2009 Flame vs Flint

Home Page forums Autodesk/Discreet Flame and Smoke 2009 Flame vs Flint

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  • #202629
    ddinisco
    Participant

    We have just installed 2009 Extension 1 (from 2008) and was wondering if anyone had a quick list of the differences between flame and flint at this stage. We have both in-house, so it would be helpful for assigning resources

    3D Keyer, Modular Keyer, 3D tracker, Motif Node, Importing garbage masks as 3D geometry are what I know of so far. Just don’t want anything else to surprise me down the road.

    Thanks in advance,
    David

    #217373
    shannones riders
    Participant

    That’s all. As far as I know even the processing speed is the same.
    If you happen to run a speed test, post the results here please…:)

    pH.

    #217370
    pixelmonk
    Participant

    Also, it used to be the case that Flint would render a setup that included one of the missing features, but not let you adjust it, not sure if that is still the case though.

    Paul

    #217371
    Sinan
    Participant

    @paul_round 27207 wrote:

    Also, it used to be the case that Flint would render a setup that included one of the missing features, but not let you adjust it, not sure if that is still the case though.

    Paul

    I haven’t tested that between flint & flame, but I tested that between smoke & flame. All iffs software should be rendering all setups now. But! You can not adjust those flame specific nodes. Of course there are hacks about that, just connect the values of disabled nodes to expressions, and you can still control many things. But is it worth that? Probably no 😉 I have just tried that for fun.

    #217372
    Saran Sirikasamsap
    Participant

    i dont think thats twen flint and flame its tween flame and smoke.. funny i was just talking to discreet today about having a 3d tracker “node” in flint which could be imported from flame

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