blur and z buffer

Home Page forums Autodesk/Discreet Combustion blur and z buffer

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  • #200422
    tallosy
    Participant

    Hi!

    Can I use the z-buffer of a 3d scene to control a blur?
    You know what I mean, that the blur is stronger in the far backround and more decent in the nearer objects of the background?

    thanks,

    tallosy

    #211106
    Anonymous
    Inactive

    Try use the 3D Depth of Fiel and/or G-Buffer Builder

    #211103
    tallosy
    Participant

    ok, this seems to work with RLA files.I have TGA – sequences for foreground, background, shadows and the Z Buffer…

    any ideas, how i can combine the strenghth of the blur with the luminance value of my z Buffer sequence?

    #211104
    Anonymous
    Inactive

    use your Z buffer as a matte for an effect layer with blur (ughh… it’s a little bit AE…)

    #211105
    Anonymous
    Inactive
    tallosy wrote:
    ok, this seems to work with RLA files.I have TGA – sequences for foreground, background, shadows and the Z Buffer…

    any ideas, how i can combine the strenghth of the blur with the luminance value of my z Buffer sequence?

    Use the G-Buffer Builder for create the Z-depth of files or use the Compound Blur and use the Z-depth pass as map

    #211101
    gary
    Participant

    http://www.visualz.com/free/combustion_Zbuffer_DOF.pdf

    you can do it a few different ways. the ones above are true, but this pdf is a more “traditional” (read: old school) way

    //gary

    #211102
    tallosy
    Participant

    great!
    that was exactly, what I was looking for.

    Thank you very much!

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