Action render slower in batch

Home Page forums Autodesk/Discreet Flame and Smoke Action render slower in batch

Viewing 15 posts - 1 through 15 (of 17 total)
  • Author
    Posts
  • #203093
    ddinisco
    Participant

    I realize that this been like this for a while, but perhaps some can explain why rendering an multi-layer setup in action (not in batch) is so much faster that rendering that exact same action setup in batch…assuming that the action node is the only element in the batch setup.

    On average the relatively simple setup that takes 2:00 in action will take 7:00-8:00 with that same action loaded into batch.

    I have tried this on flint and flame and on every version since 2007. 2010 ext1 is no different.

    Just curious if anyone has any insight on this.

    Thanks
    David

    #218289
    Anonymous
    Inactive

    Exactly same action setup ? number of layers, resolution, sampling, z-buffer … ? if you save your action setup and you load that into the batch, you don’t find the same rendering time, that’s correct ? and are you make a difference between your two different process ? you saw a difference (with burst the gain of the difference).

    I try this today on flame ’09…

    #218280
    cmb lit
    Participant

    can you post your action-setup?

    i also have the feeling that rendering in batch is slower.

    #218284
    claudio antonelli
    Participant

    I haven’t experienced that personally (it’s a long time since I used action alone), but it could be GPU related… Isn’t that the reason why Action’s transfer modes can’t do transparency?

    #218290
    Anonymous
    Inactive

    I make a test concerning your problem and this is my result : I create a simple action with five layers and I save it, the processing time is 14 second, then I load my action in the batch mode,
    the processing time is 19 sec. So there was a big difference of processing between action in the batch mode, I think this come from Ui, the batch mode need more ressources than action on desk mode.

    Tested on Flame 2009.

    #218279
    Anonymous
    Inactive

    It is not specific to any one setup, so any action setup will do. The time difference becomes exponentially greater as the complexity of the render increases.

    #218283
    cyril conforti
    Participant

    you really need to do a test with a more complex setup. the difference between 14 and 19 seconds is 25%, but that could easy be accounted for by slight discrepancies in your timing methods. imagine a setup that took 2minute 14 seconds compared to 2 min 19 seconds, thats not much. but 2 minutes compared to 3 minutes is significant.

    #218291
    Anonymous
    Inactive

    Yes but I juste did a quick test.
    You right, if we calculate that in “%”, it’s not insubstantial for a 5 minutes processing time that’s right, but in a action we can just make a color correction, make a blur, use keyer in other words … it’s not very heavy effect like defocus or complexe batch with many nodes, whatever , I think you need a huge compositing with lot of layers to compare that, by the way, like andy_dill say I don”t now if lot of people use only action right now.

    ( I apologized for my english, I need more training 🙂 )

    #218285
    claudio antonelli
    Participant

    60 frames of monochromatic noise – 12 bit HD 1920×1080
    one layer, matte off, one displacement – z=600
    resolution to all: 1
    AA: 8 sameples

    time in action (from hitting “process” to the fish turning back into the cursor): 2 min, 15 sec.
    time in batch: 2 min, 15 sec
    (timed on my iphone stopwatch–flame’s time estimates were dead-on as well)

    for whatever it’s worth.

    #218292
    Anonymous
    Inactive

    Interesting, I don’t understand why I had this difference.

    #218288
    Roger Koller
    Participant

    @ddinisco 28859 wrote:

    I realize that this been like this for a while, but perhaps some can explain why rendering an multi-layer setup in action (not in batch) is so much faster that rendering that exact same action setup in batch…assuming that the action node is the only element in the batch setup.

    On average the relatively simple setup that takes 2:00 in action will take 7:00-8:00 with that same action loaded into batch.

    I have tried this on flint and flame and on every version since 2007. 2010 ext1 is no different.

    Just curious if anyone has any insight on this.

    Thanks
    David

    Lets try to put the layers outside of action into batch. This operation usually works better with me. The time of render usually reduce.

    Good luck!!!

    #218281
    Martin Furness
    Participant

    I have done several tests as well and found that Action is faster in certain situations!

    #218282
    Saran Sirikasamsap
    Participant

    100 frames of monochromatic noise – 10 bit HD 1920×1080
    one layer, matte off, one displacement – z=200
    resolution to all: 1

    time in action (from hitting “process” to the fish turning back into the cursor):18secs.
    time in batch: 20secs

    a few guesses :
    u might wanna check your clip history settings that might make batch slower ? and also check batch caching > if the “fill with intermediates” button is on that might slow things down a bit ?

    #218293

    hello guys, i think reason is Batch has 12bit processing even if action is 8bit, so it’s reason .. try it with 12bit action from desktop and same setup in batch and you’ll see..

    Cheers,
    V.

    #218286
    Scott Balkcom
    Participant

    actually, with a friend we were working on this project, it was a small batch, but we had like 3 action, right, at proxy from HD it was taking about 40.
    we deleted 2 actions that we could replace directly with a color corrector and logic ops, and ther render full resolution only took 20 mins.

    sincerely what i think, is that the inferno goes through all of the stuff in the node, and analizes them even if they´re doing nothing, just like maya would.

    it really sucks, and then i understood why you have all of the stuff in the action separated by nodes.
    anyhow.

    cheers!

Viewing 15 posts - 1 through 15 (of 17 total)
  • You must be logged in to reply to this topic.
Copy link
Powered by Social Snap