Combustion DOF in motion graphics

Home Page forums Autodesk/Discreet Combustion Combustion DOF in motion graphics

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • #201601
    Make-it-real
    Participant

    I am working as motion graphics animator and one of the designers allways ask me to put DOF based blur in 3D compositions because he used to work with after effects.

    My question is. Is there any way to apply depth of field to a 3D space compostion using 2D graphics? The only I could achieve is to use G-buffer builder but this only works if camera doesnt moves.

    One time consuming solution I think could work would be te make the animation of the camera and then make all layers white, attach a light to the camera and use the render as G-buffer for the real final comp.

    Any ideas or plugg-ins of thir partys?

    #215537
    Michael Pekic
    Participant

    contact me on rayk dot hemmerling at gmx dot de (no spaces).
    there’s a capsule which blurs layers based on their distance to the comp cam. basicly a bunch of expressions. it was done by warren bones.

    best,
    rayk

    #215534
    chris
    Participant
    hemmerli wrote:
    contact me on rayk dot hemmerling at gmx dot de (no spaces).
    there’s a capsule which blurs layers based on their distance to the comp cam. basicly a bunch of expressions. it was done by warren bones.

    best,
    rayk

    rayk, can you email me that sucker too?

    thanks

    //gD

    #215538
    Jonathan Howard
    Participant

    It works, thanks a lot!

    😀

    #215535
    guillem ramisa
    Participant
    hemmerli wrote:
    contact me on rayk dot hemmerling at gmx dot de (no spaces).
    there’s a capsule which blurs layers based on their distance to the comp cam. basicly a bunch of expressions. it was done by warren bones.

    best,
    rayk

    That one should end up in the “tips and tricks” section of fxguide. Sounds like a neat thing to have up the sleeve.

    #215539
    phil cornelius
    Participant

    It´s a good idea!!

    #215536
    Burcin
    Participant

    @hemmerli 23085 wrote:

    contact me on rayk dot hemmerling at gmx dot de (no spaces).
    there’s a capsule which blurs layers based on their distance to the comp cam. basicly a bunch of expressions. it was done by warren bones.

    best,
    rayk

    This sounds like a great help… I’ll inquire also
    Thanks for posting Rayk!

Viewing 7 posts - 1 through 7 (of 7 total)
  • You must be logged in to reply to this topic.
Copy link
Powered by Social Snap