adding motion blur to a matte

Home Page forums Autodesk/Discreet Flame and Smoke adding motion blur to a matte

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #199933
    Anonymous
    Inactive

    Hi-

    I have been painting/rotoing several mattes for some composites. I have the mattes finished but I need to add motion blur to some of the edges. When the objects start to move faster they look choppy. The mattes have a slight blur on all the edges but not enough to add motion blur. I am working in smoke 653 and the footage is HDCAM. Any suggestions would be helpful.

    thanks
    matt

    #209437
    hyrlvlrec
    Participant

    r u comping in the timeline or in dve? if you are in dve, have you tried just turning on motion blur in the setup?

    #209440
    BKM
    Participant

    I believe that motion blur in the DVE only affects movement of that layer… not the movement inside the layer.

    Your besy bet is probably a spark of some kind. Motion Blur.

    If not… you can try a slight average or MIX volaue off the timeline, but I think that will just look messy.

    BKM

    #209436
    hyrlvlrec
    Participant

    sorry, i thought u were actually moving the layers –> not using animated mattes

    really, w/o flame’s batch—> u really gotta try smoke’s batch (timeline) 🙂 hehe

    try a mblur spark

    #209435
    Keyser_Soze
    Participant
    mdoane wrote:
    Hi-

    I have been painting/rotoing several mattes for some composites. I have the mattes finished but I need to add motion blur to some of the edges. When the objects start to move faster they look choppy. The mattes have a slight blur on all the edges but not enough to add motion blur. I am working in smoke 653 and the footage is HDCAM. Any suggestions would be helpful.

    thanks
    matt

    Inferno/flame has the possibility to apply motion blur to g-masks. I don’t know if smoke has it? If it hasn’t or you painted the mattes by hand and you want to add more blur, you can try the plug-in reelsmart motion blur from revisionfx.
    (Shake and commotion has motion blur on spline masks, that won’t help you now, just thought I’d mention it.) Cheers.

    #209441
    Sawyer1
    Participant

    I usually render the matte out of DVE (by turning the front layers off) and the reload the renderd matte back into DVE as a single layer. If you do this and then turn on the the motion blur it works.

    Good luck

    #209438
    Anonymous
    Inactive

    looks like a pretty old thread 😉

    anyways, still valid – until smoke2007 where you have a motion blur for gmasks.

    in previous versions you can define the mask on one layer (static position).
    reenter it to the matte of the target layer
    animate it on its “original” layer & it will be motion blurred

    ciao
    robert

    #209439
    Eduardo San Jose
    Participant

    To add motion blur to a matte in a smoke, you can process the matte, and then apply the speedsix moblur, and then apply it in the DVE.

    There´s no other way to do it.

Viewing 8 posts - 1 through 8 (of 8 total)
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