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	<title>Comments on: fxguidetv: Flame/Smoke 2011 Releases</title>
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	<description>vfx, mograph, and production news</description>
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	<item>
		<title>By: David</title>
		<link>http://www.fxguide.com/quicktakes/fxguidetv-flamesmoke-2011-releases/#comment-1414</link>
		<dc:creator>David</dc:creator>
		<pubDate>Mon, 05 Jul 2010 15:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20777#comment-1414</guid>
		<description>Where are the movies? 
waiting already 4 months for it!!</description>
		<content:encoded><![CDATA[<p>Where are the movies?<br />
waiting already 4 months for it!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Realphlow</title>
		<link>http://www.fxguide.com/quicktakes/fxguidetv-flamesmoke-2011-releases/#comment-1413</link>
		<dc:creator>Realphlow</dc:creator>
		<pubDate>Mon, 05 Jul 2010 08:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20777#comment-1413</guid>
		<description>....mmmhhh. Where are the movies? Will they be uploaded?</description>
		<content:encoded><![CDATA[<p>&#8230;.mmmhhh. Where are the movies? Will they be uploaded?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: __MI__</title>
		<link>http://www.fxguide.com/quicktakes/fxguidetv-flamesmoke-2011-releases/#comment-1426</link>
		<dc:creator>__MI__</dc:creator>
		<pubDate>Mon, 19 Apr 2010 17:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20777#comment-1426</guid>
		<description>is &quot;New Import/Library Workflow&quot; missing
as well or is it just a headline?</description>
		<content:encoded><![CDATA[<p>is &#8220;New Import/Library Workflow&#8221; missing<br />
as well or is it just a headline?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christopher Noellert</title>
		<link>http://www.fxguide.com/quicktakes/fxguidetv-flamesmoke-2011-releases/#comment-1425</link>
		<dc:creator>Christopher Noellert</dc:creator>
		<pubDate>Fri, 16 Apr 2010 17:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20777#comment-1425</guid>
		<description>... And excuse my typing... Still not 100 on the iPad keyboard.</description>
		<content:encoded><![CDATA[<p>&#8230; And excuse my typing&#8230; Still not 100 on the iPad keyboard.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christopher Noellert</title>
		<link>http://www.fxguide.com/quicktakes/fxguidetv-flamesmoke-2011-releases/#comment-1424</link>
		<dc:creator>Christopher Noellert</dc:creator>
		<pubDate>Fri, 16 Apr 2010 17:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20777#comment-1424</guid>
		<description>The 2011 release is substantial in a lot of ways.  Regarding the Nuke vs. flame discussion, for a turnkey finishing and effect solution which is largely client attend or fast turn around there is zero question that Flame is the way to go.  Nuke&#039;s fundamental lack of io, conforming and versioning tools not to mention the lack o f a proper timeline virtually insure that it will have no place in the high end finishing market.  For that matter Smoke on OS X is better suited than Nuke.  As far as Storm is concerned it still remains to be seen where the product will go.  Right now it&#039;s being positioned in early viewings as an alternative to Red Cine and as more of a workflow tool.  Does it have the potential to develop in to a Smoke killer.... Potentially... Time will definitely tell.  But no one gets it right in version one point naught.  Generation has been around for a good bit of time and it&#039;s desperately far from being the tool at can kill Flame, much less Smoke.

That&#039;s not to say that I don&#039;t think that it cant happen or that I don&#039;t think it would be good for Autodesk to have a little competition in the online/finishing/vex markets.   I for one am extremely pro Nuke.  If I wre starting a shop from scratch today, there would definitely be a handful of Nuke seats there doing the bulk of heavy lifting in the compositing department, rather than say one seat of Flare.  Nuke is an mazing piece of compositing kit.  Light years beyond Flame in a ton of ways.  The 2011 release goes a fair way to update Flame&#039;s comp workflow and increase it&#039;s 3d capabiities in a large extent passed Nuke... But Nuke can be extended far beyond where Flame is with custom code and integrated so amazing into a production pipeline, where Flame in some extents still can feel a bit like an island.  

Would I pick up a Flame? 

Potentially depending on the work that needed to be done.  Flame has been my weapon of choice for a long long long time in the commercials market for client attend.  There&#039;s not so much that I cant do in a session on Flame with clients sitting in the room... So potentially.

Would I put together a Smoke on Mac OS X?  Definitely.  I just installed the demo of OS X Smoke on our FCP machine and am completely blown away and the performance and feature set for the price.  Add to that a 30k resolve with control panels running on OS X and you&#039;ve got a very competitive solutions for completing not openly finishing but also vex and color. 


