Home Page › forums › Autodesk/Discreet › Flame and Smoke › 2009 Flame vs Flint
- This topic has 4 replies, 5 voices, and was last updated 11 years, 11 months ago by shannones riders.
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December 9, 2008 at 3:28 pm #202629ddiniscoParticipant
We have just installed 2009 Extension 1 (from 2008) and was wondering if anyone had a quick list of the differences between flame and flint at this stage. We have both in-house, so it would be helpful for assigning resources
3D Keyer, Modular Keyer, 3D tracker, Motif Node, Importing garbage masks as 3D geometry are what I know of so far. Just don’t want anything else to surprise me down the road.
Thanks in advance,
DavidDecember 10, 2008 at 6:32 am #217373shannones ridersParticipantThat’s all. As far as I know even the processing speed is the same.
If you happen to run a speed test, post the results here please…:)pH.
December 10, 2008 at 10:25 am #217370pixelmonkParticipantAlso, it used to be the case that Flint would render a setup that included one of the missing features, but not let you adjust it, not sure if that is still the case though.
Paul
December 10, 2008 at 3:30 pm #217371SinanParticipant@paul_round 27207 wrote:
Also, it used to be the case that Flint would render a setup that included one of the missing features, but not let you adjust it, not sure if that is still the case though.
Paul
I haven’t tested that between flint & flame, but I tested that between smoke & flame. All iffs software should be rendering all setups now. But! You can not adjust those flame specific nodes. Of course there are hacks about that, just connect the values of disabled nodes to expressions, and you can still control many things. But is it worth that? Probably no 😉 I have just tried that for fun.
December 11, 2008 at 9:58 am #217372Saran SirikasamsapParticipanti dont think thats twen flint and flame its tween flame and smoke.. funny i was just talking to discreet today about having a 3d tracker “node” in flint which could be imported from flame
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