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  1. #1
    Join Date
    Aug 2003
    Posts
    1

    Default Deformations question Please help!

    I have an interesting question and I don't know if this is possible.
    I imported a obj basic cylinder shape into action and I added a simple
    deformer to the tube. The lattice is divided into three parts. vertices at the
    top, vertices at the middle and vertices at the bottom. What I want to do is
    create an expression to control the top vertices with an axis node, the middle vertices with another axis node and another for the bottom. I checked the channel editor for keyframeable atttributes of the deformer but keyframes are not created individually for the separate vertices, sort of how an extended bicubic has separate keyframes. Does anyone know an expression that will help me? Thanks in advance guys!



    ...A...

  2. #2
    Join Date
    Feb 2002
    Posts
    190

    Default

    yeah....I'm not at a machine right now, but I believe there is only a shape channel for the deform nodes. It would be nice to have the ability to modify the individual points ala the bicubic...I think you're stuck.

    Of course, could be wrong....

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