Hi there!

Trying to import a camera from maya2013 into pftrack2011.4.1 using fbx2010.

When the camera is imported the translation seems ok, the translateZ values are negative, but this is expected because maya is right handed and pftrack is left handed.

Rotation is a different story. The values in pftrack are off by 0.004-2.8 degrees and the Y rotation seems to have 90 degrees added.

When I flip the Y rotation in maya and offset it by -90 degrees I get a camera in pftrack which resembles the one I made in maya, but with offset rotations on all channels. We have no idea why this is happening, perhaps someone can help us out...

Thanks in advance!