What makes for a good show reel? (career)
Top 10 tips for show reel success.

Added: November 8th 2004
Submitter: Mike Seymour
Score:
Hits: 38545

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A show reel is vital in this industry. It helps you expand your client base, show new techniques, gain a better job and raises your profile, yet many people starting out still produce poor reels. So what does it take to make a great show reel ? The basic ingedients are common sense - but it is often hard to show self control and objectivity when you look at your own work. Here are 10 tips when you're doing your reel.

1. Packaging

Not perhaps the first thing you would think of, but it is the first thing someone sees. You would be amazed how many people do not have good presenation and most importantly their name and contact details clearly shown on the front, and side spline of a show reel. It is commercial suicide to not have your name and contact details permanently attached on both the cover and on the tape or DVD. Over the years we have actually been sent reels were we could not find the phone number of the compositor to ring them. In several cases they only included their details on the covering letter, in one case their phone number and email was only on a post-it note attached to the VHS - and I swear one guy only had it at the end of the actual tape after 10 seconds of black. Not only are your name and contact details vital but so is presentation, for two key reasons. First, the reviewer will use the packaging as a quality clue to the sort of work you do. The very style of the design will frame the viewing of the material - rightly or wrongly. If you're after a design position, presentation is naturally vital, but even if your not, a hand written label speaks volumes about your attention to detail and your attitude to your own work, "if he/she can't even be bothered with their OWN work - how will they deal with my project ?". The second reason is the desktop clutter of the person your sending the tape to. Anyone who professionally looks at show reels - looks at LOTS of show reels. You need your reel to leave an impression but also to be able to be found again should a job or project come up, "where was that reel of that new compositor... it had a sort of funky lime green label and a big,... ahh there it is". Hard as it is to accept, - whoever you're sending your reel to has a lot of other things on their mind - other than remembering all your details and where they left your reel. Make the packaging professional and distinctive. Do not use the labels of the tape house who ran you off 15 VHS, - the reel will blend in with 100 other animatics, offlines and client review tapes in their office and you'll never hear from them again.


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2. Be clear about what position you're after

What position do you really want, if you can't answer that then no one will hire you as anything but a runner. I once got a reel from a guy who "specialized in 2D, 3D, design, animation, special effects and compositing", - and worse, his cover letter said his skills covered, "Flame, Maya, Softimage, After Effects, Photoshop, Illustrator, Henry, AVID and HTML web authoring". This might impress your friends but post houses don't hire generalists, they hire specialists, of course it helps if that specialist has a wide knowledge. So make it clear what position you want. If you want to be an animator call yourself one, if you want to be a compositor - say so right up front, do not claim to be a colourist, who composites their own character animation from their own motion capture data, for characters they design using charcoal and sometimes clay. It may well be that you are a modern genius but you need to approach people as an expert in one area, or at the very least someone passionate about learning a particular craft, and never - ever - write you want to direct. The scene you need to imagine is a bunch of people sitting around an office and someone saying, we really need an X, and someone else saying - "hey I have maybe just the guy, - I got their reel the other day - this is right up their alley - they would be perfect for that". If you can't articulate that position - the one you'd be perfect for - then you can't make a reel that shows your the right person for that job. People do not say - and trust me on this - "this guy is multi-talented - knows everything and we should just have him round the office to work on anything that comes up".




3. Play the reel first

If you are meeting to show your reel, show it early, and let the work speak. If you play the reel it will give you something to talk to and discuss after it is finished, but avoid the desire to talk over every shot, people will normally stop watching your work and turn to hear whatever your saying - not what you want. Also avoid the desire to grab the remote and pause, rewind and fast forward. It is likely that much of your work is new to the person your talking to, give them a moment to take it in. You know it backwards but no one else does. If it is not clear what you have done (since your work is so seamless) - then edit in a section of before & afters or print out some high quality stills showing what you had to work with. These can be great to talk to and discuss and much more friendly than jumping up and down and pointing at the screen with the remote.



