Cache Batch FX nodes?

Home Page forums Autodesk/Discreet Flame and Smoke Cache Batch FX nodes?

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #202766
    StevieB
    Participant

    Is it possible to cache nodes in Batch FX in Smoke the way you can in Flame?

    #217714
    van lima
    Participant

    I guess with 117 views and no replies that means that it can’t be done. Caching batch nodes in Flame makes rendering faster and speeds up interactivity. Why would Autodesk not put that feature in Smoke?

    #217711
    kakutarvn
    Participant

    Because then they would call it FLAME. Autodesk is balancing the feature set still, so as to not anger their existing clients.

    I wish Smoke had more Flame features as well…. cache isn’t one of them. Give me particles.

    #217713
    van lima
    Participant

    Good point. Although I never thought of node caching as a feature, like particles or Modular Keyer. I just thought of it as a basic part of Batch, which is one of the reasons Batch is so powerful. Still Batch FX was a great addition to smoke last year.

    #217715
    Mark Polrki
    Participant

    Yes, good point. Also, when are Smoke users going to be able to see within BATCH what is being rendered as it renders…like Flame.

    #217712
    film101
    Participant

    That´s not the same, but you can have some batchs into a timeline (Record Area) and render all from it while you drink a cup of coffee (althought sometimes it crash).

    If you pick one batch into other batch instead a clip-reel, you can made some kind of chain.

Viewing 6 posts - 1 through 6 (of 6 total)
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