This week we talk to Rise FX visual effects supervisor Florian Gellinger about his studio’s work for Cloud Atlas, including the Lidar scanning services provided by sister company pointcloud9
The Academy of Motion Picture Arts and Sciences today announced that 10 films remain in the running in the Visual Effects category for the 85th Academy Awards®.
We explore the VFX in the epic film Cloud Atlas from Lana and Andy Wachowski and Tom Tykwer.
We wrap-up day one at FMX 2013 in Stuttgart, which saw panels on the state of VFX, behind the scenes of Cloud Atlas, Life of Pi, The Blue Umbrella and Epic and ILM’s use of V-Ray.
The nominees for the 17th annual Art Directors Guild awards have been announced, and with the cross-over now between production design and visual effects we list the films, shows and TVCs under consideration.
The annual Oscar VFX bake-off has just been held to whittle 10 films down to the final 5. Here’s our guest post from Michael Scott who attended the event.
This morning The Academy of Motion Picture Arts and Sciences announced the nominees for the 85th Academy Awards®. The nominees are…
We look at the LIDAR tech currently being used by Pointcloud9, part of risefx in Germany.
A look at the news behind Disney’s purchase of Lucasfilm which includes ILM, LucasArts and Skywalker Sound.
The definitive guide to the effects, animation, games and transmedia presentations planned for FMX 2013 in Stuttgart, Germany from 23 to 26 April.
An open letter to Variety’s David Cohen, who has suggested VFX today are boring.
We look at Athera from the Foundry: A new cirrus business.
Cars are the backbone of the advertising industry and car finishes are equally important in films. Just this month, new releases Iron Man and Speed Racer needed to produce photorealistic car finishes. In this special technical report, we explore how the best facilities in the world go about creating car finishes that are beyond ‘photoreal’ and are now ‘damn near perfect’.
In our follow-up to the popular Art of Rendering feature on fxguide, we now look at the current State of Rendering. Part 1 delves into the issues of the day: physically based lighting and rendering, ray tracing and more, while Part 2 highlights each major renderer in the VFX industry.