Home Page › forums › Autodesk/Discreet › Flame and Smoke › 3D flowing Blood Cells
- This topic has 4 replies, 3 voices, and was last updated 17 years, 8 months ago by sven_vb.
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February 12, 2003 at 8:28 pm #199000AnonymousInactive
Has anyone got a solution to create flowing blood cells with particles, and possibly using a logo to move like them and amongst them ? ..I was doing some tests on combustion…. but its just isnt the same they look too flat, I’ve got bags under my eyes, trying to manipulate them in the way I imagine them to be…. so I’m going to take abreak and then attempt it on flame,… any advice would be appreciated and would help my eyesight…. thanks. 😯 😯 😯
February 13, 2003 at 1:16 am #206844sinancgParticipantnot at the box right now, but with flame…
you might try adding a path manipulator and then adding a function manipulator with the turbulence3 function as explained here on fxguide by mike i think. this will add chaos to the particle movement, ahh! interparticle collision. some spin would also be nice.
you might also animate the camera path by making a duplicate of your manipulator path.
as for shading the blood cells, you might try danny yoon’s x-ray shader found here
sounds like a nice pet project, i might take a go at it myself. but i wish you all the luck.
sinan vural
February 13, 2003 at 1:05 pm #206842AnonymousInactiveThanks …Ill give it ago ..
BTW I’ve already made copyrights on the idea….. 😉
February 14, 2003 at 8:18 am #206845sven_vbParticipantinterparticle collision ?????
that cant be done in FFI, right ??February 15, 2003 at 12:09 am #206843sinancgParticipantnaah, just an option recently discussed in flame-news along with multiple particle generators and z-buffering, multiple textures per particle gen, volume manipulators and use of any 3D object for bouncer.
wish they were here…
sinan
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