Cineon Files in Flame ? Workflow and LUT management ?

Home Page forums Autodesk/Discreet Flame and Smoke Cineon Files in Flame ? Workflow and LUT management ?

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  • #199918
    wolf
    Participant

    i was wondering if some of you flame masters could layout a good workflow
    for importing cineon log files into flame and use them in a visual effects
    pipeline.

    here are my main questions:

    when you import .cin to your desktop do you linearize them upon import
    or do you apply a viewer LUT and keep them log ?
    what is the recommended procedure for color correction ?

    i am using shake currently and what we normally do is apply a LOGLIN node
    before any color correction and then once we render out our final we attach
    another LOGLIN to restore the image to log for filmout.

    i would like to find out how you tackle such basic workflow on FFI ?

    also i am quite confused by the LUT editor node in batch.
    can you shed some light on the use of that ?

    thanks

    wolf

    #209375
    paul_round
    Participant

    The method we use here is to use a log to lin LUT (written inhouse), then use a monitor LUT , to simulate print, (also written in house), then output with lin to log (working 12 bit linear, 2048×1556)

    Paul
    Peerless

    #209376
    majik
    Participant

    First and foremost try and work in 12bit in flame. Flame has two modes for 12bit, they are basic 12bit and 12bit upacked. Size wise 12bit is smaller than 12bit upacked but is harder on through put and memory. In terms of LUTs it pretty much the same as Paul says however I find that if you are going to use a Print LUT (i.e. filmlook) it is best to return the images to Log before doing this as you will get the more classic s-gamma curveon viewing the images

    #209377
    wolf
    Participant

    thanks guys

    this helped quite some

    wolf

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