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	<title>Comments on: The Foundry&#8217;s 2009 Nuke Roadmap</title>
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	<link>http://www.fxguide.com/quicktakes/the-foundrys-2009-nuke-roadmap/</link>
	<description>vfx, mograph, and production news</description>
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	<item>
		<title>By: Great Links to Click out to &#124; Synaptic Light - a Journey in Filmmaking and Social Media</title>
		<link>http://www.fxguide.com/quicktakes/the-foundrys-2009-nuke-roadmap/#comment-585</link>
		<dc:creator>Great Links to Click out to &#124; Synaptic Light - a Journey in Filmmaking and Social Media</dc:creator>
		<pubDate>Mon, 25 Jan 2010 06:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20355#comment-585</guid>
		<description>[...] The Foundry</description>
		<content:encoded><![CDATA[<p>[...] The Foundry</p>
]]></content:encoded>
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	<item>
		<title>By: Nuke vs Shake &#124; Synaptic Light - a Journey in Filmmaking and Social Media</title>
		<link>http://www.fxguide.com/quicktakes/the-foundrys-2009-nuke-roadmap/#comment-584</link>
		<dc:creator>Nuke vs Shake &#124; Synaptic Light - a Journey in Filmmaking and Social Media</dc:creator>
		<pubDate>Sat, 23 Jan 2010 19:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20355#comment-584</guid>
		<description>[...] Nuke is moving forward with releases, and plan version 6 for next year [...]</description>
		<content:encoded><![CDATA[<p>[...] Nuke is moving forward with releases, and plan version 6 for next year [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ali</title>
		<link>http://www.fxguide.com/quicktakes/the-foundrys-2009-nuke-roadmap/#comment-583</link>
		<dc:creator>ali</dc:creator>
		<pubDate>Sat, 07 Feb 2009 18:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20355#comment-583</guid>
		<description>4) normal relighting (and possibility to connect 3d lights and cameras)</description>
		<content:encoded><![CDATA[<p>4) normal relighting (and possibility to connect 3d lights and cameras)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ali</title>
		<link>http://www.fxguide.com/quicktakes/the-foundrys-2009-nuke-roadmap/#comment-564</link>
		<dc:creator>ali</dc:creator>
		<pubDate>Sat, 07 Feb 2009 17:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20355#comment-564</guid>
		<description>...and my wishlist:
1) 3d shadows
2) 3d particles
3) zblur-convolve-vectorblur(oflow mblur) in one node</description>
		<content:encoded><![CDATA[<p>&#8230;and my wishlist:<br />
1) 3d shadows<br />
2) 3d particles<br />
3) zblur-convolve-vectorblur(oflow mblur) in one node</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ali</title>
		<link>http://www.fxguide.com/quicktakes/the-foundrys-2009-nuke-roadmap/#comment-563</link>
		<dc:creator>ali</dc:creator>
		<pubDate>Sat, 07 Feb 2009 17:50:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20355#comment-563</guid>
		<description>What about interface speed? Nuke4.8 is much faster with a lot of nodes created. In 5.x mask shapes become very slow in large projects.
ps: sorry for my english :-)</description>
		<content:encoded><![CDATA[<p>What about interface speed? Nuke4.8 is much faster with a lot of nodes created. In 5.x mask shapes become very slow in large projects.<br />
ps: sorry for my english <img src='http://cdn.fxguide.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: paul</title>
		<link>http://www.fxguide.com/quicktakes/the-foundrys-2009-nuke-roadmap/#comment-582</link>
		<dc:creator>paul</dc:creator>
		<pubDate>Sat, 07 Feb 2009 09:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20355#comment-582</guid>
		<description>The masterclass assets are available for download here
http://www.thefoundry.co.uk/pkg_training.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C198B0171453</description>
		<content:encoded><![CDATA[<p>The masterclass assets are available for download here<br />
<a href="http://www.thefoundry.co.uk/pkg_training.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C198B0171453" rel="nofollow">http://www.thefoundry.co.uk/pkg_training.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C198B0171453</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nuke vs Shake &#171; Synaptic Light</title>
		<link>http://www.fxguide.com/quicktakes/the-foundrys-2009-nuke-roadmap/#comment-581</link>
		<dc:creator>Nuke vs Shake &#171; Synaptic Light</dc:creator>
		<pubDate>Fri, 06 Feb 2009 11:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20355#comment-581</guid>
		<description>[...] Nuke is moving forward with releases, and plan version 6 for next year [...]</description>
		<content:encoded><![CDATA[<p>[...] Nuke is moving forward with releases, and plan version 6 for next year [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: phillip Gibb</title>
		<link>http://www.fxguide.com/quicktakes/the-foundrys-2009-nuke-roadmap/#comment-562</link>
		<dc:creator>phillip Gibb</dc:creator>
		<pubDate>Thu, 05 Feb 2009 21:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20355#comment-562</guid>
		<description>I really like what the Foundry is doing with Nuke, they are laying it out there and saying to everyone that they are going to stick around. Unlike what has happened to Shake and it supposed successor Phenomenon.
I am a Shake user but I have already downloaded the PLE for Nuke and I think that Nuke 5.2 is going to be the compositing I would like to switch to. 

Well it might have to be Nuke 6 because of budget and the fact that I do this for free for the Church.
You go  Nuke - show them the way.

Phill</description>
		<content:encoded><![CDATA[<p>I really like what the Foundry is doing with Nuke, they are laying it out there and saying to everyone that they are going to stick around. Unlike what has happened to Shake and it supposed successor Phenomenon.<br />
I am a Shake user but I have already downloaded the PLE for Nuke and I think that Nuke 5.2 is going to be the compositing I would like to switch to. </p>
<p>Well it might have to be Nuke 6 because of budget and the fact that I do this for free for the Church.<br />
You go  Nuke &#8211; show them the way.</p>
<p>Phill</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Casey James</title>
		<link>http://www.fxguide.com/quicktakes/the-foundrys-2009-nuke-roadmap/#comment-567</link>
		<dc:creator>Casey James</dc:creator>
		<pubDate>Wed, 04 Feb 2009 19:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20355#comment-567</guid>
		<description>&quot;How about </description>
		<content:encoded><![CDATA[<p>&#8220;How about </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: demOOn</title>
		<link>http://www.fxguide.com/quicktakes/the-foundrys-2009-nuke-roadmap/#comment-580</link>
		<dc:creator>demOOn</dc:creator>
		<pubDate>Mon, 02 Feb 2009 19:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.fxguide.com/?post_type=quicktakes&#038;p=20355#comment-580</guid>
		<description>3D particle and 3D track - are possible in current versions via external tools and scripts.
But lens distortion based on internal 3D track look great.
How about &quot;Defocus(Convolve)/Moblur in one&quot; node? Very old problem of all compositing soft.</description>
		<content:encoded><![CDATA[<p>3D particle and 3D track &#8211; are possible in current versions via external tools and scripts.<br />
But lens distortion based on internal 3D track look great.<br />
How about &#8220;Defocus(Convolve)/Moblur in one&#8221; node? Very old problem of all compositing soft.</p>
]]></content:encoded>
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