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  1. #1
    Join Date
    Jun 2012
    Posts
    3

    Question Star Field in Nuke

    Hello guys, Nuke newbie here. I\'ve been trying to create a spherical star field environment for a space shot. I was able to use a noise node to generate something I was happy with. But when I tried to map it to my spheregeo the texture is stretched along the sphere so I have large blurry circles instead of specks.
    So instead of this.

    I get this.



    The only way I could get it to look right is by changing my scanline projection type to spherical. It looks good, but its obviously not going to match my render\'s camera.

    I\'m sure I am missing something obvious here. If you guys have an idea please let me know. Thanks for the help!

  2. #2
    Join Date
    Jun 2011
    Posts
    18

    Default

    Strange, it almost seems like the UV\'s on your sphere aren\'t applying correctly. Try throwing a UVProject after your spheregeo with your projection type set to \"Spherical\".

  3. #3
    Join Date
    Jun 2012
    Posts
    3

    Default

    Hi, thanks for the reply. I tried using the uvproject node like you said and all I got was some very faint streaks.

    Like this. I brightened the image so you can see the streaks better.


    I am not sure if I am doing something wrong with my noise node. I just thought it would be cool to generate it in nuke instead of making a texture elsewhere.

  4. #4
    Join Date
    Jun 2012
    Posts
    3

    Default

    I just ended up using some 3D cards. Worked fine for what I needed.

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