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September 22, 2004 at 10:23 am #199682AnonymousGuest
I would like to know when the 4.3 version is to be released? Any news?
October 2, 2004 at 1:19 am #208753AnonymousInactiveHi Guest,
NUKE 4.3 will be released toward the end of October. This release will emphasize speed improvements.
JP
October 2, 2004 at 9:31 pm #208756AnonymousInactiveHi there,
we’re looking into nuke at the moment – we had a demo of 4.0. What has happend since 4.0 to 4.3 – is there paint yet ??? another question is about hardware …. what is the best hardware config … does nuke support the new amd 64bit processors (and actually run 64bit) ??
I saw the support for bluefish, what about blackmagic, since they are much cheaper ???
October 2, 2004 at 10:09 pm #208757AnonymousInactivei forgot one thing …. what about the UI, I hate that each nodes propertises pops up in a new windows – I heard something about recyling the pop ups … can this be done now or when ????
October 4, 2004 at 5:40 pm #208754AnonymousInactiveHi Jonas,
Paint will be released early next year.
The main functions added since your 4.0 eval include 64 (as opposes to 32) channel scripting, warper/morpher tools, projective texturing in 3d (including multiple textures per objects), support for several new image formats, better drawing in 3d, faster 3d rendering, improved retime tools, improved text tool, a lens flare tool, and more.
Give it a another try!
As for hardware, NUKE runs on a flexible config: two fast processors, two gigs of ram, and a reasonably fast drive should serve you well.
We’ve tested NUKE on the new 64 bit AMD chips, and it runs fine. But we still haven’t done a special 64 bit compile for it. Demand has so far been low. NUKE, or any other 32 bit app, is unlikely yield significantly faster renders when compiled for 64 bit processing (don’t look for a 2x speedup). However, NUKE, under such system, would be able to access much more RAM (say, 8 GBs) which would make it much faster when working with very high rez, cache hogging imagery.
Bluefish has been very supportive in helping us make NUKE function with their cards. We don’t have an exclusive relationship with them, though. In the future, we will support other vendor’s cards.
As for the UI, the windowing scheme still works in a similar manner to 4.0. We have some plans to support tiling of op parameters in the future, but this is currently a lower priority for us than finishing paint.
Take care,
JasonOctober 5, 2004 at 7:19 am #208751AnonymousGuestJonas wrote:we’re looking into nuke at the moment – we had a demo of 4.0. What has happend since 4.0 to 4.3i’d even go so far as to say there are hundreds of small workflow changes that have made improvements to the workflow of the app.
tons of small bugs have been fixed and as a user i can say nuke is really moving along.i’ve also done some cosmetic work to the menubars of the app.
makes it a little easier to work with.there really is a lot of good stuff in there.
throb
October 5, 2004 at 8:20 pm #208758AnonymousInactiveHi Jason and throb,
Thanx for your fast replies … sounds great with the improvements – can’t wait to play with it again. A small question for the warping, is it in 3D space ??? if not do you plan to make a extended bicubic like the one found in flame ??
Sorry for all the questions, I’ll just have to jump on the train and take it from there.
cheers
JonasOctober 5, 2004 at 9:30 pm #208755AnonymousInactiveHey Jonas,
Back @ u. Spline operations I was speaking of are 2d. We’ve had numerous requests though to support an extended bicubic operator in 3D. This is now on the roadmap, but probably won’t happen until after q1 of next year.
That said, I would echo Rob’s sentiments. You are likly to find NUKE a much improved product over 4.0 for a myriad of reasons. If you want, shoot Rich McGuinnes ([email protected]) an e-mail and he’ll get another eval cooking for you.
[In fact, I would encourage any of you out there to eval NUKE. I can set you up with a beta release of 4.3. You can try out a fully functioning copy for a couple of weeks and see what you think. Again, if you are in Europe, contact Rich. Otherwise, shoot me an e-mail ([email protected]).]
Also, Jonas, I want you to know that your comments on the floating windows schema prompted the developers to do up a quick prototyple of NUKE wherein paramter windows are constrained to a scrollable window that appears @ a fixed place onscreen. Not ready for showtime yet, but a prototype is at least in the works.
Cheers,
JPJP
October 6, 2004 at 2:26 pm #208752AnonymousGuestJonas wrote:Thanx for your fast replies … sounds great with the improvements – can’t wait to play with it again. A small question for the warping, is it in 3D space ??? if not do you plan to make a extended bicubic like the one found in flame ??well, we have some warping tools in 3d. we have a standard bicubic.
there are other 3d tools that allow for very strange warping of 3d data.
we can do this because we treat some 3d data as primitive data versus a pure object. this allows us to changes the shape of the object before it gets created.
yeah there are tricks up that sleeve 🙂rob
October 7, 2004 at 2:10 pm #208759AnonymousInactivejasp wrote:Also, Jonas, I want you to know that your comments on the floating windows schema prompted the developers to do up a quick prototyple of NUKE wherein paramter windows are constrained to a scrollable window that appears @ a fixed place onscreen. Not ready for showtime yet, but a prototype is at least in the works.
JPThanx man, I defiently will drop richard a mail. Sound like you’re”wasting” your time on the right stuff, paint, ext. bicubic etc.
Nice to hear about this prototype of fixed property window. I think all users coming from shake will be glad for a feature like that.
Jonas
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