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		<title>fxForums - The Pixel Farm</title>
		<link>http://www.fxguide.com/forums/</link>
		<description>PFTrack, PFClean, PFMatch</description>
		<language>en</language>
		<lastBuildDate>Wed, 19 Jun 2013 10:22:06 GMT</lastBuildDate>
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			<title>PFTrack 2011 - Tracking points for plexus.</title>
			<link>http://www.fxguide.com/forums/showthread.php?12982-PFTrack-2011-Tracking-points-for-plexus&amp;goto=newpost</link>
			<pubDate>Mon, 27 May 2013 19:31:48 GMT</pubDate>
			<description>Hi, 
 
Looking for some help with PFTrack 2012. 
 
I have a shot which is a profile of a runner on a treadmill... with an stationary camera. 
...</description>
			<content:encoded><![CDATA[<div>Hi,<br />
<br />
Looking for some help with PFTrack 2012.<br />
<br />
I have a shot which is a profile of a runner on a treadmill... with an stationary camera.<br />
<br />
Trying to use it on plexus in AE so my ideal result would be a 3D stationary camera and some 3D points moving in 2 dimensions... it can move in all dimensions as long as looks right from camera. I\'m working the 3D using 3D Studio Max 2012.<br />
<br />
I\'ve been researching this and the closest thing is to use MoCap Node which works with 2 or more cameras... I only have one.<br />
<br />
I tried doing a trick which was to render the same clip from After Effects moving the layer to one side so that way I could have two \&quot;cameras\&quot; (one fake)... I piped the second \&quot;camera\&quot; to the Mocap node and tracked the corresponding points on both \&quot;cameras\&quot;... The Mocap node does solve now but some of the points are moving in very strange ways... some of them go out of the screen and come back in.<br />
<br />
<br />
Any help is immensely appreciated... Thanks in advance!</div>

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			<category domain="http://www.fxguide.com/forums/forumdisplay.php?66-The-Pixel-Farm">The Pixel Farm</category>
			<dc:creator>wserlopz</dc:creator>
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