fxpodcast: Prometheus

June 12, 2012

This week we speak to Martin Hill, Weta’s VFX Supervisor about the advances in Weta’s Sub-Surface Scattering algorithms, the development of the Engineers, the map room, and THAT med-bed scene.

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fxguidetv #166: Weta Digital’s Tissue system

January 30, 2013

We sit down with two Weta Digital artists who will this year be the recipients of a Sci-Tech award for Weta’s Tissue physically-based character sim framework used on such films as Avatar, Rise of the Planet of the Apes, Prometheus and The Hobbit: An Unexpected Journey.

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Prometheus: in-depth coverage on fxguide

June 09, 2012

fxguide will be covering Prometheus in-depth, with articles, an fxpodcast and fxguidetv all this week. To get an idea of what to expect, check out this excerpt including a breakdown of Fuel’s star map orrery sequence.

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fxguidetv #149: Prometheus visual breakdown

June 15, 2012

The last of our Prometheus coverage – and some may say the best! We visually breakdown the film with VFX sup. Richard Stammers, and VFX supes from MPC, Fuel & Weta Digital. This ep also includes exclusive VFX breakdowns of the spacecrafts, holograms, star map room and the Engineers.

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Oscar Nominees 2013

January 10, 2013

This morning The Academy of Motion Picture Arts and Sciences announced the nominees for the 85th Academy Awards®. The nominees are…

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VFX Oscar Shortlist announced

November 29, 2012

The Academy of Motion Picture Arts and Sciences today announced that 10 films remain in the running in the Visual Effects category for the 85th Academy Awards®.

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