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  1. #1
    Join Date
    Jun 2012
    Posts
    1

    Default Maya to PFTrack camera export fails

    Hi there!

    Trying to import a camera from maya2013 into pftrack2011.4.1 using fbx2010.

    When the camera is imported the translation seems ok, the translateZ values are negative, but this is expected because maya is right handed and pftrack is left handed.

    Rotation is a different story. The values in pftrack are off by 0.004-2.8 degrees and the Y rotation seems to have 90 degrees added.

    When I flip the Y rotation in maya and offset it by -90 degrees I get a camera in pftrack which resembles the one I made in maya, but with offset rotations on all channels. We have no idea why this is happening, perhaps someone can help us out...

    Thanks in advance!
    Robert van Spanje | visual effects artist | Filmmore Amsterdam

  2. #2
    Join Date
    Feb 2011
    Posts
    17

    Default

    what happens when you export as a .ma?
    Also take a look at your curve editor in pftrack and make sure this is not a gimble lock ishue. You can add an additonal offset with orientation node at the end of youe node graph if need be. This does sound like a strange bug if it is.

    Nathaniel Westveer
    Nathanfx

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