The Art of Digital Faces at ICT – Digital Emily to Digital Ira

By Mike Seymour | November 25, 2013 | 11 Comments

…a reference for skin detail as well as how faces react under different lighting, it gave us a good basis for understanding how we might create the blue skin of the Na’vi.” He goes on to add that, “Weta continues to be very interested in… 14 Matches ( case: 8 skin: 3 wrinkles: 2 study: 1)

Casting the vendors on Avengers

By Ian Failes | May 4, 2015 | 1 Comment

…different parts of his skin to match different qualities of the skin,” states Claus. “We made some areas more reflective, some areas less reflective, and then create the machined edges through light and shadow, patterns through varying the shade of the skin. There’s a corrugated… 6 Matches ( wrinkles: 2 case: 2 study: 1 skin: 1)

Spider-Man: the detailed vfx of spiders and lizards

By Mike Seymour | July 3, 2012 | 2 Comments

…back to being human, and losing a lizard arm – these required skin disintegration. Most of the transformations, such as around his face, required referencing the practical effects from on set. There is one scene where the lizard skin moved to human skin and this… 5 Matches ( skin: 2 wrinkles: 1 study: 1 case: 1)

Journey 2: small is large & large is small

By Ian Failes | February 21, 2012 | 0 Comments

…The final shots were rendered in RenderMan and composited in Nuke. “For recreating a believable movement of muscles and skin,” explains Hasse, “it was essential to break down all secondary movements into categories like active and passive muscle movement, skin sliding, skin jiggle et cetera… 6 Matches ( wrinkles: 3 study: 1 skin: 1 case: 1)

The many faces of Maleficent

By Mike Seymour | June 3, 2014 | 12 Comments

…re-targeting. “We were also able to capture the way the different layers of the actor’s skin looked,” says Port, “and evolve our skin shaders so that our CG actor’s skin had the same layer makeup and therefore looked exactly like the actors. Not only did… 23 Matches ( skin: 17 study: 3 case: 2 wrinkles: 1)

Going full vamp: Dracula Untold

By Ian Failes | October 13, 2014 | Comments Off on Going full vamp: Dracula Untold

…effects of sunlight on Vlad and his vampire brood. /wp-content/uploads/2014/10/DraculaUntold_MeetTheRealVlad.mp4See some of the vamp’ing effects in this featurette. “For the full vamp’ing shots,” says Lambert, “we invested in the full anatomical study of the skull under the skin. It’s a skull with beautiful engravings on… 19 Matches ( skin: 16 wrinkles: 1 study: 1 case: 1)

Behind the scenes of Digic’s Witcher 3 cinematic

By Ian Failes | August 10, 2015 | 5 Comments

…utilizing relatively dense polygon models that can accommodate all the subtle deformations, including skin sliding and folds and wrinkles. “The system uses about 60 base blendshapes, fed into our custom deformer that handles things like left/middle/right separation, in-between shapes, and also corrective shapes for the… 5 Matches ( case: 2 wrinkles: 1 study: 1 skin: 1)

How Old is Cap at the End of Avengers?

By Mike Seymour | August 18, 2019 | Comments Off on How Old is Cap at the End of Avengers?

…for over six months. At this stage, I was just trying to nail down what he should look like, where wrinkles should be, how many wrinkles there should be, how many imperfections he should have, such as age spots and broken blood vessels and capillaries,… 10 Matches ( skin: 4 wrinkles: 3 case: 2 study: 1)

The VFX of Guardians of the Galaxy

By Ian Failes | August 13, 2014 | 34 Comments

…down for wrinkles and skin. Then there’s a final displacement on top of that.” Thanos’ skin was the next challenge. Luma referenced texture shots of Brolin and then hand-painted CG textures in MARI, which was also used for Thanos’ distinctive metal armor. The studio relied… 10 Matches ( skin: 5 wrinkles: 3 study: 1 case: 1)

Art of Optical Flow

By Mike Seymour | February 28, 2006 | 2 Comments

…bump (displacement) map. Dynamic wrinkles were identified by image processing on the texture maps; these are then isolated and layered over the static bump map. These were then combined with image-based skin BRDF estimation and subsurface scattering approximation. Icarus/Pixelfarm In 2003 Pixel farm released PFTrack,… 8 Matches ( wrinkles: 3 case: 3 study: 1 skin: 1)