Hi,
i’m working on a 3D animation project and decided to make one pass per light, in order to composite them later with maximum flexibity. So in each pass I only activated 1 light.
Now in nuke I’m trying to combine theses passes to get my final diffuse pass. I use multiple merge nodes in Plus mode to blend one pass to another in a specific order.
Problem is I get a very ugly edge on my alpha borders. I tried premultiplying the read node first and same result.
Then I tried to use only one merge node and use multiple A inputs, problem solved.
Can anyone tell me how this works ? Why I get this problem when using multiple merge nodes ?
Thanks !