Beta memo: at this time the forums and insider use two different registration and login systems. We're working on unifying the process, so if you register with your same e-mail on the forums and insider we'll merge your accounts later. To access the forums please use the login below. -Thanks.
Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: Lustre 2010

Hybrid View

  1. #1
    Join Date
    May 2008
    Posts
    39

    Default Lustre 2010

    Can you work with .r3d files in a conformed project in the 2010 version of the Lustre? Do the .r3d files need to be debayered to DPX files before work can begin on a film?

  2. #2
    Join Date
    Mar 2006
    Posts
    536

    Default

    yes, once the R3d fles are imported via wtc
    rohit M
    inferno*/flame*

  3. #3
    Join Date
    Feb 2007
    Posts
    107

    Default

    In usual cameras debayering takes place in the camera as part of the image processing. RED cameras don't do any image processing inside the camera, this gives you the freedom to change the processing settings later. You're supposed to do this image processing first and afterwards you can continue your work.

  4. #4
    Join Date
    May 2008
    Posts
    39

    Default RED conform

    So you can't work with R3d files in a conformed project sourcing the 4k data like you can in a Scratch system? I am looking at conform solutions that can source the R3D files in the color correct session that does not need debayering until after the session is finished.

  5. #5

    Default

    No I don't think you can do that in Lustre. From what I understand only Scratch, Apple Color and maybe Baselight can do that. Pablo debayers the r3ds on import and Lustre needs dpx.
    "A namek is a green alien with pointy ears"

  6. #6
    Join Date
    Mar 2006
    Posts
    536

    Default

    so go with scratch 5 ? the new ver looks pretty good
    rohit M
    inferno*/flame*

  7. #7
    Join Date
    Apr 2006
    Posts
    7

    Default

    Another option would be IFX Piranha or Ant, just finished a Red project with Piranha and its Red workflow is quite nice.
    Excellence is never an accident.

  8. #8
    Join Date
    Apr 2002
    Posts
    16

    Default

    Quote Originally Posted by euge04 View Post
    Can you work with .r3d files in a conformed project in the 2010 version of the Lustre? Do the .r3d files need to be debayered to DPX files before work can begin on a film?
    you can work with r3d files natively in Lustre with version 2010... only the IFFFS packages had to use WTC before start doing anyhting...

    if you are on a fast box you get 2k realtime playback Half good... like it is on Baselight etc.

    so no need to go the scratch route if you want to stay in Discreet* Land

    ./ivar

  9. #9
    Join Date
    May 2008
    Posts
    39

    Default R3d conform

    So you can conform a project from the native R3d files adjusting color balance and geometry from the RAW data?

    Can a timeline be a mix of R3d and DPX files in the Lustre?

  10. #10
    Join Date
    Aug 2007
    Posts
    5

    Default Red conforming

    Quote Originally Posted by euge04 View Post
    So you can conform a project from the native R3d files adjusting color balance and geometry from the RAW data?

    Can a timeline be a mix of R3d and DPX files in the Lustre?
    Hi Euge, on Lustre you can mix r3d and dpx on same project. And you can mix it with quicktime and captured video too. With r3d you can do whatever you do with any other footage.

    Vladimir

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •