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	<title>Comments on: The Foundry announces Nuke 5.2 and 6/6x</title>
	<atom:link href="http://www.fxguide.com/quicktakes/the-foundry-announces-nuke-52-and-66x/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fxguide.com/quicktakes/the-foundry-announces-nuke-52-and-66x/</link>
	<description>vfx, mograph, and production news</description>
	<lastBuildDate>Mon, 06 Feb 2012 12:41:12 +0000</lastBuildDate>
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	<item>
		<title>By: dravani</title>
		<link>http://www.fxguide.com/quicktakes/the-foundry-announces-nuke-52-and-66x/#comment-677</link>
		<dc:creator>dravani</dc:creator>
		<pubDate>Wed, 16 Sep 2009 18:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20429#comment-677</guid>
		<description>It would also be nice to get a clear cut way to get a standard EDL from FCP in to NUKE for shot to shot vfx / finishing. Multi layered parsing and node switching for overlaps. YEAH!</description>
		<content:encoded><![CDATA[<p>It would also be nice to get a clear cut way to get a standard EDL from FCP in to NUKE for shot to shot vfx / finishing. Multi layered parsing and node switching for overlaps. YEAH!</p>
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	</item>
	<item>
		<title>By: dev</title>
		<link>http://www.fxguide.com/quicktakes/the-foundry-announces-nuke-52-and-66x/#comment-676</link>
		<dc:creator>dev</dc:creator>
		<pubDate>Tue, 11 Aug 2009 05:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20429#comment-676</guid>
		<description>Cant wait to get my hands on the new Roto Paint.... only these basic things had me  going back to different packages...</description>
		<content:encoded><![CDATA[<p>Cant wait to get my hands on the new Roto Paint&#8230;. only these basic things had me  going back to different packages&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zameer</title>
		<link>http://www.fxguide.com/quicktakes/the-foundry-announces-nuke-52-and-66x/#comment-670</link>
		<dc:creator>zameer</dc:creator>
		<pubDate>Mon, 27 Apr 2009 06:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20429#comment-670</guid>
		<description>including 3d camera solves is wonderful,
good to know nuke took notices on roto and paint tools, seams great on paper
looking forward to try it out :)</description>
		<content:encoded><![CDATA[<p>including 3d camera solves is wonderful,<br />
good to know nuke took notices on roto and paint tools, seams great on paper<br />
looking forward to try it out <img src='http://cdn.fxguide.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lizhaochun2008@163.com</title>
		<link>http://www.fxguide.com/quicktakes/the-foundry-announces-nuke-52-and-66x/#comment-669</link>
		<dc:creator>lizhaochun2008@163.com</dc:creator>
		<pubDate>Mon, 27 Apr 2009 04:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20429#comment-669</guid>
		<description>good</description>
		<content:encoded><![CDATA[<p>good</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deke Kincaid</title>
		<link>http://www.fxguide.com/quicktakes/the-foundry-announces-nuke-52-and-66x/#comment-675</link>
		<dc:creator>Deke Kincaid</dc:creator>
		<pubDate>Fri, 24 Apr 2009 05:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20429#comment-675</guid>
		<description>1. Yes Keylight is only in NukeX but you can still buy the individual plugin if you need it.
2. red support is in 5.2, they showed it at the booth.  
4. No cost was announced as far as I know.</description>
		<content:encoded><![CDATA[<p>1. Yes Keylight is only in NukeX but you can still buy the individual plugin if you need it.<br />
2. red support is in 5.2, they showed it at the booth.<br />
4. No cost was announced as far as I know.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: michje1</title>
		<link>http://www.fxguide.com/quicktakes/the-foundry-announces-nuke-52-and-66x/#comment-674</link>
		<dc:creator>michje1</dc:creator>
		<pubDate>Thu, 23 Apr 2009 14:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20429#comment-674</guid>
		<description>Anything on cost yet?</description>
		<content:encoded><![CDATA[<p>Anything on cost yet?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin Leach &#187; The Foundry announces Nuke 5.2 and 6/6x</title>
		<link>http://www.fxguide.com/quicktakes/the-foundry-announces-nuke-52-and-66x/#comment-673</link>
		<dc:creator>Justin Leach &#187; The Foundry announces Nuke 5.2 and 6/6x</dc:creator>
		<pubDate>Thu, 23 Apr 2009 14:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20429#comment-673</guid>
		<description>[...] http://www.fxguide.com/qt/1039 [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.fxguide.com/qt/1039" rel="nofollow">http://www.fxguide.com/qt/1039</a> [...]</p>
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	<item>
		<title>By: Duke Nukem</title>
		<link>http://www.fxguide.com/quicktakes/the-foundry-announces-nuke-52-and-66x/#comment-672</link>
		<dc:creator>Duke Nukem</dc:creator>
		<pubDate>Thu, 23 Apr 2009 06:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20429#comment-672</guid>
		<description>What happened to native RED files support? Is it dropped?</description>
		<content:encoded><![CDATA[<p>What happened to native RED files support? Is it dropped?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Henrik "NEO" Cednert</title>
		<link>http://www.fxguide.com/quicktakes/the-foundry-announces-nuke-52-and-66x/#comment-671</link>
		<dc:creator>Henrik "NEO" Cednert</dc:creator>
		<pubDate>Wed, 22 Apr 2009 10:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20429#comment-671</guid>
		<description>Just to clarify. Keylight will only be in NukeX... Not in vanilla Nuke.</description>
		<content:encoded><![CDATA[<p>Just to clarify. Keylight will only be in NukeX&#8230; Not in vanilla Nuke.</p>
]]></content:encoded>
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