Does Storm factor into all of this?  Going to have to wait and see what the thing actually does but I have a tremendous amount of faith in the Foundry.</description>
		<content:encoded><![CDATA[<p>The 2011 release is substantial in a lot of ways.  Regarding the Nuke vs. flame discussion, for a turnkey finishing and effect solution which is largely client attend or fast turn around there is zero question that Flame is the way to go.  Nuke&#8217;s fundamental lack of io, conforming and versioning tools not to mention the lack o f a proper timeline virtually insure that it will have no place in the high end finishing market.  For that matter Smoke on OS X is better suited than Nuke.  As far as Storm is concerned it still remains to be seen where the product will go.  Right now it&#8217;s being positioned in early viewings as an alternative to Red Cine and as more of a workflow tool.  Does it have the potential to develop in to a Smoke killer&#8230;. Potentially&#8230; Time will definitely tell.  But no one gets it right in version one point naught.  Generation has been around for a good bit of time and it&#8217;s desperately far from being the tool at can kill Flame, much less Smoke.</p>
<p>That&#8217;s not to say that I don&#8217;t think that it cant happen or that I don&#8217;t think it would be good for Autodesk to have a little competition in the online/finishing/vex markets.   I for one am extremely pro Nuke.  If I wre starting a shop from scratch today, there would definitely be a handful of Nuke seats there doing the bulk of heavy lifting in the compositing department, rather than say one seat of Flare.  Nuke is an mazing piece of compositing kit.  Light years beyond Flame in a ton of ways.  The 2011 release goes a fair way to update Flame&#8217;s comp workflow and increase it&#8217;s 3d capabiities in a large extent passed Nuke&#8230; But Nuke can be extended far beyond where Flame is with custom code and integrated so amazing into a production pipeline, where Flame in some extents still can feel a bit like an island.  </p>
<p>Would I pick up a Flame? </p>
<p>Potentially depending on the work that needed to be done.  Flame has been my weapon of choice for a long long long time in the commercials market for client attend.  There&#8217;s not so much that I cant do in a session on Flame with clients sitting in the room&#8230; So potentially.</p>
<p>Would I put together a Smoke on Mac OS X?  Definitely.  I just installed the demo of OS X Smoke on our FCP machine and am completely blown away and the performance and feature set for the price.  Add to that a 30k resolve with control panels running on OS X and you&#8217;ve got a very competitive solutions for completing not openly finishing but also vex and color. </p>
<p>Does Storm factor into all of this?  Going to have to wait and see what the thing actually does but I have a tremendous amount of faith in the Foundry.</p>
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	</item>
	<item>
		<title>By: deadbeats77</title>
		<link>http://www.fxguide.com/quicktakes/fxguidetv-flamesmoke-2011-releases/#comment-1431</link>
		<dc:creator>deadbeats77</dc:creator>
		<pubDate>Thu, 15 Apr 2010 20:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20777#comment-1431</guid>
		<description>At this point its a matter of choice.  There are many options in setting up a facility and no one way is better than the other and it usually comes down to a mixture of a few.  So go with whatever you feel like.  Me - I&#039;d go Flame.  For no other reason than because Flame is what I like using.  Been hearing from non-Flame users (haters) for years now that Flame is dead, its on its way out, Shake is the new thing, oh wait now there&#039;s Nuke... whatever...  I&#039;m digging on a few of these new features though!</description>
		<content:encoded><![CDATA[<p>At this point its a matter of choice.  There are many options in setting up a facility and no one way is better than the other and it usually comes down to a mixture of a few.  So go with whatever you feel like.  Me &#8211; I&#8217;d go Flame.  For no other reason than because Flame is what I like using.  Been hearing from non-Flame users (haters) for years now that Flame is dead, its on its way out, Shake is the new thing, oh wait now there&#8217;s Nuke&#8230; whatever&#8230;  I&#8217;m digging on a few of these new features though!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: adolf</title>
		<link>http://www.fxguide.com/quicktakes/fxguidetv-flamesmoke-2011-releases/#comment-1423</link>
		<dc:creator>adolf</dc:creator>
		<pubDate>Thu, 15 Apr 2010 19:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20777#comment-1423</guid>
		<description>hi deke .. 
that brings some relief n hope .... 
but the buzz for new smoke on mac is so much that people r planning to sell off their smoke on linux n get smoke on mac .... 
they fail to understand that these advanced features are available only in linux ...
but i m sure i will get an easy installment option where i can upgrade to 2011 ...
i m sure the new smoke will b now used for offline as well as online ...
as it is all in one finishing system ...</description>
		<content:encoded><![CDATA[<p>hi deke ..<br />
that brings some relief n hope &#8230;.<br />
but the buzz for new smoke on mac is so much that people r planning to sell off their smoke on linux n get smoke on mac &#8230;.<br />
they fail to understand that these advanced features are available only in linux &#8230;<br />
but i m sure i will get an easy installment option where i can upgrade to 2011 &#8230;<br />
i m sure the new smoke will b now used for offline as well as online &#8230;<br />
as it is all in one finishing system &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff Heusser</title>
		<link>http://www.fxguide.com/quicktakes/fxguidetv-flamesmoke-2011-releases/#comment-1422</link>
		<dc:creator>Jeff Heusser</dc:creator>
		<pubDate>Thu, 15 Apr 2010 12:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20777#comment-1422</guid>
		<description>fixed now, thanks</description>
		<content:encoded><![CDATA[<p>fixed now, thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hinz</title>
		<link>http://www.fxguide.com/quicktakes/fxguidetv-flamesmoke-2011-releases/#comment-1421</link>
		<dc:creator>hinz</dc:creator>
		<pubDate>Wed, 14 Apr 2010 17:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20777#comment-1421</guid>
		<description>hmmmm......
there&#039;s one clip missing here:
&quot;Action: Multiple Outputs&quot;</description>
		<content:encoded><![CDATA[<p>hmmmm&#8230;&#8230;<br />
there&#8217;s one clip missing here:<br />
&#8220;Action: Multiple Outputs&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NAB 2010: Day 1 Roundup &#124; The Red Owl</title>
		<link>http://www.fxguide.com/quicktakes/fxguidetv-flamesmoke-2011-releases/#comment-1432</link>
		<dc:creator>NAB 2010: Day 1 Roundup &#124; The Red Owl</dc:creator>
		<pubDate>Tue, 13 Apr 2010 06:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20777#comment-1432</guid>
		<description>[...] Autodesk Flame/Smoke 2011 release! [...]</description>
		<content:encoded><![CDATA[<p>[...] Autodesk Flame/Smoke 2011 release! [...]</p>
]]></content:encoded>
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