3D flowing Blood Cells

Home Page forums Autodesk/Discreet Flame and Smoke 3D flowing Blood Cells

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  • #199000
    Anonymous
    Inactive

    Has anyone got a solution to create flowing blood cells with particles, and possibly using a logo to move like them and amongst them ? ..I was doing some tests on combustion…. but its just isnt the same they look too flat, I’ve got bags under my eyes, trying to manipulate them in the way I imagine them to be…. so I’m going to take abreak and then attempt it on flame,… any advice would be appreciated and would help my eyesight…. thanks. 😯 😯 😯

    #206844
    sinancg
    Participant

    not at the box right now, but with flame…

    you might try adding a path manipulator and then adding a function manipulator with the turbulence3 function as explained here on fxguide by mike i think. this will add chaos to the particle movement, ahh! interparticle collision. some spin would also be nice.

    you might also animate the camera path by making a duplicate of your manipulator path.

    as for shading the blood cells, you might try danny yoon’s x-ray shader found here

    sounds like a nice pet project, i might take a go at it myself. but i wish you all the luck.

    sinan vural

    #206842
    Anonymous
    Inactive

    Thanks …Ill give it ago ..

    BTW I’ve already made copyrights on the idea….. 😉

    #206845
    sven_vb
    Participant

    interparticle collision ?????
    that cant be done in FFI, right ??

    #206843
    sinancg
    Participant

    naah, just an option recently discussed in flame-news along with multiple particle generators and z-buffering, multiple textures per particle gen, volume manipulators and use of any 3D object for bouncer.

    wish they were here…

    sinan

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