4. Put your best material first

All show reels are watched with one finger hovering over the fast forward button, you job is to so knock them out with your first set of images that they put the remote control down and sit forward to watch more closely. Forget building to a climax - you have one chance: the first 5 - 10 seconds, after that they will either be watching it or scanning their desks for the next reel. This is why montages are great at the start of reels - immediate and quick visuals to signal a range of work and a reason to keep watching. Montages are not without their flaws, but so long as the editing is not too quick and the quality of the work sustains it, a montage is a good idea. The exception to this is directors or character animators. In both cases the viewer is looking for story telling and thus a montage works against showing you can tell a story. I would recommend selecting music that isn't too fast - so the images have time to breath, and also music you like. You'll see this reel alot and if your cringing as your reel starts it can send the wrong signal.


5. Don't point out faults

If you're present when your reel is played, you'll know every problem - every fault - but just shut up. Constantly we see people put on a reel and almost immediately say, "oh this was a horror of a job, - the director made me grade it like that, those matte edges were not my fault - if we'd been given more time we could have..." Shut up. Be proud of your work and only if they comment or ask should you make a brief comment, do not get side tracked into canning the director, the agency or the client - chances are the person your sitting with is their best friend and if not, you just look unprofessional.

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6. Make it consistent

Do not show loads of character animation and a logo design, if you want to be a compositor. Show a reel that backs up the image of the position your after. You might have 30 great wire removals but they are not relevant if you want a job doing broadcast design.


7. Keep it short

Please.


8. By all means, try anything innovative

If you have a great idea for your reel - so long as its done well - include it . Sometimes a clever idea can make a reel stand out. Perhaps it is a graphical device, like the countdown, or a graphical theme you repeat throughout the reel. It might even be a piece you shoot yourself as a 5 sec intro or a 15 sec closer. It was once said that if you write a personal CV list one really odd thing at the end under personal interests, like "my interests include skiing, movies and underwater football". - The theory is that later people will say "oh yeah the underwater football guy"... similarly you might composite 12 versions of yourself packing up the studio - leaving and turning out the lights at the end of the reel, or a cute intro piece direct to camera to open - but make sure it is professional quality, - if it looks amateurish, dump it.


9. Do not start your reel with space footage or space ships unless you're ILM

Come to think of it ILM doesn't lead with spaceships... Every major facility will have done major space shots, unless your work is exceptional beyond Star Wars and then some, forget it. It is tempting to want to show the sort of work that company is famous for, and to a point this is relevant but it can so easily backfire, I know of designers who have been offended to see their work copied on someone elses reel. Try and show relevant material but not a copy of their house style - originality is rewarded, so is a range of work. I once sat looking at a reel of an animtor who only animated dolphins. That's it. If I wanted an animated Dolphin - I should call him - otherwise he wasn't interested. It is desirable to know as much as you can about the company your sending the reel to - or meeting with, but genuine original work, and a good attitude are the most vital.


10. Be honest

Do not claim to have done work you didn't do. I once used a freelancer to do a small amount of particles - we were full up - so we outsourced this one element, a year later this guy sat with in a director's office and explained that they had done the whole job - everything - himself, - this director let him go on for 5 minutes and then cut him off by commenting that it was funny but when he was personally directing this spot he never met this guy... needless to say that cut the meeting short. Never claim to have done work you didn't and don't claim to know things you don't, people can sense these lies a mile away and you'll never be trusted again. I once had a guy tell me he knew everything - I mean everything about particles in flame, as we were in the flame suite I innocently spun around and started building a set up in action and invited him to explain further. He went white and confessed that actually he'd seen it demoed once and not much more, - to this day I feel badly for the guy - but that is what happens.

One last point if you have the resources -- log every reel that goes out. Note on paper or in a database what was on that reel, - when you call that client back a year later and someone says that they think they already have your reel - you'll be able to explain that while the reel they have has X, Y and Z on it - it does not have A & B - which your really keen to show them, - this will impress them as you remember exactly what you gave them so well and it will allow you to re visit and remind them of your skills and talents. If you keep an accurate history reel, you can easily make new reels- if you don't then putting a reel together can be a nightmere of lost audio tracks, half finished tests and missed opportunities.

