">Nuke</category>
			<dc:creator>karfu</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12875-Lighting-Tool-Auto-HDRI-Light-Gen-V1-0</guid>
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			<title>tracking nightmare</title>
			<link>http://www.fxguide.com/forums/showthread.php?12874-tracking-nightmare&amp;goto=newpost</link>
			<pubDate>Sat, 04 May 2013 07:15:37 GMT</pubDate>
			<description>hi 
i am supposed to add street row of houses to this shot 
it was shot on sony cinealta fx900 with some crazy canon extra wide zoom lens 
i got the...</description>
			<content:encoded><![CDATA[<div>hi<br />
i am supposed to add street row of houses to this shot<br />
it was shot on sony cinealta fx900 with some crazy canon extra wide zoom lens<br />
i got the distortion grid and nuke does job great <br />
just the end solve and camera seem off<br />
i applied lens distortion parameter into lens and used lens dist from grid to undistort plate but still cant get it right<br />
any pointers what might help<br />
check the shot flipbook here<br />
<a href="https://www.dropbox.com/s/y05nak7d1qxhrxl/track.mov" target="_blank">https://www.dropbox.com/s/y05nak7d1qxhrxl/track.mov</a></div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?44-Nuke">Nuke</category>
			<dc:creator>zoki</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12874-tracking-nightmare</guid>
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			<title>Anamorphic Arri footage</title>
			<link>http://www.fxguide.com/forums/showthread.php?12850-Anamorphic-Arri-footage&amp;goto=newpost</link>
			<pubDate>Tue, 30 Apr 2013 16:40:38 GMT</pubDate>
			<description><![CDATA[Hello- 
 
I\'ve been given anamorphic Alexa footage in 2k. What is the best way to work with anamorphic content in Nuke?  Should I merely create a...]]></description>
			<content:encoded><![CDATA[<div>Hello-<br />
<br />
I\'ve been given anamorphic Alexa footage in 2k. What is the best way to work with anamorphic content in Nuke?  Should I merely create a reformat node before my viewer to see the footage in the correct aspect ratio and work on and render out the compressed image?<br />
<br />
Thanks,<br />
<br />
euge</div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?44-Nuke">Nuke</category>
			<dc:creator>euge04</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12850-Anamorphic-Arri-footage</guid>
		</item>
		<item>
			<title>Trouble Importing my EXR with Layers</title>
			<link>http://www.fxguide.com/forums/showthread.php?12832-Trouble-Importing-my-EXR-with-Layers&amp;goto=newpost</link>
			<pubDate>Fri, 26 Apr 2013 04:51:14 GMT</pubDate>
			<description>Hey, Ive just rendered out all my layers in maya such as the ligths, diffuse, specular etc etc, but when I try and bring them into nuke I have to...</description>
			<content:encoded><![CDATA[<div>Hey, Ive just rendered out all my layers in maya such as the ligths, diffuse, specular etc etc, but when I try and bring them into nuke I have to make a read file for each individual pass because for some reason it wont import a single EXR sequence with layers. <br />
<br />
How do I get around this :S? <br />
<br />
any help is greatly appreciated!!</div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?44-Nuke">Nuke</category>
			<dc:creator>Seithr</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12832-Trouble-Importing-my-EXR-with-Layers</guid>
		</item>
		<item>
			<title>NukeX Camera/point cloud to 3DS MAX Camera flips</title>
			<link>http://www.fxguide.com/forums/showthread.php?12819-NukeX-Camera-point-cloud-to-3DS-MAX-Camera-flips&amp;goto=newpost</link>
			<pubDate>Sun, 21 Apr 2013 19:59:54 GMT</pubDate>
			<description><![CDATA[Hello i\'ve recently started using NukeX and am trying out the tracking, but importing it into 3dsmax is not working, i add the point cloud and...]]></description>
			<content:encoded><![CDATA[<div>Hello i\'ve recently started using NukeX and am trying out the tracking, but importing it into 3dsmax is not working, i add the point cloud and camera for a write geo node and the export it as a FBX, the point cloud come is and the camera with all the keys on it, but halfway through the  animation the camera flips for no reason, in NUke the camera doesn\'t flip.<br />
<br />
Heres the FBX file (camera starts at frame 142) <a href="http://www.mediafire.com/?5o36kwm1rnrmycp" target="_blank">http://www.mediafire.com/?5o36kwm1rnrmycp</a></div>

]]></content:encoded>
			<category domain="http://www.fxguide.com/forums/forumdisplay.php?44-Nuke">Nuke</category>
			<dc:creator>shadowst17</dc:creator>
			<guid isPermaLink="true">http://www.fxguide.com/forums/showthread.php?12819-NukeX-Camera-point-cloud-to-3DS-MAX-Camera-flips</guid>
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