Animating Vertices on an Extended Bicubic

Home Page forums Autodesk/Discreet Flame and Smoke Animating Vertices on an Extended Bicubic

Viewing 10 posts - 1 through 10 (of 10 total)
  • Author
    Posts
  • #200418
    koko
    Participant

    I am trying to create a ribbon using an extended bicubic. I’ve keyframed some vertices to get the movement I want, but I now need to adjust the speed of the movement so it whips like a flag. With so many vertices I’m having a difficult time adjusting the tangents of each keyframe so they ‘ease in’ or ‘ease out’.
    Is there any way to have an extended bicubic only divide on the x or y, not both so I don’t have as many vertices?
    Or does anyone know a better way to approach this?

    I would REALLY welcome any ideas.
    Thank you

    #211083
    kalthans
    Participant

    manipulation of a heavy bicubic can be a real pain; i feel your suffering

    would displacement work? you couldn’t apply displacement to the already-bicubiced ribbon your created (it’d probably look weird), but if you took a clip and cropped in from top and bottom to create the thickness ribbon you wanted then passed a clip of black/white blurry shapes thru it as displacment with heavy softening it might work for what you want (especially if you turned on shading & shine)

    #211089
    koko
    Participant

    Cool. Thanks. I’ll give it a try.

    #211085
    Anonymous
    Inactive

    hi,

    you could also try attaching a deform node, which can be subdivided as you wanted, also the result is a bit smoother, as you dont control the vertices directly, but only “reference vertices”

    good luck
    robert

    #211087
    koko
    Participant

    Robert,
    Is there a way to turn on the tangents so I can smooth out the edges? I don’t see an option and deform nodes are not listed in the manual.
    Thank you

    #211084
    Anonymous
    Inactive

    hi,

    actually there are no tangents, as the geometries are no bezier splines, rather something like b-splines working with external spline points.
    maybe its becoming more clear if you look in top view …
    another interesting aspect of the deform is, that you can scale it independently from the surface & animate it over the image.
    so you could build something like a static grid & translate it over the image instead of animating the vertices of the grid.
    re the manual, i could find something in the the action > 3D Geometry section, its not very detailled though.

    ciao
    robert

    #211088
    koko
    Participant

    Ah, I see now…very cool. Thank you

    #211082
    kalthans
    Participant

    ha! it’s so funny that rob posted about the deform node…i was just working on a shot and i stumbled across a similar implementation using a deform node that i thought might help.

    you’ve probably already solved your situation but i thought i’d post this in case it’ll help:

    i took a cylinder and textured it with a diagonal white stripe (i was going for a spinning vortex graphic). anyway, in the process of experimenting i attached a deform node and reduced the cell count to 1,1,1. when i selected all of the control points on the deform node on one end of the cylinder and rotated them around Y i got a very cool “flapping ribbon” effect. totally accidental but kind of on topic for what you were looking for.

    i had on shading and you have to put a light in front of and behind your geometry to correctly illuminate the front & back faces, but the overall effect was pretty cool.

    hope this helps

    k

    #211090
    Anonymous
    Inactive

    i usually create the shape i want for the ribbon with the beziers and then animate it using the axis’s Z scale (ie. going from positive to negative values). this way you have more control over the movement. i’d parent a few bicubics together as well to make them more intricate.

    #211086
    koko
    Participant

    Wow! That’s pretty cool too. Thanks

Viewing 10 posts - 1 through 10 (of 10 total)
  • You must be logged in to reply to this topic.
Copy link
Powered by Social Snap