Every reel is different but the best ones are simple, stick in your head and are easy to find on your desk a week later.

Good luck.




What makes for a good show reel?
Posted by neonmarg on 2004-11-10 10:35:21
My Score:
I''d like to add that DVD is the standard reel format now. It also saves you money as media is cheaper to buy and ship and you can do it yourself and have a professional looking result. Plus the person looking at it has more options, they can look on their laptop or on a TV.

Collecting Material:
Many people I know now keep their finals for building a showreel either as quicktime movies (like in DV format) on a firewire drive or even on DV tapes. This is a huge change from years of collecting DigiBeta''s and then having to sneak or borrow time on big iron to do your edit. Working in DV format on the Mac gives you access to many tools for editing and authoring and the quality is so much better than VHS or 3/4". Plus you can do it at home or even on a laptop.

Editing:
On the Mac you have options ranging free using iMovie (or Avid free DV), to inexpensive Final Cut Express (or Avid Express or DV) or full on Final Cut Pro.

Authoring:
On the Mac you have free option in iDVD that while simple, does a fine job. DVD Studio Pro is a great program too if you need a more elaborate layout or features.

I am sure there are PC equivalents of these programs, but maybe someone who has experience with these tools can post a list and some recommendations.

What makes for a good show reel?
Posted by tom on 2004-11-11 03:17:43
My Score:
Great tip. Thanks a lot.

Software for the PC side:
Avid Free DV -
Avid look and feel but: 2 video tracks only (not that bad); 2 audio tracks (left / right)
only 2 audio tracks is annoying but on the other hand it is FREE.

For MPEG2 encoding I think it is definitly TMPEG
and for authoring you can use the programs that come with your DVD burner as usually a personal show reel DVD is not that complicated to author. Or get a hold of trial versions of DVD-Lab and DVDMaestro.

These are the ones I tried but I am sure there is a lot more of them and perhaps some more good freeware.

Tom

What makes for a good show reel?
Posted by Anonymous on 2004-11-11 18:09:27
My Score:
I don''t see why not if you Know Maya, Flame, Flash, etc. etc. not to put it on your resume, yau can ACTUALLY BE HIRED as a Generalist(probably in a small shop were you are going to be doing a lot of things from the original concept to deal with clients and not in ILM or Pixar were they are looking for a specialist in one area)

Fuck them! Those "experts" can''t do what you can, you can be an awesome Generalist, because you can carry a project from begining to end!

You can work as a TD or a Freelancer as well.

It is up to who is hiring to make to right choice between those experts and the people full of crap that just clutter this industry and steal someone elese glory.

Things are changing and as the computers get more advanced and the people become more skilled is more likely than in "X" amount of time (call it 10 years or whatever) you can create more and better content than a burocratic big facility. (oh! and charge less)

Other than that I agree with the other Tips.

-Mao

;)

What makes for a good show reel?
Posted by voitek on 2004-11-12 16:34:41
My Score:
Great article! Thank you, Mike!
But these are only top 9 tips, and what is the 3rd?

Greetings
Voitek

What makes for a good show reel?
Posted by mseymour7 on 2004-11-15 04:56:02
My Score:
Tip # 3 is back !

thanks

Mike

What makes for a good show reel?
Posted by Anonymous on 2004-11-18 21:28:28
My Score:
first of all ... great tips...just one Q re: tip #2.

what is your stance of having a showreel which has media displaying skills which are not totally relevant for the position.

EG: i have just come out of school and have a few 3D files along with a few other pieces of media - such as things I have edited and directed (regarding film).

at the moment I was looking to put all these on a DVD but author it to allow the selection of either as menus.

