Bezier node

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  • #201570
    sven_vb
    Participant

    Hey all

    While fooling around with the nuke demo I cant find a way to create multiple shapes in a bezier node and do logic ops on them (add and subtract would be a nice start).
    Is this one of those cases where everyone screams:RTFM!!!!! or is this something that still has to be implemented.

    greetz sven

    #215418
    Anonymous
    Inactive

    Your right no multiple mattes per bezier node, in nuke. “not like flame”

    when putting Beziers together in NUKE I always invert top bezier and then
    just keep added bezier nodes below each other, and then pipe them all into
    primatte for keying out the green or blue areas. doesn’t always work that easy.

    #215420
    Anonymous
    Inactive

    yep, only one shape per node. You can just chain them together, and as long as you have the bezier’s open in your control panel bin, you’ll see them all in the viewer. (just select the nodes and hit enter). You may have to uncheck clip to bbox to see them all and not have them crop each other. But yeah, you can do merge ops on them (subtract, etc) easily enough.

    it could use some development lovin’, but it’s functional. Like most compositors before it, it sucks for real roto, but can do garbage masking ok. It’s not like shake’s old quickshape, which was worthless… it’s more like rotoshape limited to one mask per node.

    Silhouette exports to nuke – although their nuke exporter needs to fix an opacity bug. i think they are releasing a fix shortly.

    #215419
    Błażej
    Participant

    thnx so much for the quick reply guys.

    My impressions of Nuke so far are very positive, it feels like a hybride between flame and shake with the multichannel thing added as a bonus to make things even nicer.

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