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Thread: Open EXR ... ah go on!
17th July 2009, 00:41 #1Member
- Join Date
- Apr 2008
Open EXR ... ah go on!
Any chance of you extending your product to include Open EXR? Not asking for any miracles; RGBA (or even RGB) will do me fine for the moment. Trying to work out a workflow that will allow us to work solely in EXR sequences.
If you can't do that do you know of anyone who does? Just doesn't seem to be available as an option.
19th November 2014, 23:43 #2Member
- Join Date
- Nov 2014
From the openXR manual:
OpenEXR\'s features include:
- Higher dynamic range and color precision than existing 8- and 10-bit image file formats.
- Support for 16-bit floating-point, 32-bit floating-point, and 32-bit integer pixels. The 16-bit floating-point format, called \"half\", is compatible with the half data type in NVIDIA\'s Cg graphics language and is supported natively on their new GeForce FX and Quadro FX 3D graphics solutions.