You can use layer re-entry but it has some caveats.
Your re-entered model is now a flat image of whatever your 3D model was doing. You can color correct, blur, add gmask, etc. but you are essentially working on a flat image of your model.
Another option (depending on what exactly your model is and the texture used) is to load your texture on the model (in surface… texture) and you can now cc that front image.
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