Home Page › forums › Applications › Fusion › DF "nesting" nodes Question
- This topic has 2 replies, 3 voices, and was last updated 16 years, 1 month ago by Diogo Girondi.
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September 23, 2004 at 4:37 am #199684macoolParticipant
I guess I spent so much time in either AE or C* and can’t seem to figure out how to “nest nodes” in DF. I know in DF its not exactly the same nesting concept as in AE or Combustion, so how do you cobine Merges or “nest” …. its just confusing me a bit.
concept: Let’s say you take two BG nodes change their size and color; like two 100×100 cubes, animate their position and merge them over a final full size BG. I don’t want to animate the final BG, just the two smaller cubes.
What if, after animating the two cubes, you then want to “in a way, nest the two cubes” and animate them ‘as a whole’ (maybe to animate a DVE for rotation of them later on). Could someone write to briefly explain the concept of the Merge node in respect to “Nesting concept”. I’m just getting started in DF so this is probaly a complete novice question…. Any answer is greatly appreciated!
Thanks!
September 23, 2004 at 5:45 am #208762Diogo GirondiParticipantEach merge can be faced as a precompose or a nested comp, every “action/process” that you do after a merge will affect the both nodes conected to it as a whole, everything you put after a certain node and before a merge will affect that pipe/node only.
In AE or C* if you want to resize or apply a certain effect on several layers at once you precomp or nest them and then apply or resize the resulting layer.
In DF all you need to do is to apply the effect, resize, etc, after your desired material is merged.
Let’s suppose that you have 4 layers that you wanna precompose/nest.
In C* or AE to precomp/nest them, all you need to do is to select the four layers and precompose/nest them to result in one layer, and then do the desired operations.
In DF you don’t have support for multiple layers yet in a single merge(unless you do a multimerge macro) but it will be avaliable in v5, due that you will need one merge for layer 1 and 2, one merge for Layer 1+2 and 3 and a merge for Layer 1+2+3 and 4, after this you do your desired operations.
To make this more clear, at least I hope:):
Merge1 is the result from Layer1+Layer2
Merge2 is the result from Merge1+Layer3
Merge3 is the result from Merge2+Layer4Then when you apply something you want to Merge3 it will work as the same as if it was a precomp/nest.
Cheers!
September 24, 2004 at 7:50 am #208761AnonymousInactive😛 I think you got it coverd there.
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