Deep compositing depth map problem

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  • #206406
    MCR_vb
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    Hi everyone!

    I’ve been trying to use ZDefocus node with ScanlineRender and DeepRead nodes merged together with DeepMerge. Unfortunatelly result was really bad, so I checked how did depth map look like and I noticed that it’s totally wrong. You can see results of depth map, 3d preview from Nuke and quite simple node tree in attached images:

    correct depth map in scene without background card:

    rmlbvr.jpg

    Depth map with background card turned on:

    2i255q9.jpg

    This is my very basic node tree:

    155mqmr.jpg

    and 3d view screen:

    http://i58.tinypic.com/6yz0x1.jpg

    There is also problem with DeepMerge node, even with very basic images. There is no matter if I use Maya with Arnold or 3ds Max with VRay for rendering deepEXR:

    ilk7zp.jpg

    and close-up:

    http://i61.tinypic.com/b3tw1v.jpg

    How can I correctly merge my deep images with 3d scene including cards, keeping depth map correct at the same time? How correctly prepare deep images to merge them in Nuke?

    Thanks for all your suggestions!

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