Home Page › forums › Autodesk/Discreet › Flame and Smoke › Copying a layer in action?
- This topic has 3 replies, 2 voices, and was last updated 14 years, 10 months ago by spetz.
-
AuthorPosts
-
January 6, 2006 at 12:37 am #200541EbrunoskiParticipant
I was wondering if there is a quicker/easier way to copy a layer (including all cc, Keying, blurring, slipping, transformations, surface modifications,etc than: Adding a new layer with the same clips, copying and applying the original image/axis, recalling all CC, keying setups and manually entering blurs and slips. I know I could delete everything ecexpt for the layer and axis/images I’m want to copy, save that action set up and then recall it as N+L in the original action, but even that is still kind of a pain. In fire, within a big multilayer DVE set up,you can save an individual layer set up and recall it into a new layer. Is there anything that quick an easy for inferno?
Thanks,
Eric
January 6, 2006 at 12:43 am #211540EbrunoskiParticipantAn additional note. You know when you recall a N+L set up and it gives you 50 million extra empty layers. Is there any way to get rid of them or make this not happen?
Eric
January 8, 2006 at 1:35 pm #211541spetzParticipantI know it might be something you already thought about, but you can always try to work thourgh Batch prossesing workflow, and just copy the action there simply, that will keep all the info you want, and all that is left is to asign a new layer instead.
Adding an output node afterwards, (without adding extra nodes), will give you the same render time that it took rendering it from action.
and yeah, unix can be a pain in the ass sometimes, but it gots it’s big addvanteges also..January 9, 2006 at 12:52 am #211539EbrunoskiParticipantThanks for the reply and aditional info.
Eric
-
AuthorPosts
- You must be logged in to reply to this topic.
