Heya All!
I am trying to figure out Steve Wright’s color differance matte equations (Digi’ Comp’ for Film and Video), and had some doubts about the way I impliment them in MK Flame. here goes: he is talking about substracting the blue/green Channel, (BS or GS) by the red (usually), and by that pulling a cool looking matte. it works up to a certain level, but I wonder what is the best way of deviding the RGB in MK. I have tried rewiring them in CC nodes, and also MONO nodes, but is that the best way?? besides if I need to recombine them, let say after a despill equation, how do I do it?? with hopes that I was clear enough, I will be happy to get some answers here… 😉
spetz