My intention is to apply for post production houses which do both 3d and compositing as well as editing and those which specilise in one or the other...

would u recommend making seperate DVDs for the two different specialisations or combined is fine...

thanks

What makes for a good show reel?
Posted by mseymour7 on 2004-11-19 23:46:45
My Score:
Tip 2 is the big one that most people ignore at their cost.
But let me expand on it. It is fine to be a person who is say a "3D guy who can also do their own comps in AE or C3". It is fine to be "a compositor who also does great matte painting work", or "a Matte painter who then uses 3D to turn their work into virtual environments". These are all ideal statements to make to a client/employer. What ISN''T ideal issay your a "MAYA-AE-C3" specialist, or say your a "Compositor, Concept Artist, Matte Painter and Storyboard Artist" or a" 2D AND 3D guy who can do matte paintings - character animation anything you want really..."

In other words pick a job and go for that - with you other skills backing that up. It is the easiest way to
a. Make sure your reel is seen by the right person
b. Let the reviewer know in what context to judge your work.


If you really want to score an interview for a position you need to understand that people look for 2 main things
- Specialization
- Relevancy

If your a 2D artists who does great integration of complex live action and 3D - AND you worked on Spiderman - then it''s easy to get an interview on Superman, since you are a specialist in the new project''s area of visual effects AND you''ve done relevant work prior to this that will be helpful in the new project.

The counter arguement is that "this only applies to big features"... well not really, ... For a start small companies only have limited gear - so don''t you think they want people who can work exactly the gear they have? If it is a 6 man team doing Broadcast Design on After Effects - knowing Fusion/Shake/Flame - will only make them think that you wont hang around for long or be happy if they hire you. Secondly, if you pick any place that is successful - I bet you can describe the sort of work they do... since specialist compete on reputation - generalist compete on price, (this point applies to your salary too by the way!) So any commercials post house company will have a bias in the sort of work they do. Maybe they are HD specialists, maybe broadcast design, it could be clay animation or previz - there will be something they are known for... and if you can walk in and have specialist skills - that matches the gear they have - and relevant expeience dealing with their sort of clients/deadlines/issues ... your much more likely to be hired.

But to repeat I am not saying that being a Flame expert who can also do their own on set previz - is a bad idea. But pick one thing to hang your hat on and make the rest of your skills a bonus to that core skill.

Thanks for the comments by the way - we love this sort of interaction

Mike
co-founder fxguide.com

What makes for a good show reel?
Posted by arunkumarv on 2004-11-25 05:11:11
My Score:
Excellent tips for making a good showreel...

What makes for a good show reel?
Posted by Anonymous on 2004-12-20 08:05:29
My Score:
Great Tips Mike !!!!

What makes for a good show reel?
Posted by Anonymous on 2004-12-20 08:08:44
My Score:
Point 7 - Keep it Short.

What is the best length for;
compositor
3D artist

What makes for a good show reel?
Posted by tedders on 2005-01-21 00:22:50
My Score:
Hi Mike - Steve Tedman here
"What makes a good showreel" "How to determine your freelance rate"
Are you looking for a job?

What makes for a good show reel?
Posted by mseymour7 on 2005-01-30 02:26:10
My Score:
Thanks for the note Steve...
Actually I no longer work at a post house. I now consult, do training, and provide professional services to the post industry, via a new company called InCase. (Yes ,... everything is in roadcases). The new company actually starts 1st of Feb !
But actually some of these stories are based on a series of articles I wrote for Sydney magazine DMW, check out the Feb issue - there is a story on the new company.

So good to hear from you


Mike

What makes for a good show reel?
Posted by Anonymous on 2005-11-03 09:32:38
My Score:
Hi Mike,
Thanks for the tips!!They are excellent and i''m sure will be of a great help!!

What makes for a good show reel?
Posted by Anonymous on 2005-11-19 18:02:26
My Score:
But don''t compositors, 3d artists, editors etc all go hand in hand? They''re all related, most artists are multi-skilled. But I guess it''s important to define a specialty. You don''t go into a film set saying that you''re the DOP, grip, director and sound tech - but - you can be a writer, director, producer - depending on the scale of work.