Home Page › forums › Autodesk/Discreet › Flame and Smoke › Chrome effect
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December 4, 2007 at 9:57 am #201927softer_vbParticipant
Does anyone have a good method for creating a chrome finish on text or logo’s in flame?
December 5, 2007 at 1:32 am #216354burhanParticipantHere is a good way. In either smoke or flame you can, first create a black frame then enter paint. Change your color pot to white and then choose the cloudy looking brush. It should
be the 8th brush in paint that you have as a preset. Make your brush as big a the screen
512. Then make a few strokes filling the screen. Make it so its an even grey patchy look.
Then go to the desk top and create a white frame. Then enter action or dve. Create 3d text,
and add texture.Go to surface and make sure you use painted frame as front and white as matte. Then under shine add 100 and make sure texturing is set to reflection. Then add lighting (key and fill).Make sure you turn on shading in setup. Also add antialising I tend to use 12 or 16 (This slow rendring down). This will give you your desired look.December 5, 2007 at 3:44 am #216358Saran SirikasamsapParticipantthats a good way to do it if yr creating 3d text in flame, if i receive text as an image file, what i usually do is sapphire> texture folded> and then emboss a little and color correct.
December 5, 2007 at 5:46 am #216361December 6, 2007 at 1:01 am #216357RamazanParticipanton a similar note…
can anyone explain to me the method flame uses for the reflection mode of texture…
if you spin an object the reflection works and it looks like it is using spherical environment mapping (actually i think it may be half spherical…)
However on a sphere, as soon as i move the camera, it stops working in that it it does not update the change in reflection angle. It seems to me that it projects the spherical environment from the camera so if you spin around a sphere with the camera, the reflection doesn’t change on a spherical object. What confuses me is that if i squash the sphere and move the camera i get some sort of reaction to the camera movement…unless this is just the projection stretching when off axis. similarly on a cube with a reflection texture if i move the camera around it it does update in some way (again i don’t think it is fully spherical)
If someone could help it would be appreciated.
My ultimate objective is to create a fake raytrace effect by building a spherical map of my action environment which i then use as a reflection map downstream on my 3d objects. Also it would be great if i could use cubic reflection mapping as i could build the reflection map using the typical 6 90degree cameras tiled into a cross.
I could use the reflection for creating passes for the 3d object like spec highlights, diffuse colour, fake gi, xray…all the danny yoon opengl hacks.
If proper reflection via environment spherical mapping is not implemented in flame, then i don’t know how i can do this.
Cheers
Paul
December 16, 2007 at 8:50 am #216359Saran SirikasamsapParticipantdid u email the product designers ?
December 16, 2007 at 4:13 pm #216355RichardParticipantThis is the result, done in flame with reflection texture and displacement, it’s got some nice warped motion on the reflection.
December 17, 2007 at 3:53 am #216360Saran SirikasamsapParticipantvery nice 🙂
December 17, 2007 at 2:31 pm #216356RichardParticipantthanx, it did the job and the customer was happy with it.
December 7, 2011 at 8:45 pm #216362AnonymousInactiveI’d like it if someone could bring this thread up to date with the new Flame Premium software. Could someone post a schematic for creating 3d text over a background with a reflective (mirror) chrome finish using Flame 2012 or Smoke 2012? Step by step instructions would help too.
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