compositing CGI light passes

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  • #203917
    seb4d
    Participant

    Hi,
    i’m working on a 3D animation project and decided to make one pass per light, in order to composite them later with maximum flexibity. So in each pass I only activated 1 light.

    Now in nuke I’m trying to combine theses passes to get my final diffuse pass. I use multiple merge nodes in Plus mode to blend one pass to another in a specific order.
    Problem is I get a very ugly edge on my alpha borders. I tried premultiplying the read node first and same result.
    Then I tried to use only one merge node and use multiple A inputs, problem solved.

    Can anyone tell me how this works ? Why I get this problem when using multiple merge nodes ?

    Thanks !

    #219469
    sweryagf rrfr
    Participant

    make sure you only use the RGB channels (not RGBA) in the merge node as it makes no sense to plus multiple alphas together

    #219470
    yassine hanine
    Participant

    Yes ! That’s it ! I Feel a bit stupid now as it was really obvious 🙂

    Thank you very much for your help !

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