Bgd IO

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #202611
    paul_round
    Participant

    Anybody know where the import list is stored, when setting up a bgd IO job?

    Paul

    #217314
    shannones riders
    Participant

    have you tried the F11 hotkey?
    I am not in front of the machine right now, but the output list is there…

    pH.

    #217315
    shannones riders
    Participant

    have you tried the F11 hotkey?
    I am not in front of the machine right now, but the output list is there…

    pH.

    #217313
    pixelmonk
    Participant

    I know that, what I want to do, is save my list. I have a large list of shots to import and of course if/when Flame crashes you have to start all over again, I’m just hoping that there is a list saved somewhere that I can access to restart the IO, rather than having to manually rebuild it.

    Paul

    #217316
    Sajad Amini
    Participant

    It´s ot an answer to your question but I think there´s no “save list” button (except the EDL module which you partly could use for that). Another Idea could be not to import at all but just use Soft Import in batch. In case this fits your needs you could just open nodes for your clips that you want to use. If you need them on the framestore and you have BURN, just open an import node, add an output node to the import and press burn. I case the machine crashes you ust use this batch setup.

    Ok, this idea only works with burn… else it´s not possible to do this as a background import process.

Viewing 5 posts - 1 through 5 (of 5 total)
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