Curling Somthing

Home Page forums Autodesk/Discreet Flame and Smoke Curling Somthing

Viewing 13 posts - 1 through 13 (of 13 total)
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  • #202058
    terry silberman
    Participant

    Courious if anyone has any ideas on curling something like hair? Tried bicubic, external ect. Also tried the vortex spark. Nothing that I have tried thus far seems to be acceptable. Any ideas would be appreciated. Thanks

    hair.jpg

    #216550
    Tony
    Participant

    sounds like you have to make some pretty drastic changes to a “diva”

    morphing between poses of hair and lots of bicubic inbetweens would work great for this.

    w

    #216551
    Martin Furness
    Participant

    The hair its self needs to animate up to a curl. So from straight hair to curly hair?

    #216556
    Saran Sirikasamsap
    Participant

    did u try using a deform / node?

    #216548
    Anonymous
    Inactive

    The problem is, whatever you do to deform your source it needs to fold onto itself. I would create the in-betweens manually and then try a morph, but it is almost impossible to preserve the spatial continuity of the image.

    Tough!

    I once asked for open spline objects in action, like the renderable splines in Max. It would be nice to have something like that and also be able to apply a texture to it.

    #216552
    Martin Furness
    Participant

    I agree with all of you. Yes I did try external bicubic manipulation inbetween morph seqments. Nothing stands up to par with what I feel it should look like. The issue with a morph and manipulating an external bicubic is theres always the feel of “going to” the next point rather than one fluid motion. Its pretty amazing on how difficult it really is to make in essence a straight line curl, not just a simple curl but multiple curling. Maybe the elephant(Flame) has been conquered by the mouse(the curl) LOL

    #216557
    Saran Sirikasamsap
    Participant

    add a deform NODE in action , subdivide accordingly..shud work depending on how good your mask is for the hair itself..

    #216553
    Martin Furness
    Participant

    I’ve tried the deform node and can not achieve the look I want.

    #216549
    guillem ramisa
    Participant

    @VOODOO 24775 wrote:

    I’ve tried the deform node and can not achieve the look I want.

    If you have aftereffects cs3 you might have a go at the puppet-tool. Not sure if it will work though it might look a bit squeezed if you need to bend it that far.
    Or maybe it is time to collect that favor from your best friend the 3d-dude. He could probably fix your little problem in a minute or so.

    #216558
    Saran Sirikasamsap
    Participant

    see the page turn tip on this site…and apply that technique with a deform node to what u want to do with the hair.

    #216554
    Martin Furness
    Participant

    @Keyser_Soze 24779 wrote:

    If you have aftereffects cs3 you might have a go at the puppet-tool. Not sure if it will work though it might look a bit squeezed if you need to bend it that far.
    Or maybe it is time to collect that favor from your best friend the 3d-dude. He could probably fix your little problem in a minute or so.

    EXACTLY MY THOUGHTS!

    #216559
    Anonymous
    Inactive

    It may be a bit late for you now but the best thing to do is to create an extended bi-cubic mesh, warped to your desired curl. Then use a matte source to reveal your front layer (texture). Lets say you use an HD frame for your ext bi-cubic surface whose front source is your texture. You could then animate a small matte from left to right and it would appear as though the matte is traveling around your ext bi-cubic. If you were to link your front source to your matte source then rather than it looking like a wipe, your front would be traveling as well and it would look like it is unwinding.

    Hope that helps.

    dK

    #216555
    Martin Furness
    Participant

    Thanks DK ill investigate that theory and let you know how it turns out.

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