Home Page › forums › Autodesk/Discreet › Flame and Smoke › Animating Vertices on an Extended Bicubic
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November 10, 2005 at 3:30 pm #200418kokoParticipant
I am trying to create a ribbon using an extended bicubic. I’ve keyframed some vertices to get the movement I want, but I now need to adjust the speed of the movement so it whips like a flag. With so many vertices I’m having a difficult time adjusting the tangents of each keyframe so they ‘ease in’ or ‘ease out’.
Is there any way to have an extended bicubic only divide on the x or y, not both so I don’t have as many vertices?
Or does anyone know a better way to approach this?I would REALLY welcome any ideas.
Thank youNovember 10, 2005 at 5:30 pm #211083kalthansParticipantmanipulation of a heavy bicubic can be a real pain; i feel your suffering
would displacement work? you couldn’t apply displacement to the already-bicubiced ribbon your created (it’d probably look weird), but if you took a clip and cropped in from top and bottom to create the thickness ribbon you wanted then passed a clip of black/white blurry shapes thru it as displacment with heavy softening it might work for what you want (especially if you turned on shading & shine)
November 10, 2005 at 10:30 pm #211089kokoParticipantCool. Thanks. I’ll give it a try.
November 11, 2005 at 12:33 pm #211085AnonymousInactivehi,
you could also try attaching a deform node, which can be subdivided as you wanted, also the result is a bit smoother, as you dont control the vertices directly, but only “reference vertices”
good luck
robertNovember 11, 2005 at 3:22 pm #211087kokoParticipantRobert,
Is there a way to turn on the tangents so I can smooth out the edges? I don’t see an option and deform nodes are not listed in the manual.
Thank youNovember 11, 2005 at 3:47 pm #211084AnonymousInactivehi,
actually there are no tangents, as the geometries are no bezier splines, rather something like b-splines working with external spline points.
maybe its becoming more clear if you look in top view …
another interesting aspect of the deform is, that you can scale it independently from the surface & animate it over the image.
so you could build something like a static grid & translate it over the image instead of animating the vertices of the grid.
re the manual, i could find something in the the action > 3D Geometry section, its not very detailled though.ciao
robertNovember 11, 2005 at 3:51 pm #211088kokoParticipantAh, I see now…very cool. Thank you
November 11, 2005 at 3:57 pm #211082kalthansParticipantha! it’s so funny that rob posted about the deform node…i was just working on a shot and i stumbled across a similar implementation using a deform node that i thought might help.
you’ve probably already solved your situation but i thought i’d post this in case it’ll help:
i took a cylinder and textured it with a diagonal white stripe (i was going for a spinning vortex graphic). anyway, in the process of experimenting i attached a deform node and reduced the cell count to 1,1,1. when i selected all of the control points on the deform node on one end of the cylinder and rotated them around Y i got a very cool “flapping ribbon” effect. totally accidental but kind of on topic for what you were looking for.
i had on shading and you have to put a light in front of and behind your geometry to correctly illuminate the front & back faces, but the overall effect was pretty cool.
hope this helps
k
November 14, 2005 at 4:29 am #211090AnonymousInactivei usually create the shape i want for the ribbon with the beziers and then animate it using the axis’s Z scale (ie. going from positive to negative values). this way you have more control over the movement. i’d parent a few bicubics together as well to make them more intricate.
November 14, 2005 at 5:37 pm #211086kokoParticipantWow! That’s pretty cool too. Thanks
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