Home Page › forums › Autodesk/Discreet › Flame and Smoke › Cache Batch FX nodes?
- This topic has 5 replies, 5 voices, and was last updated 11 years, 4 months ago by Mark Polrki.
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March 10, 2009 at 7:52 pm #202766StevieBParticipant
Is it possible to cache nodes in Batch FX in Smoke the way you can in Flame?
March 16, 2009 at 7:49 pm #217714van limaParticipantI guess with 117 views and no replies that means that it can’t be done. Caching batch nodes in Flame makes rendering faster and speeds up interactivity. Why would Autodesk not put that feature in Smoke?
March 16, 2009 at 10:31 pm #217711kakutarvnParticipantBecause then they would call it FLAME. Autodesk is balancing the feature set still, so as to not anger their existing clients.
I wish Smoke had more Flame features as well…. cache isn’t one of them. Give me particles.
March 17, 2009 at 5:50 am #217713van limaParticipantGood point. Although I never thought of node caching as a feature, like particles or Modular Keyer. I just thought of it as a basic part of Batch, which is one of the reasons Batch is so powerful. Still Batch FX was a great addition to smoke last year.
May 7, 2009 at 10:01 pm #217715Mark PolrkiParticipantYes, good point. Also, when are Smoke users going to be able to see within BATCH what is being rendered as it renders…like Flame.
July 3, 2009 at 11:10 am #217712film101ParticipantThat´s not the same, but you can have some batchs into a timeline (Record Area) and render all from it while you drink a cup of coffee (althought sometimes it crash).
If you pick one batch into other batch instead a clip-reel, you can made some kind of chain.
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