Home Page › forums › Autodesk/Discreet › Flame and Smoke › Curling Somthing
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February 7, 2008 at 10:19 pm #202058terry silbermanParticipant
Courious if anyone has any ideas on curling something like hair? Tried bicubic, external ect. Also tried the vortex spark. Nothing that I have tried thus far seems to be acceptable. Any ideas would be appreciated. Thanks
February 7, 2008 at 11:03 pm #216550TonyParticipantsounds like you have to make some pretty drastic changes to a “diva”
morphing between poses of hair and lots of bicubic inbetweens would work great for this.
w
February 8, 2008 at 12:37 am #216551Martin FurnessParticipantThe hair its self needs to animate up to a curl. So from straight hair to curly hair?
February 8, 2008 at 8:54 am #216556Saran SirikasamsapParticipantdid u try using a deform / node?
February 8, 2008 at 10:07 am #216548AnonymousInactiveThe problem is, whatever you do to deform your source it needs to fold onto itself. I would create the in-betweens manually and then try a morph, but it is almost impossible to preserve the spatial continuity of the image.
Tough!
I once asked for open spline objects in action, like the renderable splines in Max. It would be nice to have something like that and also be able to apply a texture to it.
February 8, 2008 at 11:05 pm #216552Martin FurnessParticipantI agree with all of you. Yes I did try external bicubic manipulation inbetween morph seqments. Nothing stands up to par with what I feel it should look like. The issue with a morph and manipulating an external bicubic is theres always the feel of “going to” the next point rather than one fluid motion. Its pretty amazing on how difficult it really is to make in essence a straight line curl, not just a simple curl but multiple curling. Maybe the elephant(Flame) has been conquered by the mouse(the curl) LOL
February 9, 2008 at 7:49 am #216557Saran SirikasamsapParticipantadd a deform NODE in action , subdivide accordingly..shud work depending on how good your mask is for the hair itself..
February 11, 2008 at 5:00 pm #216553Martin FurnessParticipantI’ve tried the deform node and can not achieve the look I want.
February 11, 2008 at 9:32 pm #216549guillem ramisaParticipant@VOODOO 24775 wrote:
I’ve tried the deform node and can not achieve the look I want.
If you have aftereffects cs3 you might have a go at the puppet-tool. Not sure if it will work though it might look a bit squeezed if you need to bend it that far.
Or maybe it is time to collect that favor from your best friend the 3d-dude. He could probably fix your little problem in a minute or so.February 12, 2008 at 3:27 am #216558Saran SirikasamsapParticipantsee the page turn tip on this site…and apply that technique with a deform node to what u want to do with the hair.
February 13, 2008 at 4:56 pm #216554Martin FurnessParticipant@Keyser_Soze 24779 wrote:
If you have aftereffects cs3 you might have a go at the puppet-tool. Not sure if it will work though it might look a bit squeezed if you need to bend it that far.
Or maybe it is time to collect that favor from your best friend the 3d-dude. He could probably fix your little problem in a minute or so.EXACTLY MY THOUGHTS!
February 23, 2008 at 3:22 pm #216559AnonymousInactiveIt may be a bit late for you now but the best thing to do is to create an extended bi-cubic mesh, warped to your desired curl. Then use a matte source to reveal your front layer (texture). Lets say you use an HD frame for your ext bi-cubic surface whose front source is your texture. You could then animate a small matte from left to right and it would appear as though the matte is traveling around your ext bi-cubic. If you were to link your front source to your matte source then rather than it looking like a wipe, your front would be traveling as well and it would look like it is unwinding.
Hope that helps.
dK
February 25, 2008 at 5:14 pm #216555Martin FurnessParticipantThanks DK ill investigate that theory and let you know how it turns out.
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