Hey guys
i was wondering how to use correctly the bent normals Pass / Normals Pass
for “re”lightning in combustion.
Im working with maya and im able to render out certain bent normals passes.
I have also figured out some ways to use them in combustion but
it seems not to work properly…
Also when using the Gbuffer Builder to use that footage as normals input it seems not
to work – perhaps i can only use RPF RLA filesd in combination with the GBuffer Builder?
any hints guys would be great!
cheers
NAIK