A bigger HDRI scene

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  • #202957
    Nikolaj
    Participant

    Hello!
    This is my first post, so please be gentle 😀

    I am currently doing a project where i take my PodRacer that i made in Maya, and put it in a real world.

    So I think I’ve learned how HDRI works and I’m exited to test it out.
    The thing is that I wonder, if I have this long ground where my PodRacer would travel.. maybe like 100 meters, should I use multiple HDRI spheres then? Is that normal? Cause, I want to make the reflections on my brand new racer to match up with the forest and the environment around it..
    If you want, I can show you some pictures of the location

    Maybe I have misunderstood the whole HDRI thing, or something, so don’t shoot me 😮
    Thanks for the replies folks1 (and sorry if you didn’t understand my shitty english?

    -Nunikasi

    #218066
    james784 james784
    Participant

    Hey..
    I have an idea. Can I build the shooting-scene with Autodesk’s ImageModeler, and then use that scene as a reflection map and light source?
    Would this be achievable? 😀

    #218067
    Anonymous
    Inactive

    hi

    whats up today

Viewing 3 posts - 1 through 3 (of 3 total)
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