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Results 1 to 6 of 6
  1. #1
    Join Date
    Jan 2005
    Posts
    32

    Default Primatte RT keyer

    Has anyone got decent results with this filter in Motion? I have some well shot bluescreen footage that I've been trying to work with and I'm getting better results with the chroma keyer in Final Cut Pro. I thought the Primatte keyer was suppose to be better. What gives???

  2. #2
    Join Date
    Jan 2003
    Posts
    49

    Default

    Yea, it blows. It has no control either.

  3. #3
    Join Date
    Mar 2004
    Posts
    83

    Default re: Primatte RT keyer

    Hi.
    Well, I think for such a cheap app it is pretty good. There could be some more parameters in its controls though. But the one in Shake is not much better, one seems to have to work on it a lot to get a good result, whereas in Motion I was surprised how good it sometimes looked with its autometic settings.
    I am talking about Motion 1 here, btw.
    regards
    Uwe Wiesemann

  4. #4
    Join Date
    Jan 2005
    Posts
    32

    Default

    Well the keyer in FCP was better but only up to a point. I ended up exporting a series of dpx files and doing the comp in Shake. Once ya get in to the node groove it's a pretty cool app.

  5. #5
    Join Date
    Jan 2006
    Posts
    7

    Default Re: Primatte RT keyer

    Quote Originally Posted by robbyracer
    Has anyone got decent results with this filter in Motion? I have some well shot bluescreen footage that I've been trying to work with and I'm getting better results with the chroma keyer in Final Cut Pro. I thought the Primatte keyer was suppose to be better. What gives???
    I believe I read somewhere that the RT keyer in Motion is something of a proof of concept that uses Apple's graphics card acceleration library. The article said that it would work OK for uncompressed footage, but no one actually uses Motion for uncompressed footage.

  6. #6
    Join Date
    Oct 2002
    Posts
    1

    Default PrimatteRT vs Primatte

    PrimatteRT is an abbreviated version of Primatte that uses a single surface color separator to make the matte. The full Primatte uses a 256 surface polyhedron to separate the color surface...a world of difference. Apple chose to put the RT version in Motion because they could make it run in 'real time' using their GFX coprocessor. The full Primatte is too computationally intensive to do that using current hardware.
    Amazingly enough, PrimatteRT does a pretty good job if the backing screen is evenly lit.
    If you want to see the full Primatte in operation, you can get a demo license from www.redgiantsoftware.com for the Mac After Effects port.
    Scott Gross
    Imagica Corp. of America
    3113 Woodleigh Lane
    Cameron Park, CA 95682
    Phone: 1-530-677-9980
    Fax: 1-530-677-9981
    Cell: 1-530-613-3212
    E-mail: sgross@imagica-la.com
    URL: http://www.primatte.com

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