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Thread: Lustre 2010
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27th January 2010, 04:32 #1
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Lustre 2010
Can you work with .r3d files in a conformed project in the 2010 version of the Lustre? Do the .r3d files need to be debayered to DPX files before work can begin on a film?
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27th January 2010, 08:20 #2
yes, once the R3d fles are imported via wtc
rohit M
inferno*/flame*
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27th January 2010, 09:18 #3
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In usual cameras debayering takes place in the camera as part of the image processing. RED cameras don't do any image processing inside the camera, this gives you the freedom to change the processing settings later. You're supposed to do this image processing first and afterwards you can continue your work.
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1st February 2010, 21:30 #4
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RED conform
So you can't work with R3d files in a conformed project sourcing the 4k data like you can in a Scratch system? I am looking at conform solutions that can source the R3D files in the color correct session that does not need debayering until after the session is finished.
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2nd February 2010, 01:54 #5
No I don't think you can do that in Lustre. From what I understand only Scratch, Apple Color and maybe Baselight can do that. Pablo debayers the r3ds on import and Lustre needs dpx.
"A namek is a green alien with pointy ears"
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2nd February 2010, 07:51 #6
so go with scratch 5 ? the new ver looks pretty good
rohit M
inferno*/flame*
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2nd February 2010, 11:25 #7
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Another option would be IFX Piranha or Ant, just finished a Red project with Piranha and its Red workflow is quite nice.
Excellence is never an accident.
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2nd February 2010, 17:37 #8
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- Apr 2002
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you can work with r3d files natively in Lustre with version 2010... only the IFFFS packages had to use WTC before start doing anyhting...
if you are on a fast box you get 2k realtime playback Half good... like it is on Baselight etc.
so no need to go the scratch route if you want to stay in Discreet* Land
./ivar
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2nd February 2010, 21:51 #9
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R3d conform
So you can conform a project from the native R3d files adjusting color balance and geometry from the RAW data?
Can a timeline be a mix of R3d and DPX files in the Lustre?
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3rd February 2010, 04:46 #10
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- Aug 2007
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